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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-29 23:07:48 +02:00

Merge pull request #5422 from IvanSavenko/disposed_heroes_fix

[1.7] Do not allow heroes banned for player as starting heroes
This commit is contained in:
Ivan Savenko
2025-02-20 16:33:04 +02:00
committed by GitHub
9 changed files with 67 additions and 43 deletions

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@@ -39,11 +39,6 @@ void Rumor::serializeJson(JsonSerializeFormat & handler)
handler.serializeStruct("text", text);
}
DisposedHero::DisposedHero() : heroId(0), portrait(255)
{
}
CMapEvent::CMapEvent()
: humanAffected(false)
, computerAffected(false)

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@@ -56,26 +56,6 @@ struct DLL_LINKAGE Rumor
void serializeJson(JsonSerializeFormat & handler);
};
/// The disposed hero struct describes which hero can be hired from which player.
struct DLL_LINKAGE DisposedHero
{
DisposedHero();
HeroTypeID heroId;
HeroTypeID portrait; /// The portrait id of the hero, -1 is default.
std::string name;
std::set<PlayerColor> players; /// Who can hire this hero (bitfield).
template <typename Handler>
void serialize(Handler & h)
{
h & heroId;
h & portrait;
h & name;
h & players;
}
};
/// The map contains the map header, the tiles of the terrain, objects, heroes, towns, rumors...
class DLL_LINKAGE CMap : public CMapHeader, public GameCallbackHolder
{
@@ -138,7 +118,6 @@ public:
void reindexObjects();
std::vector<Rumor> rumors;
std::vector<DisposedHero> disposedHeroes;
std::vector<ConstTransitivePtr<CGHeroInstance> > predefinedHeroes;
std::set<SpellID> allowedSpells;
std::set<ArtifactID> allowedArtifact;

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@@ -202,6 +202,24 @@ enum class EMapDifficulty : uint8_t
IMPOSSIBLE = 4
};
/// The disposed hero struct describes which hero can be hired from which player.
struct DLL_LINKAGE DisposedHero
{
HeroTypeID heroId;
HeroTypeID portrait; /// The portrait id of the hero, -1 is default.
std::string name;
std::set<PlayerColor> players; /// Who can hire this hero (bitfield).
template <typename Handler>
void serialize(Handler & h)
{
h & heroId;
h & portrait;
h & name;
h & players;
}
};
/// The map header holds information about loss/victory condition,map format, version, players, height, width,...
class DLL_LINKAGE CMapHeader: public Serializeable
{
@@ -248,6 +266,8 @@ public:
std::set<HeroTypeID> allowedHeroes;
std::set<HeroTypeID> reservedCampaignHeroes; /// Heroes that have placeholders in this map and are reserved for campaign
std::vector<DisposedHero> disposedHeroes;
bool areAnyPlayers; /// Unused. True if there are any playable players on the map.
/// "main quests" of the map that describe victory and loss conditions
@@ -298,6 +318,8 @@ public:
h & victoryIconIndex;
h & defeatMessage;
h & defeatIconIndex;
if (h.version >= Handler::Version::MAP_HEADER_DISPOSED_HEROES)
h & disposedHeroes;
h & translations;
if(!h.saving)
registerMapStrings();

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@@ -95,7 +95,6 @@ void CMapLoaderH3M::init()
inputStream->seek(0);
readHeader();
readDisposedHeroes();
readMapOptions();
readAllowedArtifacts();
readAllowedSpellsAbilities();
@@ -248,6 +247,7 @@ void CMapLoaderH3M::readHeader()
readVictoryLossConditions();
readTeamInfo();
readAllowedHeroes();
readDisposedHeroes();
}
void CMapLoaderH3M::readPlayerInfo()
@@ -728,13 +728,13 @@ void CMapLoaderH3M::readDisposedHeroes()
if(features.levelSOD)
{
size_t disp = reader->readUInt8();
map->disposedHeroes.resize(disp);
mapHeader->disposedHeroes.resize(disp);
for(size_t g = 0; g < disp; ++g)
{
map->disposedHeroes[g].heroId = reader->readHero();
map->disposedHeroes[g].portrait = reader->readHeroPortrait();
map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId.getNum()));
reader->readBitmaskPlayers(map->disposedHeroes[g].players, false);
mapHeader->disposedHeroes[g].heroId = reader->readHero();
mapHeader->disposedHeroes[g].portrait = reader->readHeroPortrait();
mapHeader->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", mapHeader->disposedHeroes[g].heroId.getNum()));
reader->readBitmaskPlayers(mapHeader->disposedHeroes[g].players, false);
}
}
}

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@@ -640,19 +640,19 @@ void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler)
hero.players = mask;
//name and portrait are not used
map->disposedHeroes.push_back(hero);
mapHeader->disposedHeroes.push_back(hero);
}
}
}
void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler)
{
if(map->disposedHeroes.empty())
if(mapHeader->disposedHeroes.empty())
return;
auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
for(DisposedHero & hero : map->disposedHeroes)
for(DisposedHero & hero : mapHeader->disposedHeroes)
{
std::string type = HeroTypeID::encode(hero.heroId.getNum());