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http://forum.vcmi.eu/viewtopic.php?p=5993#5993
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@ -83,6 +83,8 @@ public:
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virtual void buildBoat(const IShipyard *obj) = 0;
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virtual void buildBoat(const IShipyard *obj) = 0;
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};
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};
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struct CPack;
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class CBattleCallback : public IBattleCallback, public CBattleInfoCallback
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class CBattleCallback : public IBattleCallback, public CBattleInfoCallback
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{
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{
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private:
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private:
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@ -63,7 +63,7 @@ Install Heroes 3 and Wog. Then move all the installed files into
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Once both programs are installed, you can install VCMI.
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Once both programs are installed, you can install VCMI.
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Download the windows VCMI release (at time of writing:
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Download the windows VCMI release (at time of writing:
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http://forum.vcmi.eu/dload.php?action=download&id=18)
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http://forum.vcmi.eu/dload.php?action=download&id=21)
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and extract it in a private directory. Populate /YOUR_INSTALL_PATH/vcmi:
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and extract it in a private directory. Populate /YOUR_INSTALL_PATH/vcmi:
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mv sprites /YOUR_INSTALL_PATH/vcmi/Sprites
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mv sprites /YOUR_INSTALL_PATH/vcmi/Sprites
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@ -1994,7 +1994,7 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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}
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}
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else
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else
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{
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{
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if(std::find(occupyableHexes.begin(),occupyableHexes.end(),myNumber) == occupyableHexes.end())
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if(!vstd::contains(occupyableHexes, myNumber) || activeStack->coversPos(myNumber))
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{
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{
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const CStack *shere = curInt->cb->battleGetStackByPos(myNumber);
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const CStack *shere = curInt->cb->battleGetStackByPos(myNumber);
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const CStack *sactive = activeStack;
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const CStack *sactive = activeStack;
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@ -3508,8 +3508,13 @@ void CBattleInterface::showAliveStack(const CStack *stack, SDL_Surface * to)
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&& !stack->hasBonusOfType(Bonus::SIEGE_WEAPON) //and not a war machine...
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&& !stack->hasBonusOfType(Bonus::SIEGE_WEAPON) //and not a war machine...
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)
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)
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{
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{
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int xAdd = stack->attackerOwned ? 220 : 202;
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const THex nextPos = stack->position + (stack->attackerOwned ? 1 : -1);
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const bool edge = stack->position % BFIELD_WIDTH == (stack->attackerOwned ? BFIELD_WIDTH - 2 : 1);
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const bool moveInside = !edge && !vstd::contains(curInt->cb->battleGetAvailableHexes(stack, true), nextPos);
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int xAdd = (stack->attackerOwned ? 220 : 202) +
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(stack->doubleWide() ? 44 : 0) * (stack->attackerOwned ? +1 : -1) +
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(moveInside ? amountNormal->w + 10 : 0) * (stack->attackerOwned ? -1 : +1);
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//blitting amount background box
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//blitting amount background box
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SDL_Surface *amountBG = NULL;
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SDL_Surface *amountBG = NULL;
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boost::shared_ptr<BonusList> spellEffects = stack->getSpellBonuses();
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boost::shared_ptr<BonusList> spellEffects = stack->getSpellBonuses();
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