mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
- Quest log minimap now has clickable icons
- Border guard & border gate inherit Quest interface - Lots of tweaks
This commit is contained in:
parent
32d1a08470
commit
b28da1a5d3
@ -376,21 +376,24 @@ const SDL_Color & CMinimapInstance::getTileColor(const int3 & pos)
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else
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return parent->colors.find(tile->tertype)->second.first;
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}
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void CMinimapInstance::blitTileWithColor(const SDL_Color &color, const int3 &tile, SDL_Surface *to, int toX, int toY)
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void CMinimapInstance::tileToPixels (const int3 &tile, int &x, int &y, int toX, int toY)
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{
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//method is mostly copy-pasted from drawScaled()
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int3 mapSizes = LOCPLINT->cb->getMapSize();
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double stepX = double(pos.w) / mapSizes.x;
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double stepY = double(pos.h) / mapSizes.y;
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x = toX + stepX * tile.x;
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y = toY + stepY * tile.y;
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}
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void CMinimapInstance::blitTileWithColor(const SDL_Color &color, const int3 &tile, SDL_Surface *to, int toX, int toY)
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{
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//coordinates of rectangle on minimap representing this tile
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// begin - first to blit, end - first NOT to blit
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int xBegin = toX + stepX * tile.x;
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int yBegin = toY + stepY * tile.y;
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int xEnd = toX + stepX * (tile.x + 1);
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int yEnd = toY + stepY * (tile.y + 1);
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int xBegin, yBegin, xEnd, yEnd;
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tileToPixels (tile, xBegin, yBegin, toX, toY);
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tileToPixels (int3 (tile.x + 1, tile.y + 1, tile.z), xEnd, yEnd, toX, toY);
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for (int y=yBegin; y<yEnd; y++)
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{
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@ -516,7 +519,7 @@ CMinimap::CMinimap(const Rect &position):
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pos.h = position.h;
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}
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void CMinimap::moveAdvMapSelection()
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int3 CMinimap::translateMousePosition()
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{
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// 0 = top-left corner, 1 = bottom-right corner
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double dx = double(GH.current->motion.x - pos.x) / pos.w;
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@ -524,8 +527,13 @@ void CMinimap::moveAdvMapSelection()
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int3 mapSizes = LOCPLINT->cb->getMapSize();
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int3 newLocation (mapSizes.x * dx, mapSizes.y * dy, level);
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int3 tile (mapSizes.x * dx, mapSizes.y * dy, level);
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return tile;
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}
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void CMinimap::moveAdvMapSelection()
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{
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int3 newLocation = translateMousePosition();
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adventureInt->centerOn(newLocation);
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redraw();
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@ -195,6 +195,7 @@ public:
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~CMinimapInstance();
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void showAll(SDL_Surface *to);
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void tileToPixels (const int3 &tile, int &x, int &y,int toX = 0, int toY = 0);
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void refreshTile(const int3 &pos);
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};
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@ -202,6 +203,8 @@ public:
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/// Minimap which is displayed at the right upper corner of adventure map
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class CMinimap : public CIntObject
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{
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protected:
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CPicture *aiShield; //the graphic displayed during AI turn
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CMinimapInstance * minimap;
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int level;
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@ -214,8 +217,6 @@ class CMinimap : public CIntObject
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void hover (bool on);
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void mouseMoved (const SDL_MouseMotionEvent & sEvent);
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protected:
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void moveAdvMapSelection();
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public:
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@ -225,6 +226,7 @@ public:
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CMinimap(const Rect & position);
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//should be called to invalidate whole map - different player or level
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int3 translateMousePosition();
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void update();
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void setLevel(int level);
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void setAIRadar(bool on);
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@ -46,15 +46,78 @@ void CQuestLabel::showAll(SDL_Surface * to)
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CBoundedLabel::showAll (to);
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}
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void CQuestMinimap::clickLeft(tribool down, bool previousState)
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CQuestIcon::CQuestIcon (const std::string &bmpname, int x, int y) :
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CPicture (bmpname, x, y)
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{
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addUsedEvents(LCLICK);
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}
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void CQuestIcon::clickLeft(tribool down, bool previousState)
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{
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if (down)
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callback();
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}
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void CQuestIcon::showAll(SDL_Surface * to)
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{
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if(bg)
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{
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moveAdvMapSelection();
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update();
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if(srcRect)
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{
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SDL_Rect srcRectCpy = *srcRect;
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SDL_Rect dstRect = srcRectCpy;
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dstRect.x = pos.x;
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dstRect.y = pos.y;
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CSDL_Ext::blitSurface(bg, &srcRectCpy, to, &dstRect);
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}
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else //TODO: allow blitting with offset correction (center of picture on the center of pos)
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{
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SDL_Rect dstRect = pos;
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dstRect.x -= pos.w + 2;
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dstRect.y -= pos.h + 2;
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blitAt(bg, dstRect, to);
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}
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}
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}
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CQuestMinimap::CQuestMinimap (const Rect & position) :
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CMinimap (position),
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currentQuest (NULL)
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{
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}
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void CQuestMinimap::addQuestMarks (const QuestInfo * q)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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icons.clear();
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int3 tile;
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if (q->obj)
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{
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tile = q->obj->pos;
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}
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else
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{
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tile = q->tile;
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}
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CQuestIcon * pic = new CQuestIcon ("", 0, 0);
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CDefHandler * def = CDefHandler::giveDef("VwSymbol.def");
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CSDL_Ext::alphaTransform(def->ourImages[3].bitmap);
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pic->bg = def->ourImages[3].bitmap;
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pic->pos.w = 8;
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pic->pos.h = 8;
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int x, y;
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minimap->tileToPixels (tile, x, y);
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pic->moveTo (Point (minimap->pos.x, minimap->pos.y), true);
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pic->pos.x += x - pic->pos.w / 2 - 1;
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pic->pos.y += y - pic->pos.h / 2 - 1;
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pic->callback = boost::bind (&CQuestMinimap::iconClicked, this);
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icons.push_back(pic);
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}
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void CQuestMinimap::update()
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{
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CMinimap::update();
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@ -62,6 +125,20 @@ void CQuestMinimap::update()
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addQuestMarks (currentQuest);
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}
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void CQuestMinimap::iconClicked()
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{
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if (currentQuest->obj)
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adventureInt->centerOn (currentQuest->obj->pos);
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moveAdvMapSelection();
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}
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void CQuestMinimap::showAll(SDL_Surface * to)
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{
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CMinimap::showAll(to);
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BOOST_FOREACH (auto pic, icons)
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pic->showAll(to);
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}
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CQuestLog::CQuestLog (const std::vector<QuestInfo> & Quests) :
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CWindowObject(PLAYER_COLORED, "QuestLog.pcx"),
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quests (Quests), slider (NULL),
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@ -116,6 +193,7 @@ void CQuestLog::showAll(SDL_Surface * to)
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}
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description->show(to);
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minimap->update();
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minimap->show(to);
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}
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void CQuestLog::recreateQuestList (int newpos)
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@ -139,10 +217,7 @@ void CQuestLog::selectQuest (int which)
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questIndex = which;
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currentQuest = &quests[which];
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minimap->currentQuest = currentQuest;
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if (currentQuest->obj)
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{
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adventureInt->centerOn (currentQuest->obj->pos);
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}
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MetaString text;
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std::vector<Component> components; //TODO: display them
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currentQuest->quest->getVisitText (text, components , currentQuest->quest->isCustomFirst, true);
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@ -44,22 +44,36 @@ public:
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void showAll(SDL_Surface * to);
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};
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class CQuestIcon : public CPicture
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{
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public:
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boost::function<void()> callback; //TODO: merge with other similiar classes?
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CQuestIcon (const std::string &bmpname, int x=0, int y=0);
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void clickLeft(tribool down, bool previousState);
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void showAll(SDL_Surface * to);
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};
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class CQuestMinimap : public CMinimap
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{
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void clickLeft(tribool down, bool previousState);
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std::vector <CQuestIcon *> icons;
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void clickLeft(tribool down, bool previousState){}; //minimap ignores clicking on its surface
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void iconClicked();
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void mouseMoved (const SDL_MouseMotionEvent & sEvent){};
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public:
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const QuestInfo * currentQuest;
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CQuestMinimap (const Rect & position) : CMinimap (position){};
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CQuestMinimap (const Rect & position);
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//should be called to invalidate whole map - different player or level
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void update();
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void setLevel(int level);
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void addQuestMarks (const QuestInfo * q){};
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void addQuestMarks (const QuestInfo * q);
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//void showAll(SDL_Surface * to){};
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void showAll(SDL_Surface * to);
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};
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class CQuestLog : public CWindowObject
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@ -453,6 +453,11 @@ struct DLL_LINKAGE QuestInfo //universal interface for human and AI
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QuestInfo (const CQuest * Quest, const CGObjectInstance * Obj, int3 Tile) :
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quest (Quest), obj (Obj), tile (Tile){};
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bool operator== (const QuestInfo qi) const
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{
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return (quest == qi.quest && obj == qi.obj);
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}
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//std::vector<std::string> > texts //allow additional info for quest log?
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template <typename Handler> void serialize(Handler &h, const int version)
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@ -502,6 +502,15 @@ void CGeneralTextHandler::load()
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for (i = 0; i < 48; ++i)
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loadToIt(seerNames[i], buf, it, 3);
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buf = bitmaph->getTextFile("TENTCOLR.TXT");
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itr=0;
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while(itr<buf.length()-1)
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{
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std::string tmp;
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loadToIt(tmp, buf, itr, 3);
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tentColors.push_back(tmp);
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}
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//campaigns
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buf = bitmaph->getTextFile ("CAMPTEXT.TXT");
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it = 0;
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std::vector <std::vector <std::vector <std::string> > > quests; //[quest][type][index]
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//type: quest, progress, complete, rollover, log OR time limit //index: 0-2 seer hut, 3-5 border guard
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std::vector<std::string> seerNames;
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std::vector<std::string> tentColors;
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std::vector<std::string> threat; //power rating for neutral stacks
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//sec skills
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@ -4420,6 +4420,13 @@ void CGSeerHut::initObj()
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}
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void CGSeerHut::getRolloverText (MetaString &text, bool onHover) const
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{
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CQuest::getRolloverText (text, onHover);//TODO: simplify?
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if (!onHover)
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text.addReplacement(seerName);
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}
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const std::string & CGSeerHut::getHoverText() const
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{
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switch (ID)
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@ -6244,9 +6251,16 @@ bool CGKeys::wasMyColorVisited (int player) const
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return false;
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}
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const std::string CGKeys::getName() const
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{
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std::string name;
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name = VLC->generaltexth->tentColors[subID] + " " + VLC->generaltexth->names[ID];
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return name;
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}
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const std::string & CGKeymasterTent::getHoverText() const
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{
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hoverName = VLC->generaltexth->names[ID];
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hoverName = getName();
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if (wasMyColorVisited (cb->getCurrentPlayer()) )//TODO: use local player, not current
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hoverName += "\n" + VLC->generaltexth->allTexts[352];
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else
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@ -6276,12 +6290,13 @@ void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
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void CGBorderGuard::initObj()
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{
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ui32 m13489val = subID; //store color as quest info
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blockVisit = true;
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}
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const std::string & CGBorderGuard::getHoverText() const
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{
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hoverName = VLC->generaltexth->names[ID];
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hoverName = getName();
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if (wasMyColorVisited (cb->getCurrentPlayer()) )//TODO: use local player, not current
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hoverName += "\n" + VLC->generaltexth->allTexts[352];
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else
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@ -6289,6 +6304,17 @@ const std::string & CGBorderGuard::getHoverText() const
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return hoverName;
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}
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void CGBorderGuard::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
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{
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text << std::pair<ui8,ui32>(11,18);
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}
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void CGBorderGuard::getRolloverText (MetaString &text, bool onHover) const
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{
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if (!onHover)
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text << VLC->generaltexth->tentColors[subID] << " " << VLC->generaltexth->names[Obj::KEYMASTER];
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}
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void CGBorderGuard::onHeroVisit( const CGHeroInstance * h ) const
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{
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if (wasMyColorVisited (h->getOwner()) )
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@ -6307,7 +6333,11 @@ void CGBorderGuard::onHeroVisit( const CGHeroInstance * h ) const
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iw.text << std::pair<ui8,ui32>(11,18);
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cb->showInfoDialog (&iw);
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//TODO: implement QuestInfo
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AddQuest aq;
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aq.quest = QuestInfo (this, this, pos);
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aq.player = h->tempOwner;
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cb->sendAndApply (&aq);
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//TODO: add this quest only once OR check for multiple instances later
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}
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}
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@ -6325,6 +6355,11 @@ void CGBorderGate::onHeroVisit( const CGHeroInstance * h ) const //TODO: passabi
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iw.player = h->getOwner();
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iw.text << std::pair<ui8,ui32>(11,18);
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cb->showInfoDialog(&iw);
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AddQuest aq;
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aq.quest = QuestInfo (this, this, pos);
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aq.player = h->tempOwner;
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cb->sendAndApply (&aq);
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}
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}
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@ -58,7 +58,7 @@ class DLL_LINKAGE CQuest
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{
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public:
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enum Emission {MISSION_NONE = 0, MISSION_LEVEL = 1, MISSION_PRIMARY_STAT = 2, MISSION_KILL_HERO = 3, MISSION_KILL_CREATURE = 4,
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MISSION_ART = 5, MISSION_ARMY = 6, MISSION_RESOURCES = 7, MISSION_HERO = 8, MISSION_PLAYER = 9};//MISSION_KEYMASTER = 10}; //TODO?
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MISSION_ART = 5, MISSION_ARMY = 6, MISSION_RESOURCES = 7, MISSION_HERO = 8, MISSION_PLAYER = 9, MISSION_KEYMASTER = 10};
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si32 qid; //unique quets id for serialization / identification
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@ -776,6 +776,7 @@ public:
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int checkDirection() const; //calculates the region of map where monster is placed
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void newTurn() const;
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void onHeroVisit (const CGHeroInstance * h) const;
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void getRolloverText (MetaString &text, bool onHover) const;
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void getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h = NULL) const;
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void finishQuest (const CGHeroInstance * h, ui32 accept) const; //common for both objects
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void completeQuest (const CGHeroInstance * h) const;
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@ -1047,6 +1048,7 @@ public:
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//SubID 0 - lightblue, 1 - green, 2 - red, 3 - darkblue, 4 - brown, 5 - purple, 6 - white, 7 - black
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void setPropertyDer (ui8 what, ui32 val);
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const std::string getName() const; //depending on color
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bool wasMyColorVisited (int player) const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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@ -1067,16 +1069,19 @@ public:
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}
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};
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class DLL_LINKAGE CGBorderGuard : public CGKeys
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class DLL_LINKAGE CGBorderGuard : public CGKeys, public CQuest
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{
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public:
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void initObj();
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const std::string & getHoverText() const;
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void getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h = NULL) const;
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void getRolloverText (MetaString &text, bool onHover) const;
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void onHeroVisit(const CGHeroInstance * h) const;
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void openGate(const CGHeroInstance *h, ui32 accept) const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<CQuest&>(*this);
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h & static_cast<CGObjectInstance&>(*this);
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h & blockVisit;
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}
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@ -186,6 +186,7 @@ namespace Obj
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enum
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{
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BOAT = 8,
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KEYMASTER = 10,
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CREATURE_BANK = 16,
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CREATURE_GENERATOR1 = 17,
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CURSED_GROUND1 = 21,
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@ -108,8 +108,11 @@ DLL_LINKAGE void SetCommanderProperty::applyGs(CGameState *gs)
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DLL_LINKAGE void AddQuest::applyGs(CGameState *gs)
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{
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assert (vstd::contains(gs->players, player));
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//TODO: check for duplicates?
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gs->players[player].quests.push_back (quest);
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auto vec = &gs->players[player].quests;
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if (!vstd::contains(*vec, quest))
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vec->push_back (quest);
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else
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tlog2 << "Warning! Attempt to add duplicated quest\n";
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}
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||||
|
||||
DLL_LINKAGE void HeroVisitCastle::applyGs( CGameState *gs )
|
||||
|
@ -1804,11 +1804,13 @@ void Mapa::readObjects( const ui8 * bufor, int &i)
|
||||
case 9: //Border Guard
|
||||
{
|
||||
nobj = new CGBorderGuard();
|
||||
addQuest (dynamic_cast<CQuest *>(nobj));
|
||||
break;
|
||||
}
|
||||
case 212: //Border Gate
|
||||
{
|
||||
nobj = new CGBorderGate();
|
||||
addQuest (dynamic_cast<CQuest *>(nobj));
|
||||
break;
|
||||
}
|
||||
case 27: case 37: //Eye and Hut of Magi
|
||||
|
Loading…
Reference in New Issue
Block a user