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* #152 finally fixed (I hope)
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@@ -785,6 +785,21 @@ bool CStack::doubleWide() const
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return type->doubleWide;
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}
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int CStack::occupiedHex() const
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{
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if (doubleWide())
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{
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if (attackerOwned)
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return position - 1;
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else
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return position + 1;
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}
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else
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{
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return -1;
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}
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}
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CGHeroInstance * CGameState::HeroesPool::pickHeroFor(bool native, int player, const CTown *town, std::map<ui32,CGHeroInstance *> &available, const CHeroClass *bannedClass /*= NULL*/) const
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{
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CGHeroInstance *ret = NULL;
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@@ -3617,12 +3632,25 @@ si8 BattleInfo::hasDistancePenalty( int stackID, int destHex )
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{
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const CStack * stack = getStack(stackID);
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int xDst = std::abs(destHex % BFIELD_WIDTH - stack->position % BFIELD_WIDTH),
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yDst = std::abs(destHex / BFIELD_WIDTH - stack->position / BFIELD_WIDTH);
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int distance = std::max(xDst, yDst) + std::min(xDst, yDst) - (std::max(xDst, yDst) + 1)/2;
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struct HLP
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{
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static bool lowerAnalyze(const CStack * stack, int hex)
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{
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int xDst = std::abs(hex % BFIELD_WIDTH - stack->position % BFIELD_WIDTH),
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yDst = std::abs(hex / BFIELD_WIDTH - stack->position / BFIELD_WIDTH);
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int distance = std::max(xDst, yDst) + std::min(xDst, yDst) - (yDst + 1)/2;
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//I hope it's approximately correct
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return distance > 10 && !stack->hasBonusOfType(Bonus::NO_DISTANCE_PENALTY);
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//I hope it's approximately correct
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return distance > 10 && !stack->hasBonusOfType(Bonus::NO_DISTANCE_PENALTY);
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}
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};
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const CStack * dstStack = getStackT(destHex, false);
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if (dstStack->doubleWide())
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return HLP::lowerAnalyze(stack, destHex) && HLP::lowerAnalyze(stack, dstStack->occupiedHex());
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else
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return HLP::lowerAnalyze(stack, destHex);
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}
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si8 BattleInfo::sameSideOfWall(int pos1, int pos2)
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