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Fix: nextPrimarySkill crash in case when probability values are incorrect
This commit is contained in:
committed by
Andrii Danylchenko
parent
25ba3ae33b
commit
b1db6e26d1
@ -1213,7 +1213,8 @@ PrimarySkill::PrimarySkill CGHeroInstance::nextPrimarySkill(CRandomGenerator & r
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{
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assert(gainsLevel());
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int randomValue = rand.nextInt(99), pom = 0, primarySkill = 0;
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const auto & skillChances = (level > 9) ? type->heroClass->primarySkillLowLevel : type->heroClass->primarySkillHighLevel;
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const auto isLowLevelHero = level < GameConstants::HERO_HIGH_LEVEL;
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const auto & skillChances = isLowLevelHero ? type->heroClass->primarySkillLowLevel : type->heroClass->primarySkillHighLevel;
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for(; primarySkill < GameConstants::PRIMARY_SKILLS; ++primarySkill)
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{
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@ -1223,7 +1224,12 @@ PrimarySkill::PrimarySkill CGHeroInstance::nextPrimarySkill(CRandomGenerator & r
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break;
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}
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}
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if(primarySkill >= GameConstants::PRIMARY_SKILLS)
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{
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primarySkill = rand.nextInt(GameConstants::PRIMARY_SKILLS - 1);
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logGlobal->error("Wrong values in primarySkill%sLevel for hero class %s", isLowLevelHero ? "Low" : "High", type->heroClass->identifier);
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randomValue = 100 / GameConstants::PRIMARY_SKILLS;
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}
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logGlobal->trace("The hero gets the primary skill %d with a probability of %d %%.", primarySkill, randomValue);
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return static_cast<PrimarySkill::PrimarySkill>(primarySkill);
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}
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