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Fixed crash, "pure virtual method called", when calling doUpdate lambda from CGPreGame.
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@@ -38,7 +38,7 @@ public:
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virtual ~IUpdateable(){}; //d-tor
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virtual ~IUpdateable(){}; //d-tor
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};
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};
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class ILockedUpdatable: protected IUpdateable
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class ILockedUpdatable: public IUpdateable
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{
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{
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boost::recursive_mutex updateGuard;
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boost::recursive_mutex updateGuard;
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public:
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public:
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