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Fix movement bonus subtype
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@ -1755,7 +1755,7 @@ BonusParams::BonusParams(std::string deprecatedTypeStr, std::string deprecatedSu
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}
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else if(deprecatedSubtype == SecondarySkill::LOGISTICS || deprecatedSubtypeStr == "skill.logistics")
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{
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subtype = 0;
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subtype = 1;
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subtypeRelevant = true;
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valueType = Bonus::PERCENT_TO_BASE;
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valueTypeRelevant = true;
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@ -2145,7 +2145,7 @@ void CGLighthouse::giveBonusTo(const PlayerColor & player, bool onInit) const
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gb.bonus.duration = Bonus::PERMANENT;
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gb.bonus.source = Bonus::OBJECT;
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gb.bonus.sid = id.getNum();
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gb.bonus.subtype = 1;
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gb.bonus.subtype = 0;
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// FIXME: This is really dirty hack
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// Proper fix would be to make CGLighthouse into bonus system node
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