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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-27 22:49:25 +02:00

Team alignments implemented

This commit is contained in:
nordsoft
2022-12-17 08:19:16 +04:00
parent 4f5fab702e
commit b1f2c7aed4
10 changed files with 161 additions and 14 deletions

View File

@@ -155,6 +155,7 @@ void RandomMapTab::updateMapInfoByHost()
mapInfo->mapHeader->howManyTeams = playersToGen;
std::set<TeamID> occupiedTeams;
for(int i = 0; i < playersToGen; ++i)
{
PlayerInfo player;
@@ -168,11 +169,25 @@ void RandomMapTab::updateMapInfoByHost()
{
player.canHumanPlay = true;
}
player.team = TeamID(i);
auto team = mapGenOptions->getPlayersSettings().at(PlayerColor(i)).getTeam();
player.team = team;
occupiedTeams.insert(team);
player.hasMainTown = true;
player.generateHeroAtMainTown = true;
mapInfo->mapHeader->players.push_back(player);
}
for(auto & player : mapInfo->mapHeader->players)
{
for(int i = 0; player.team == TeamID::NO_TEAM; ++i)
{
TeamID team(i);
if(!occupiedTeams.count(team))
{
player.team = team;
occupiedTeams.insert(team);
}
}
}
mapInfoChanged(mapInfo, mapGenOptions);
}
@@ -456,13 +471,67 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
{
OBJ_CONSTRUCTION;
pos.w = 300;
pos.h = 300;
int humanPlayers = randomMapTab.obtainMapGenOptions().getPlayerCount();
int cpuPlayers = randomMapTab.obtainMapGenOptions().getCompOnlyPlayerCount();
int totalPlayers = humanPlayers == CMapGenOptions::RANDOM_SIZE || cpuPlayers == CMapGenOptions::RANDOM_SIZE
? PlayerColor::PLAYER_LIMIT_I : humanPlayers + cpuPlayers;
assert(totalPlayers <= PlayerColor::PLAYER_LIMIT_I);
auto settings = randomMapTab.obtainMapGenOptions().getPlayersSettings();
pos.w = 80 + totalPlayers * 32;
pos.h = 80 + totalPlayers * 32;
background = std::make_shared<CFilledTexture>("Bl3DCvex", pos);
center(pos);
buttonOk = std::make_shared<CButton>(Point(43, 240), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], [](){});
buttonCancel = std::make_shared<CButton>(Point(193, 240), "MUBCANC.DEF", CGI->generaltexth->zelp[561], [&]()
for(int plId = 0; plId < totalPlayers; ++plId)
{
players.push_back(std::make_shared<CToggleGroup>([&, totalPlayers, plId](int sel)
{
SObjectConstruction obj__i(players[plId].get());
for(int teamId = 0; teamId < totalPlayers; ++teamId)
{
auto button = std::dynamic_pointer_cast<CToggleButton>(players[plId]->buttons[teamId]);
assert(button);
if(sel == teamId)
{
button->addOverlay(std::make_shared<CAnimImage>("ITGFLAGS", plId, 0, 8, 8));
}
else
{
button->addOverlay(std::make_shared<CPicture>("TeamPlSl"));
}
}
}));
SObjectConstruction obj__i(players.back().get());
for(int teamId = 0; teamId < totalPlayers; ++teamId)
{
Point p(40 + plId * 32, 20 + teamId * 32);
placeholders.push_back(std::make_shared<CPicture>("TeamPlSl", p.x, p.y));
auto button = std::make_shared<CToggleButton>(p, "TeamPlSl", std::pair<std::string, std::string>{"", ""});
button->pos.w = 32;
button->pos.h = 32;
players.back()->addToggle(teamId, button);
}
auto team = settings.at(PlayerColor(plId)).getTeam();
if(team == TeamID::NO_TEAM)
players.back()->setSelected(plId);
else
players.back()->setSelected(team.getNum());
}
buttonOk = std::make_shared<CButton>(Point(40, 40 + totalPlayers * 32), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], [&]()
{
for(int plId = 0; plId < players.size(); ++plId)
{
randomMapTab.obtainMapGenOptions().setPlayerTeam(PlayerColor(plId), TeamID(players[plId]->getSelected()));
}
randomMapTab.updateMapInfoByHost();
assert(GH.topInt().get() == this);
GH.popInt(GH.topInt());
});
buttonCancel = std::make_shared<CButton>(Point(120, 40 + totalPlayers * 32), "MUBCANC.DEF", CGI->generaltexth->zelp[561], [&]()
{
assert(GH.topInt().get() == this);
GH.popInt(GH.topInt());