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https://github.com/vcmi/vcmi.git
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Merge pull request #1227 from Shatur/opendingux
Port to OpenDingux handhelds
This commit is contained in:
commit
b2279484fc
@ -40,4 +40,6 @@ add_subdirectory(BattleAI)
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add_subdirectory(StupidAI)
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add_subdirectory(StupidAI)
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add_subdirectory(EmptyAI)
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add_subdirectory(EmptyAI)
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add_subdirectory(VCAI)
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add_subdirectory(VCAI)
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if(ENABLE_NULLKILLER_AI)
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add_subdirectory(Nullkiller)
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add_subdirectory(Nullkiller)
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endif()
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@ -48,6 +48,7 @@ option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
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option(ENABLE_LUA "Enable compilation of LUA scripting module" OFF)
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option(ENABLE_LUA "Enable compilation of LUA scripting module" OFF)
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option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
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option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
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option(ENABLE_EDITOR "Enable compilation of map editor" ON)
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option(ENABLE_EDITOR "Enable compilation of map editor" ON)
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option(ENABLE_NULLKILLER_AI "Enable compilation of Nullkiller AI library" ON)
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if(APPLE_IOS)
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if(APPLE_IOS)
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set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix")
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set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix")
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set(APP_DISPLAY_NAME "VCMI" CACHE STRING "App name on the home screen")
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set(APP_DISPLAY_NAME "VCMI" CACHE STRING "App name on the home screen")
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@ -323,7 +324,6 @@ find_package(SDL2_ttf REQUIRED)
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if(TARGET SDL2_ttf::SDL2_ttf)
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if(TARGET SDL2_ttf::SDL2_ttf)
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add_library(SDL2::TTF ALIAS SDL2_ttf::SDL2_ttf)
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add_library(SDL2::TTF ALIAS SDL2_ttf::SDL2_ttf)
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endif()
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endif()
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find_package(TBB REQUIRED)
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if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
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if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
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# Widgets finds its own dependencies (QtGui and QtCore).
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# Widgets finds its own dependencies (QtGui and QtCore).
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@ -331,6 +331,10 @@ if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
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find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Network)
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find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Network)
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endif()
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endif()
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if(ENABLE_NULLKILLER_AI)
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find_package(TBB REQUIRED)
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endif()
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if(ENABLE_LUA)
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if(ENABLE_LUA)
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find_package(luajit)
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find_package(luajit)
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# MXE paths hardcoded for current dependencies pack - tried and could not make it work another way
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# MXE paths hardcoded for current dependencies pack - tried and could not make it work another way
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@ -397,6 +401,11 @@ else()
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set(BIN_DIR "." CACHE STRING "Where to install binaries")
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set(BIN_DIR "." CACHE STRING "Where to install binaries")
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set(LIB_DIR "." CACHE STRING "Where to install main library")
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set(LIB_DIR "." CACHE STRING "Where to install main library")
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set(DATA_DIR "." CACHE STRING "Where to install data files")
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set(DATA_DIR "." CACHE STRING "Where to install data files")
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# following constants only used for platforms using XDG (Linux, BSD, etc)
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add_definitions(-DM_DATA_DIR="${DATA_DIR}")
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add_definitions(-DM_BIN_DIR="${BIN_DIR}")
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add_definitions(-DM_LIB_DIR="${LIB_DIR}")
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else()
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else()
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if(NOT BIN_DIR)
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if(NOT BIN_DIR)
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set(BIN_DIR "bin" CACHE STRING "Where to install binaries")
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set(BIN_DIR "bin" CACHE STRING "Where to install binaries")
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@ -407,13 +416,13 @@ else()
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if(NOT DATA_DIR)
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if(NOT DATA_DIR)
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set(DATA_DIR "share/vcmi" CACHE STRING "Where to install data files")
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set(DATA_DIR "share/vcmi" CACHE STRING "Where to install data files")
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endif()
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endif()
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endif()
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# following constants only used for platforms using XDG (Linux, BSD, etc)
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# following constants only used for platforms using XDG (Linux, BSD, etc)
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add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
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add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
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add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
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add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
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add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
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add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
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endif()
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endif()
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endif()
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# iOS has flat libs directory structure
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# iOS has flat libs directory structure
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if(APPLE_IOS)
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if(APPLE_IOS)
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@ -1085,7 +1085,6 @@ static bool recreateWindow(int w, int h, int bpp, bool fullscreen, int displayIn
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if(!checkVideoMode(displayIndex, w, h))
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if(!checkVideoMode(displayIndex, w, h))
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{
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{
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logGlobal->error("Error: SDL says that %dx%d resolution is not available!", w, h);
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logGlobal->error("Error: SDL says that %dx%d resolution is not available!", w, h);
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return false;
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}
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}
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#endif
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#endif
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@ -197,7 +197,10 @@ else()
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add_executable(vcmiclient WIN32 ${client_SRCS} ${client_HEADERS} ${client_ICON})
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add_executable(vcmiclient WIN32 ${client_SRCS} ${client_HEADERS} ${client_ICON})
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endif(ENABLE_DEBUG_CONSOLE)
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endif(ENABLE_DEBUG_CONSOLE)
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add_dependencies(vcmiclient vcmiserver BattleAI StupidAI VCAI Nullkiller)
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add_dependencies(vcmiclient vcmiserver BattleAI StupidAI VCAI)
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if(ENABLE_NULLKILLER_AI)
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add_dependencies(vcmiclient Nullkiller)
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endif()
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if(APPLE_IOS)
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if(APPLE_IOS)
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if(ENABLE_ERM)
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if(ENABLE_ERM)
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add_dependencies(vcmiclient vcmiERM)
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add_dependencies(vcmiclient vcmiERM)
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@ -14,6 +14,12 @@
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#include "VCMI_Lib.h"
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#include "VCMI_Lib.h"
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#include "JsonNode.h"
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#include "JsonNode.h"
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#ifdef __UCLIBC__
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#undef major
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#undef minor
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#undef patch
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#endif
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VCMI_LIB_NAMESPACE_BEGIN
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VCMI_LIB_NAMESPACE_BEGIN
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class CModHandler;
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class CModHandler;
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@ -55,7 +55,7 @@
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#include "../lib/CGameState.h"
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#include "../lib/CGameState.h"
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#if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
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#if defined(__GNUC__) && !defined(__UCLIBC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
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#include <execinfo.h>
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#include <execinfo.h>
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#endif
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#endif
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@ -958,7 +958,7 @@ ui8 CVCMIServer::getIdOfFirstUnallocatedPlayer() const
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return 0;
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return 0;
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}
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}
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#if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
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#if defined(__GNUC__) && !defined(__UCLIBC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
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void handleLinuxSignal(int sig)
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void handleLinuxSignal(int sig)
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{
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{
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const int STACKTRACE_SIZE = 100;
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const int STACKTRACE_SIZE = 100;
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@ -1049,7 +1049,7 @@ int main(int argc, char * argv[])
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#endif
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#endif
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// Installs a sig sev segmentation violation handler
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// Installs a sig sev segmentation violation handler
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// to log stacktrace
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// to log stacktrace
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#if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
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#if defined(__GNUC__) && !defined(__UCLIBC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
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signal(SIGSEGV, handleLinuxSignal);
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signal(SIGSEGV, handleLinuxSignal);
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#endif
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#endif
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