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https://github.com/vcmi/vcmi.git
synced 2025-11-27 22:49:25 +02:00
Team alignments implemented
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@@ -155,6 +155,7 @@ void RandomMapTab::updateMapInfoByHost()
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mapInfo->mapHeader->howManyTeams = playersToGen;
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std::set<TeamID> occupiedTeams;
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for(int i = 0; i < playersToGen; ++i)
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{
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PlayerInfo player;
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@@ -168,11 +169,25 @@ void RandomMapTab::updateMapInfoByHost()
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{
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player.canHumanPlay = true;
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}
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player.team = TeamID(i);
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auto team = mapGenOptions->getPlayersSettings().at(PlayerColor(i)).getTeam();
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player.team = team;
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occupiedTeams.insert(team);
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player.hasMainTown = true;
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player.generateHeroAtMainTown = true;
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mapInfo->mapHeader->players.push_back(player);
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}
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for(auto & player : mapInfo->mapHeader->players)
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{
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for(int i = 0; player.team == TeamID::NO_TEAM; ++i)
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{
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TeamID team(i);
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if(!occupiedTeams.count(team))
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{
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player.team = team;
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occupiedTeams.insert(team);
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}
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}
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}
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mapInfoChanged(mapInfo, mapGenOptions);
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}
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@@ -456,13 +471,67 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
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{
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OBJ_CONSTRUCTION;
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pos.w = 300;
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pos.h = 300;
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int humanPlayers = randomMapTab.obtainMapGenOptions().getPlayerCount();
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int cpuPlayers = randomMapTab.obtainMapGenOptions().getCompOnlyPlayerCount();
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int totalPlayers = humanPlayers == CMapGenOptions::RANDOM_SIZE || cpuPlayers == CMapGenOptions::RANDOM_SIZE
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? PlayerColor::PLAYER_LIMIT_I : humanPlayers + cpuPlayers;
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assert(totalPlayers <= PlayerColor::PLAYER_LIMIT_I);
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auto settings = randomMapTab.obtainMapGenOptions().getPlayersSettings();
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pos.w = 80 + totalPlayers * 32;
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pos.h = 80 + totalPlayers * 32;
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background = std::make_shared<CFilledTexture>("Bl3DCvex", pos);
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center(pos);
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buttonOk = std::make_shared<CButton>(Point(43, 240), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], [](){});
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buttonCancel = std::make_shared<CButton>(Point(193, 240), "MUBCANC.DEF", CGI->generaltexth->zelp[561], [&]()
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for(int plId = 0; plId < totalPlayers; ++plId)
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{
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players.push_back(std::make_shared<CToggleGroup>([&, totalPlayers, plId](int sel)
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{
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SObjectConstruction obj__i(players[plId].get());
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for(int teamId = 0; teamId < totalPlayers; ++teamId)
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{
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auto button = std::dynamic_pointer_cast<CToggleButton>(players[plId]->buttons[teamId]);
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assert(button);
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if(sel == teamId)
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{
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button->addOverlay(std::make_shared<CAnimImage>("ITGFLAGS", plId, 0, 8, 8));
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}
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else
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{
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button->addOverlay(std::make_shared<CPicture>("TeamPlSl"));
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}
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}
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}));
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SObjectConstruction obj__i(players.back().get());
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for(int teamId = 0; teamId < totalPlayers; ++teamId)
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{
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Point p(40 + plId * 32, 20 + teamId * 32);
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placeholders.push_back(std::make_shared<CPicture>("TeamPlSl", p.x, p.y));
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auto button = std::make_shared<CToggleButton>(p, "TeamPlSl", std::pair<std::string, std::string>{"", ""});
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button->pos.w = 32;
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button->pos.h = 32;
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players.back()->addToggle(teamId, button);
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}
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auto team = settings.at(PlayerColor(plId)).getTeam();
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if(team == TeamID::NO_TEAM)
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players.back()->setSelected(plId);
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else
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players.back()->setSelected(team.getNum());
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}
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buttonOk = std::make_shared<CButton>(Point(40, 40 + totalPlayers * 32), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], [&]()
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{
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for(int plId = 0; plId < players.size(); ++plId)
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{
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randomMapTab.obtainMapGenOptions().setPlayerTeam(PlayerColor(plId), TeamID(players[plId]->getSelected()));
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}
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randomMapTab.updateMapInfoByHost();
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assert(GH.topInt().get() == this);
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GH.popInt(GH.topInt());
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});
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buttonCancel = std::make_shared<CButton>(Point(120, 40 + totalPlayers * 32), "MUBCANC.DEF", CGI->generaltexth->zelp[561], [&]()
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{
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assert(GH.topInt().get() == this);
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GH.popInt(GH.topInt());
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