mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-15 01:24:45 +02:00
* more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo
This commit is contained in:
@ -518,13 +518,13 @@ bool CDefenceAnim::init()
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//initializing
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if(killed)
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{
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CGI->soundh->playSound(battle_sound(attacked->getCreature(), killed));
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CCS->soundh->playSound(battle_sound(attacked->getCreature(), killed));
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owner->creAnims[stackID]->setType(5); //death
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}
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else
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{
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// TODO: this block doesn't seems correct if the unit is defending.
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CGI->soundh->playSound(battle_sound(attacked->getCreature(), wince));
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CCS->soundh->playSound(battle_sound(attacked->getCreature(), wince));
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owner->creAnims[stackID]->setType(3); //getting hit
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}
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@ -628,7 +628,7 @@ bool CBattleStackMoved::init()
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//unit reversed
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if(owner->moveSh <= 0)
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owner->moveSh = CGI->soundh->playSound(battle_sound(movedStack->getCreature(), move), -1);
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owner->moveSh = CCS->soundh->playSound(battle_sound(movedStack->getCreature(), move), -1);
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//step shift calculation
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posX = owner->creAnims[stackID]->pos.x, posY = owner->creAnims[stackID]->pos.y; // for precise calculations ;]
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@ -716,7 +716,7 @@ void CBattleStackMoved::endAnim()
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if(owner->moveSh >= 0)
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{
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CGI->soundh->stopSound(owner->moveSh);
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CCS->soundh->stopSound(owner->moveSh);
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owner->moveSh = -1;
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}
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@ -744,7 +744,7 @@ bool CBattleMoveStart::init()
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return false;
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}
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CGI->soundh->playSound(battle_sound(movedStack->getCreature(), startMoving));
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CCS->soundh->playSound(battle_sound(movedStack->getCreature(), startMoving));
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return true;
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}
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@ -789,7 +789,7 @@ bool CBattleMoveEnd::init()
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return false;
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}
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CGI->soundh->playSound(battle_sound(movedStack->getCreature(), endMoving));
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CCS->soundh->playSound(battle_sound(movedStack->getCreature(), endMoving));
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owner->creAnims[stackID]->setType(21);
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@ -811,7 +811,7 @@ void CBattleMoveEnd::endAnim()
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if(owner->creAnims[stackID]->getType() != 5)
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owner->creAnims[stackID]->setType(2); //resetting to default
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CGI->curh->show();
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CCS->curh->show();
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delete this;
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}
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@ -830,9 +830,9 @@ void CBattleAttack::nextFrame()
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if(owner->creAnims[stackID]->onFirstFrameInGroup())
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{
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if(shooting)
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CGI->soundh->playSound(battle_sound(attackingStack->getCreature(), shoot));
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CCS->soundh->playSound(battle_sound(attackingStack->getCreature(), shoot));
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else
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CGI->soundh->playSound(battle_sound(attackingStack->getCreature(), attack));
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CCS->soundh->playSound(battle_sound(attackingStack->getCreature(), attack));
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}
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else if(owner->creAnims[stackID]->onLastFrameInGroup())
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{
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@ -1507,7 +1507,7 @@ void CBattleInterface::show(SDL_Surface * to)
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if(spellToCast) //when casting spell
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{
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//calculating spell schoold level
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const CSpell & spToCast = CGI->spellh->spells[spellToCast->additionalInfo];
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const CSpell & spToCast = *CGI->spellh->spells[spellToCast->additionalInfo];
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ui8 schoolLevel = 0;
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if( curInt->cb->battleGetStackByID(activeStack)->attackerOwned )
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{
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@ -1768,7 +1768,7 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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}
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if(myNumber == -1)
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{
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CGI->curh->changeGraphic(1, 6);
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CCS->curh->changeGraphic(1, 6);
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if(console->whoSetAlter == 0)
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{
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console->alterTxt = "";
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@ -1787,12 +1787,12 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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if(sactive->hasBonusOfType(Bonus::HEALER))
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{
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//display the possibility to heal this creature
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CGI->curh->changeGraphic(1,17);
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CCS->curh->changeGraphic(1,17);
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}
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else
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{
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//info about creature
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CGI->curh->changeGraphic(1,5);
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CCS->curh->changeGraphic(1,5);
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}
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//setting console text
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char buf[500];
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@ -1811,11 +1811,11 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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if(curInt->cb->battleHasDistancePenalty(activeStack, myNumber) ||
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curInt->cb->battleHasWallPenalty(activeStack, myNumber))
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{
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CGI->curh->changeGraphic(1,15);
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CCS->curh->changeGraphic(1,15);
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}
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else
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{
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CGI->curh->changeGraphic(1,3);
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CCS->curh->changeGraphic(1,3);
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}
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//setting console text
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char buf[500];
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@ -1830,7 +1830,7 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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}
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else if(isTileAttackable(myNumber)) //available enemy (melee attackable)
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{
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CCursorHandler *cursor = CGI->curh;
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CCursorHandler *cursor = CCS->curh;
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const CBattleHex &hoveredHex = bfield[myNumber];
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const double subdividingAngle = 2.0*M_PI/6.0; // Divide a hex into six sectors.
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@ -1980,20 +1980,20 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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}
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else //unavailable enemy
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{
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CGI->curh->changeGraphic(1,0);
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CCS->curh->changeGraphic(1,0);
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console->alterTxt = "";
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console->whoSetAlter = 0;
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}
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}
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else if( sactive && sactive->hasBonusOfType(Bonus::CATAPULT) && isCatapultAttackable(myNumber) ) //catapulting
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{
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CGI->curh->changeGraphic(1,16);
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CCS->curh->changeGraphic(1,16);
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console->alterTxt = "";
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console->whoSetAlter = 0;
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}
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else //empty unavailable tile
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{
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CGI->curh->changeGraphic(1,0);
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CCS->curh->changeGraphic(1,0);
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console->alterTxt = "";
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console->whoSetAlter = 0;
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}
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@ -2007,12 +2007,12 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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char buf[500];
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if(sactive->hasBonusOfType(Bonus::FLYING))
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{
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CGI->curh->changeGraphic(1,2);
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CCS->curh->changeGraphic(1,2);
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sprintf(buf, CGI->generaltexth->allTexts[295].c_str(), sactive->count == 1 ? sactive->getCreature()->nameSing.c_str() : sactive->getCreature()->namePl.c_str());
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}
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else
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{
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CGI->curh->changeGraphic(1,1);
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CCS->curh->changeGraphic(1,1);
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sprintf(buf, CGI->generaltexth->allTexts[294].c_str(), sactive->count == 1 ? sactive->getCreature()->nameSing.c_str() : sactive->getCreature()->namePl.c_str());
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}
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@ -2035,7 +2035,7 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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}
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if(myNumber == -1)
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{
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CGI->curh->changeGraphic(1, 0);
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CCS->curh->changeGraphic(1, 0);
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//setting console text
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console->alterTxt = CGI->generaltexth->allTexts[23];
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console->whoSetAlter = 0;
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@ -2065,28 +2065,28 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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switch(spellSelMode)
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{
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case 0:
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CGI->curh->changeGraphic(3, 0);
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CCS->curh->changeGraphic(3, 0);
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//setting console text
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char buf[500];
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sprintf(buf, CGI->generaltexth->allTexts[26].c_str(), CGI->spellh->spells[spellToCast->additionalInfo].name.c_str());
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sprintf(buf, CGI->generaltexth->allTexts[26].c_str(), CGI->spellh->spells[spellToCast->additionalInfo]->name.c_str());
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console->alterTxt = buf;
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console->whoSetAlter = 0;
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break;
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case 1: case 2: case 3:
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if( whichCase )
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{
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CGI->curh->changeGraphic(3, 0);
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CCS->curh->changeGraphic(3, 0);
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//setting console text
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char buf[500];
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std::string creName = stackUnder->count > 1 ? stackUnder->getCreature()->namePl : stackUnder->getCreature()->nameSing;
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sprintf(buf, CGI->generaltexth->allTexts[27].c_str(), CGI->spellh->spells[spellToCast->additionalInfo].name.c_str(), creName.c_str());
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sprintf(buf, CGI->generaltexth->allTexts[27].c_str(), CGI->spellh->spells[spellToCast->additionalInfo]->name.c_str(), creName.c_str());
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console->alterTxt = buf;
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console->whoSetAlter = 0;
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break;
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}
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else
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{
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CGI->curh->changeGraphic(1, 0);
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CCS->curh->changeGraphic(1, 0);
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//setting console text
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console->alterTxt = CGI->generaltexth->allTexts[23];
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console->whoSetAlter = 0;
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@ -2095,11 +2095,11 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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case 4: //TODO: implement this case
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if( blockedByObstacle(myNumber) )
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{
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CGI->curh->changeGraphic(3, 0);
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CCS->curh->changeGraphic(3, 0);
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}
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else
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{
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CGI->curh->changeGraphic(1, 0);
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CCS->curh->changeGraphic(1, 0);
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}
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break;
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}
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@ -2120,7 +2120,7 @@ void CBattleInterface::bOptionsf()
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if(spellDestSelectMode) //we are casting a spell
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return;
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CGI->curh->changeGraphic(0,0);
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CCS->curh->changeGraphic(0,0);
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SDL_Rect temp_rect = genRect(431, 481, 160, 84);
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CBattleOptionsWindow * optionsWin = new CBattleOptionsWindow(temp_rect, this);
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@ -2166,7 +2166,7 @@ void CBattleInterface::bFleef()
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void CBattleInterface::reallyFlee()
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{
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giveCommand(4,0,0);
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CGI->curh->changeGraphic(0, 0);
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CCS->curh->changeGraphic(0, 0);
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}
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void CBattleInterface::bAutofightf()
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@ -2180,7 +2180,7 @@ void CBattleInterface::bSpellf()
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if(spellDestSelectMode) //we are casting a spell
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return;
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CGI->curh->changeGraphic(0,0);
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CCS->curh->changeGraphic(0,0);
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const CGHeroInstance * chi = NULL;
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if(attackingHeroInstance->tempOwner == curInt->playerID)
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@ -2423,7 +2423,7 @@ void CBattleInterface::hexLclicked(int whichOne)
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if(!blockedByObstacle(whichOne))
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allowCasting = false;
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case 5: //teleport
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const CSpell *s = &CGI->spellh->spells[spellToCast->additionalInfo];
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const CSpell *s = CGI->spellh->spells[spellToCast->additionalInfo];
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ui8 skill = getActiveHero()->getSpellSchoolLevel(s); //skill level
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if (!curInt->cb->battleCanTeleportTo(activeStack, whichOne, skill))
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{
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@ -2446,7 +2446,7 @@ void CBattleInterface::hexLclicked(int whichOne)
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{
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if(std::find(shadedHexes.begin(),shadedHexes.end(),whichOne)!=shadedHexes.end())// and it's in our range
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{
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CGI->curh->changeGraphic(1, 6); //cursor should be changed
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CCS->curh->changeGraphic(1, 6); //cursor should be changed
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if(curInt->cb->battleGetStackByID(activeStack)->doubleWide())
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{
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std::vector<int> acc = curInt->cb->battleGetAvailableHexes(activeStack, false);
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@ -2469,14 +2469,14 @@ void CBattleInterface::hexLclicked(int whichOne)
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else if(dest->owner != actSt->owner
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&& curInt->cb->battleCanShoot(activeStack, whichOne) ) //shooting
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{
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CGI->curh->changeGraphic(1, 6); //cursor should be changed
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CCS->curh->changeGraphic(1, 6); //cursor should be changed
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giveCommand(7,whichOne,activeStack);
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}
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else if(dest->owner != actSt->owner) //attacking
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{
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const CStack * actStack = curInt->cb->battleGetStackByID(activeStack);
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int attackFromHex = -1; //hex from which we will attack chosen stack
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switch(CGI->curh->number)
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switch(CCS->curh->number)
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{
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case 12: //from bottom right
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{
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@ -2622,7 +2622,7 @@ void CBattleInterface::hexLclicked(int whichOne)
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{
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giveCommand(6, attackFromHex, activeStack, whichOne);
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CGI->curh->changeGraphic(1, 6); //cursor should be changed
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CCS->curh->changeGraphic(1, 6); //cursor should be changed
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}
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}
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@ -2630,7 +2630,7 @@ void CBattleInterface::hexLclicked(int whichOne)
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{
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giveCommand(12, whichOne, activeStack); //command healing
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CGI->curh->changeGraphic(1, 6); //cursor should be changed
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CCS->curh->changeGraphic(1, 6); //cursor should be changed
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}
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}
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}
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@ -2664,17 +2664,17 @@ void CBattleInterface::battleFinished(const BattleResult& br)
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void CBattleInterface::displayBattleFinished()
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{
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CGI->curh->changeGraphic(0,0);
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CCS->curh->changeGraphic(0,0);
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SDL_Rect temp_rect = genRect(561, 470, (screen->w - 800)/2 + 165, (screen->h - 600)/2 + 19);
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CGI->musich->stopMusic();
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CCS->musich->stopMusic();
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resWindow = new CBattleResultWindow(*bresult, temp_rect, this);
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GH.pushInt(resWindow);
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}
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void CBattleInterface::spellCast( const BattleSpellCast * sc )
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{
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const CSpell &spell = CGI->spellh->spells[sc->id];
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const CSpell &spell = *CGI->spellh->spells[sc->id];
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//spell opening battle is cast when no stack is active
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if(sc->castedByHero && ( activeStack == -1 || sc->side == !curInt->cb->battleGetStackByID(activeStack)->attackerOwned) )
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@ -2682,8 +2682,8 @@ void CBattleInterface::spellCast( const BattleSpellCast * sc )
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std::vector< std::string > anims; //for magic arrow and ice bolt
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if (spell.soundID != soundBase::invalid)
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CGI->soundh->playSound(spell.soundID);
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if (vstd::contains(CCS->soundh->spellSounds, &spell))
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CCS->soundh->playSound(CCS->soundh->spellSounds[&spell]);
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switch(sc->id)
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{
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@ -2780,7 +2780,7 @@ void CBattleInterface::spellCast( const BattleSpellCast * sc )
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{
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boost::algorithm::replace_first(text, "%s", "Creature"); //TODO: better fix
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}
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boost::algorithm::replace_first(text, "%s", CGI->spellh->spells[sc->id].name);
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boost::algorithm::replace_first(text, "%s", CGI->spellh->spells[sc->id]->name);
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boost::algorithm::replace_first(text, "%s", curInt->cb->battleGetStackByID(*sc->affectedCres.begin(), false)->getCreature()->namePl );
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console->addText(text);
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}
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@ -2795,7 +2795,7 @@ void CBattleInterface::spellCast( const BattleSpellCast * sc )
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{
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boost::algorithm::replace_first(text, "%s", "Creature"); //TODO: better fix
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}
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boost::algorithm::replace_first(text, "%s", CGI->spellh->spells[sc->id].name);
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boost::algorithm::replace_first(text, "%s", CGI->spellh->spells[sc->id]->name);
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console->addText(text);
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}
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if(sc->dmgToDisplay != 0)
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@ -2810,7 +2810,7 @@ void CBattleInterface::battleStacksEffectsSet(const SetStackEffect & sse)
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{
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for(std::vector<ui32>::const_iterator ci = sse.stacks.begin(); ci!=sse.stacks.end(); ++ci)
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{
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displayEffect(CGI->spellh->spells[sse.effect.id].mainEffectAnim, curInt->cb->battleGetStackByID(*ci)->position);
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displayEffect(CGI->spellh->spells[sse.effect.id]->mainEffectAnim, curInt->cb->battleGetStackByID(*ci)->position);
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}
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if (activeStack != -1) //it can be -1 when a creature casts effect
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{
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@ -2831,7 +2831,7 @@ void CBattleInterface::castThisSpell(int spellID)
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//choosing possible tragets
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const CGHeroInstance * castingHero = (attackingHeroInstance->tempOwner == curInt->playerID) ? attackingHeroInstance : defendingHeroInstance;
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const CSpell & spell = CGI->spellh->spells[spellID];
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const CSpell & spell = *CGI->spellh->spells[spellID];
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spellSelMode = 0;
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if(spell.attributes.find("CREATURE_TARGET") != std::string::npos) //spell to be cast on one specific creature
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{
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@ -2898,7 +2898,7 @@ void CBattleInterface::castThisSpell(int spellID)
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}
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else
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{
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CGI->curh->changeGraphic(3, 0);
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CCS->curh->changeGraphic(3, 0);
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}
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}
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@ -2966,7 +2966,7 @@ void CBattleInterface::endCastingSpell()
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delete spellToCast;
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spellToCast = NULL;
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spellDestSelectMode = false;
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CGI->curh->changeGraphic(1, 6);
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CCS->curh->changeGraphic(1, 6);
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}
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void CBattleInterface::showAliveStack(const CStack *stack, SDL_Surface * to)
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@ -3033,7 +3033,7 @@ void CBattleInterface::showAliveStack(const CStack *stack, SDL_Surface * to)
|
||||
std::vector<si32> spellIds = stack->activeSpells();
|
||||
for(std::vector<si32>::const_iterator it = spellIds.begin(); it != spellIds.end(); it++)
|
||||
{
|
||||
pos += CGI->spellh->spells[ *it ].positiveness;
|
||||
pos += CGI->spellh->spells[ *it ]->positiveness;
|
||||
}
|
||||
if(pos > 0)
|
||||
{
|
||||
@ -3453,7 +3453,7 @@ void CBattleHero::clickLeft(tribool down, bool previousState)
|
||||
if(myOwner->bfield[it].hovered && myOwner->bfield[it].strictHovered)
|
||||
return;
|
||||
}
|
||||
CGI->curh->changeGraphic(0,0);
|
||||
CCS->curh->changeGraphic(0,0);
|
||||
|
||||
CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), myHero, myOwner->curInt);
|
||||
GH.pushInt(spellWindow);
|
||||
@ -3821,11 +3821,11 @@ CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect
|
||||
case 2: text = 302; break;
|
||||
}
|
||||
|
||||
CGI->musich->playMusic(musicBase::winBattle);
|
||||
CCS->musich->playMusic(musicBase::winBattle);
|
||||
#ifdef _WIN32
|
||||
CGI->videoh->open(VIDEO_WIN);
|
||||
CCS->videoh->open(VIDEO_WIN);
|
||||
#else
|
||||
CGI->videoh->open(VIDEO_WIN, true);
|
||||
CCS->videoh->open(VIDEO_WIN, true);
|
||||
#endif
|
||||
std::string str = CGI->generaltexth->allTexts[text];
|
||||
|
||||
@ -3844,22 +3844,22 @@ CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect
|
||||
{
|
||||
case 0: //normal victory
|
||||
{
|
||||
CGI->musich->playMusic(musicBase::loseCombat);
|
||||
CGI->videoh->open(VIDEO_LOSE_BATTLE_START);
|
||||
CCS->musich->playMusic(musicBase::loseCombat);
|
||||
CCS->videoh->open(VIDEO_LOSE_BATTLE_START);
|
||||
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[311], 235, 235, FONT_SMALL, zwykly, background);
|
||||
break;
|
||||
}
|
||||
case 1: //flee
|
||||
{
|
||||
CGI->musich->playMusic(musicBase::retreatBattle);
|
||||
CGI->videoh->open(VIDEO_RETREAT_START);
|
||||
CCS->musich->playMusic(musicBase::retreatBattle);
|
||||
CCS->videoh->open(VIDEO_RETREAT_START);
|
||||
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[310], 235, 235, FONT_SMALL, zwykly, background);
|
||||
break;
|
||||
}
|
||||
case 2: //surrender
|
||||
{
|
||||
CGI->musich->playMusic(musicBase::surrenderBattle);
|
||||
CGI->videoh->open(VIDEO_SURRENDER);
|
||||
CCS->musich->playMusic(musicBase::surrenderBattle);
|
||||
CCS->videoh->open(VIDEO_SURRENDER);
|
||||
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[309], 235, 220, FONT_SMALL, zwykly, background);
|
||||
break;
|
||||
}
|
||||
@ -3889,7 +3889,7 @@ void CBattleResultWindow::show(SDL_Surface *to)
|
||||
if(!to)
|
||||
to = screen;
|
||||
|
||||
CGI->videoh->update(107, 70, background, false, true);
|
||||
CCS->videoh->update(107, 70, background, false, true);
|
||||
|
||||
SDL_BlitSurface(background, NULL, to, &pos);
|
||||
exit->show(to);
|
||||
@ -3900,7 +3900,7 @@ void CBattleResultWindow::bExitf()
|
||||
CPlayerInterface * intTmp = owner->curInt;
|
||||
GH.popInts(2); //first - we; second - battle interface
|
||||
intTmp->showingDialog->setn(false);
|
||||
CGI->videoh->close();
|
||||
CCS->videoh->close();
|
||||
}
|
||||
|
||||
CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner): myInt(owner)
|
||||
|
Reference in New Issue
Block a user