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Fix for quest artifacts
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@ -910,7 +910,7 @@ std::pair<int,int> CGameState::pickObject (CGObjectInstance *obj)
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{
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switch(obj->ID)
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{
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case 65: //random artifact //how the hell use IGameCallback for this?
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case 65:
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return std::pair<int,int>(5, VLC->arth->getRandomArt (CArtifact::ART_TREASURE | CArtifact::ART_MINOR | CArtifact::ART_MAJOR | CArtifact::ART_RELIC));
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case 66: //random treasure artifact
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return std::pair<int,int>(5, VLC->arth->getRandomArt (CArtifact::ART_TREASURE));
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