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use playerColored
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@ -21,6 +21,7 @@
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#include "../render/IFont.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/Images.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/ObjectLists.h"
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#include "../widgets/Slider.h"
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@ -522,7 +523,8 @@ void OptionsTab::SelectionWindow::recreate()
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pos = Rect(0, 0, x, y);
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backgroundTexture = std::make_shared<CFilledTexture>("DlgBluBk", pos);
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backgroundTexture = std::make_shared<FilledTexturePlayerColored>("DiBoxBck", pos);
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backgroundTexture->playerColored(PlayerColor(1));
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updateShadow();
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if(type == SelType::TOWN)
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@ -17,6 +17,7 @@ struct PlayerInfo;
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VCMI_LIB_NAMESPACE_END
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#include "../widgets/Scrollable.h"
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#include "../widgets/Images.h"
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#include "../../lib/mapping/CMapHeader.h"
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class CSlider;
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@ -102,7 +103,7 @@ public:
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PlayerColor color;
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SelType type;
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std::shared_ptr<CFilledTexture> backgroundTexture;
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std::shared_ptr<FilledTexturePlayerColored> backgroundTexture;
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std::vector<std::shared_ptr<CIntObject>> components;
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std::vector<FactionID> factions;
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