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Use boost::thread instead of std::thread
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@@ -308,15 +308,13 @@ void CMapGenerator::fillZones()
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Progress::Progress::step();
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}
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//TODO: multiply by the number of modificators
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std::vector<std::shared_ptr<Zone>> treasureZones;
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ThreadPool pool;
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std::vector<boost::future<void>> futures;
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//At most one Modificator can run for every zone
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pool.init(std::min<int>(std::thread::hardware_concurrency(), numZones));
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pool.init(std::min<int>(boost::thread::hardware_concurrency(), numZones));
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TModificators allJobs;
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for (auto & it : map->getZones())
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