mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
Cleanup:
- removed commented-out #includ'es - renamed some files to match name of class
This commit is contained in:
parent
76bf5351c6
commit
b2e8c92383
@ -3,7 +3,6 @@
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#include "VCAI.h"
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#include "../../lib/UnlockGuard.h"
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//#include "../../lib/mapObjects/CObjectHandler.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CHeroHandler.h"
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@ -5,7 +5,6 @@
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/CSpellHandler.h"
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//#include "../../lib/mapObjects/CObjectHandler.h"
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#include "../../lib/Connection.h"
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#include "../../lib/CGameState.h"
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#include "../../lib/mapping/CMap.h"
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@ -6,7 +6,6 @@
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/VCMI_Lib.h"
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#include "../../CCallback.h"
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//#include "Goals.cpp"
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#include "VCAI.h"
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/*
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@ -1,7 +1,6 @@
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#pragma once
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#include "../../lib/VCMI_Lib.h"
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//#include "../../lib/mapObjects/CObjectHandler.h"
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#include "../../lib/CBuildingHandler.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/CTownHandler.h"
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@ -4,7 +4,6 @@
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#include "Goals.h"
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#include "../../lib/AI_Base.h"
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#include "../../CCallback.h"
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//#include "../../lib/mapObjects/CObjectClassesHandler.h"
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#include "../../lib/CThreadHelper.h"
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@ -14,7 +13,6 @@
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/CSpellHandler.h"
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//#include "../../lib/mapObjects/CObjectHandler.h"
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#include "../../lib/Connection.h"
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#include "../../lib/CGameState.h"
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#include "../../lib/mapping/CMap.h"
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@ -12,7 +12,6 @@
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#include "lib/mapObjects/CObjectClassesHandler.h"
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#include "lib/CGeneralTextHandler.h"
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#include "lib/CHeroHandler.h"
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//#include "lib/mapObjects/CObjectHandler.h"
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#include "lib/Connection.h"
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#include "lib/NetPacks.h"
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#include "client/mapHandler.h"
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@ -4,8 +4,6 @@
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#include "gui/CIntObjectClasses.h"
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#include "GUIClasses.h"
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//#include "CPlayerInterface.h"
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/*
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* CHeroWindow.h, part of VCMI engine
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*
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@ -34,7 +34,6 @@
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#include "CMessage.h"
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#include "../lib/CModHandler.h"
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#include "../lib/CTownHandler.h"
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//#include "../lib/mapObjects/CObjectHandler.h"
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#include "../lib/CArtHandler.h"
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#include "../lib/CScriptingModule.h"
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#include "../lib/GameConstants.h"
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@ -44,7 +43,6 @@
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#ifdef _WIN32
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#include "SDL_syswm.h"
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#endif
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//#include "../lib/mapObjects/CObjectClassesHandler.h"
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#include "../lib/UnlockGuard.h"
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#include "CMT.h"
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@ -1,5 +1,4 @@
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#include "StdInc.h"
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//#include "../lib/mapObjects/CObjectClassesHandler.h"
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#include "CAdvmapInterface.h"
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#include "battle/CBattleInterface.h"
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#include "battle/CBattleInterfaceClasses.h"
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@ -13,7 +12,6 @@
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#include "CQuestLog.h"
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#include "CMessage.h"
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#include "CPlayerInterface.h"
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//#include "gui/SDL_Extensions.h"
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#include "gui/SDL_Extensions.h"
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#include "../lib/CConfigHandler.h"
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#include "battle/CCreatureAnimation.h"
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@ -21,7 +19,6 @@
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#include "../lib/CArtHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CHeroHandler.h"
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//#include "../lib/mapObjects/CObjectHandler.h"
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#include "../lib/Connection.h"
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#include "../lib/CSpellHandler.h"
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#include "../lib/CTownHandler.h"
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@ -11,11 +11,9 @@
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#include "gui/CCursorHandler.h"
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#include "CAnimation.h"
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#include "CDefHandler.h"
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//#include "../lib/mapObjects/CObjectClassesHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CTownHandler.h"
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#include "../lib/CHeroHandler.h"
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//#include "../lib/mapObjects/CObjectHandler.h"
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#include "../lib/mapping/CCampaignHandler.h"
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#include "../lib/CCreatureHandler.h"
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#include "../lib/JsonNode.h"
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@ -16,7 +16,6 @@
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#include "../lib/CGameState.h"
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#include "../lib/CArtHandler.h"
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#include "../lib/NetPacksBase.h"
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//#include "../lib/mapObjects/CObjectHandler.h"
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#include "gui/CGuiHandler.h"
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#include "gui/CIntObjectClasses.h"
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@ -3,7 +3,6 @@
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#include "Graphics.h"
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#include "CDefHandler.h"
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//#include "../lib/mapObjects/CObjectHandler.h"
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#include "../lib/CSpellHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "CVideoHandler.h"
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@ -11,11 +11,9 @@
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#include "../lib/BattleState.h"
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#include "../lib/CModHandler.h"
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#include "../lib/CArtHandler.h"
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//#include "../lib/mapObjects/CObjectClassesHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CTownHandler.h"
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//#include "../lib/mapObjects/CObjectHandler.h"
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#include "../lib/CBuildingHandler.h"
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#include "../lib/CSpellHandler.h"
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#include "../lib/Connection.h"
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@ -24,7 +24,6 @@
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CModHandler.h"
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//#include "../lib/mapObjects/CObjectHandler.h"
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#include "../lib/CSpellHandler.h"
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#include "../lib/CTownHandler.h"
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#include "../lib/CondSh.h"
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@ -12,13 +12,10 @@
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#include "../CCallback.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CTownHandler.h"
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//#include "../lib/mapObjects/CObjectHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CCreatureHandler.h"
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#include "CBitmapHandler.h"
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//#include "../lib/mapObjects/CObjectHandler.h"
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#include "../lib/CSpellHandler.h"
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//#include "../lib/mapObjects/CObjectClassesHandler.h"
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#include "../lib/CGameState.h"
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#include "../lib/JsonNode.h"
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#include "../lib/vcmi_endian.h"
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@ -9,9 +9,7 @@
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#include "CGameInfo.h"
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#include "../lib/Connection.h"
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#include "../lib/CGeneralTextHandler.h"
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//#include "../lib/mapObjects/CObjectClassesHandler.h"
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#include "../lib/CHeroHandler.h"
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//#include "../lib/mapObjects/CObjectHandler.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/VCMIDirs.h"
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@ -6,7 +6,6 @@
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#include "../CAdvmapInterface.h"
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#include "../CAnimation.h"
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#include "../CBitmapHandler.h"
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//#include "../../lib/mapObjects/CObjectHandler.h"
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#include "../../lib/CHeroHandler.h"
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# include "../CDefHandler.h"
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#include "../../lib/CSpellHandler.h"
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@ -16,7 +16,6 @@
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/CCreatureHandler.h"
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//#include "../../lib/mapObjects/CObjectHandler.h"
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#include "../../lib/BattleState.h"
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#include "../CMusicHandler.h"
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#include "../CVideoHandler.h"
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@ -1,7 +1,6 @@
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#pragma once
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#include "../../lib/FunctionList.h"
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//#include "../CDefHandler.h"
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#include "../CAnimation.h"
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/*
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#include "IGameCallback.h"
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#include "ResourceSet.h"
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#include "int3.h"
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//#include "mapObjects/CObjectHandler.h"
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#include "CRandomGenerator.h"
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/*
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@ -19,8 +19,8 @@ set(lib_SRCS
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filesystem/Filesystem.cpp
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filesystem/ResourceID.cpp
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mapObjects/CGArmedInstance.cpp
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mapObjects/CGBank.cpp
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mapObjects/CArmedInstance.cpp
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mapObjects/CBank.cpp
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mapObjects/CGHeroInstance.cpp
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mapObjects/CGMarket.cpp
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mapObjects/CGPandoraBox.cpp
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@ -1,5 +1,5 @@
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/*
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* CObjectHandler.cpp, part of VCMI engine
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* CArmedInstance.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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@ -9,7 +9,7 @@
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*/
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#include "StdInc.h"
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#include "CGArmedInstance.h"
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#include "CArmedInstance.h"
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#include "../CTownHandler.h"
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#include "../CCreatureHandler.h"
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#include "../CCreatureSet.h"
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/*
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* CObjectHandler.h, part of VCMI engine
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* CArmedInstance.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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/*
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* CObjectHandler.cpp, part of VCMI engine
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* CBank.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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@ -9,10 +9,10 @@
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*/
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#include "StdInc.h"
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#include "CGBank.h"
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#include "CBank.h"
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#include "NetPacks.h"
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#include "CGeneralTextHandler.h"
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#include "../NetPacks.h"
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#include "../CGeneralTextHandler.h"
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#include "../client/CSoundBase.h"
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using namespace boost::assign;
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#pragma once
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#include "CObjectHandler.h"
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#include "CGArmedInstance.h"
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#include "CArmedInstance.h"
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/*
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* CObjectHandler.h, part of VCMI engine
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* CBank.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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@ -1,5 +1,5 @@
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/*
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* CObjectHandler.cpp, part of VCMI engine
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* CGHeroInstance.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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@ -11,11 +11,11 @@
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#include "StdInc.h"
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#include "CGHeroInstance.h"
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#include "NetPacks.h"
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#include "CGeneralTextHandler.h"
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#include "CHeroHandler.h"
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#include "../NetPacks.h"
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#include "../CGeneralTextHandler.h"
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#include "../CHeroHandler.h"
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#include "../client/CSoundBase.h"
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#include "CSpellHandler.h"
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#include "../CSpellHandler.h"
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#include "CObjectClassesHandler.h"
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#pragma once
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#include "CObjectHandler.h"
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#include "CGArmedInstance.h"
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#include "CArmedInstance.h"
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#include "../CArtHandler.h" // For CArtifactSet
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#include "../CRandomGenerator.h"
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/*
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* CObjectHandler.h, part of VCMI engine
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* CGHeroInstance.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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/*
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* CObjectHandler.cpp, part of VCMI engine
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*
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* CGMarket.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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@ -11,8 +12,8 @@
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#include "StdInc.h"
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#include "CGMarket.h"
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#include "NetPacks.h"
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#include "CGeneralTextHandler.h"
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#include "../NetPacks.h"
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#include "../CGeneralTextHandler.h"
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using namespace boost::assign;
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#include "CObjectHandler.h"
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/*
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* CObjectHandler.h, part of VCMI engine
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* CGMarket.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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/*
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* CObjectHandler.cpp, part of VCMI engine
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* CGPandoraBox.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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#include "StdInc.h"
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#include "CGPandoraBox.h"
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#include "NetPacks.h"
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#include "../NetPacks.h"
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#include "../client/CSoundBase.h"
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#include "../CSpellHandler.h"
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#pragma once
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#include "CObjectHandler.h"
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#include "CGArmedInstance.h"
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#include "CArmedInstance.h"
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/*
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* CObjectHandler.h, part of VCMI engine
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* CGPandoraBox.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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/*
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* CObjectHandler.cpp, part of VCMI engine
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* CGTownInstance.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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#include "StdInc.h"
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#include "CGTownInstance.h"
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#include "NetPacks.h"
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#include "../NetPacks.h"
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#include "../CGeneralTextHandler.h"
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using namespace boost::assign;
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#include "CObjectHandler.h"
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#include "CGMarket.h" // For IMarket interface
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#include "CGArmedInstance.h"
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#include "CArmedInstance.h"
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#include "../CTownHandler.h" // For CTown
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/*
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* CObjectHandler.h, part of VCMI engine
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* CGTownInstance.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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#include "StdInc.h"
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#include "CObjectClassesHandler.h"
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#include "filesystem/Filesystem.h"
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#include "filesystem/CBinaryReader.h"
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#include "../filesystem/Filesystem.h"
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#include "../filesystem/CBinaryReader.h"
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#include "../lib/VCMI_Lib.h"
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#include "GameConstants.h"
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#include "StringConstants.h"
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#include "CGeneralTextHandler.h"
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#include "CModHandler.h"
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#include "JsonNode.h"
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#include "../GameConstants.h"
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#include "../StringConstants.h"
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#include "../CGeneralTextHandler.h"
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#include "../CModHandler.h"
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#include "../JsonNode.h"
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#include "CRewardableConstructor.h"
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#include "MapObjects.h"
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#include "StdInc.h"
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#include "CObjectHandler.h"
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#include "NetPacks.h"
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#include "CGeneralTextHandler.h"
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#include "CHeroHandler.h"
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#include "../NetPacks.h"
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#include "../CGeneralTextHandler.h"
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#include "../CHeroHandler.h"
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#include "../client/CSoundBase.h"
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#include "CObjectClassesHandler.h"
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/*
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* CObjectHandler.cpp, part of VCMI engine
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*
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* CQuest.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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#include "StdInc.h"
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#include "CQuest.h"
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#include "NetPacks.h"
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#include "../NetPacks.h"
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#include "../client/CSoundBase.h"
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#include "../CGeneralTextHandler.h"
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#include "../CHeroHandler.h"
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#pragma once
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#include "CObjectHandler.h"
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#include "CGArmedInstance.h"
|
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#include "CArmedInstance.h"
|
||||
|
||||
#include "../CCreatureSet.h"
|
||||
#include "../NetPacksBase.h"
|
||||
|
||||
/*
|
||||
* CObjectHandler.h, part of VCMI engine
|
||||
* CQuest.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
|
@ -1,12 +1,12 @@
|
||||
#include "StdInc.h"
|
||||
#include "CRewardableConstructor.h"
|
||||
|
||||
#include "CRandomGenerator.h"
|
||||
#include "StringConstants.h"
|
||||
#include "CCreatureHandler.h"
|
||||
#include "../CRandomGenerator.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../CCreatureHandler.h"
|
||||
|
||||
/*
|
||||
* CObjectConstructor.cpp, part of VCMI engine
|
||||
* CRewardableConstructor.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include "../JsonNode.h"
|
||||
|
||||
/*
|
||||
* CObjectConstructor.h, part of VCMI engine
|
||||
* CRewardableConstructor.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
|
@ -1,4 +1,5 @@
|
||||
/*
|
||||
*
|
||||
* CRewardableObject.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
@ -10,10 +11,10 @@
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "CRewardableObject.h"
|
||||
#include "CHeroHandler.h"
|
||||
#include "CGeneralTextHandler.h"
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../client/CSoundBase.h"
|
||||
#include "NetPacks.h"
|
||||
#include "../NetPacks.h"
|
||||
|
||||
#include "CObjectClassesHandler.h"
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "CObjectHandler.h"
|
||||
#include "CGArmedInstance.h"
|
||||
#include "CArmedInstance.h"
|
||||
|
||||
#include "../NetPacksBase.h"
|
||||
|
||||
|
@ -14,8 +14,8 @@
|
||||
// Possible TODO - remove this header after CObjectHandler.cpp will be fully split into smaller files
|
||||
#include "CObjectHandler.h"
|
||||
|
||||
#include "CGArmedInstance.h"
|
||||
#include "CGBank.h"
|
||||
#include "CArmedInstance.h"
|
||||
#include "CBank.h"
|
||||
#include "CGHeroInstance.h"
|
||||
#include "CGMarket.h"
|
||||
#include "CGTownInstance.h"
|
||||
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
* CObjectHandler.cpp, part of VCMI engine
|
||||
* MiscObjects.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
@ -11,9 +11,8 @@
|
||||
#include "StdInc.h"
|
||||
#include "MiscObjects.h"
|
||||
|
||||
#include "NetPacks.h"
|
||||
#include "CGeneralTextHandler.h"
|
||||
//#include "CHeroHandler.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../client/CSoundBase.h"
|
||||
|
||||
#include "CObjectClassesHandler.h"
|
||||
|
@ -1,10 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "CObjectHandler.h"
|
||||
#include "CGArmedInstance.h"
|
||||
#include "CArmedInstance.h"
|
||||
|
||||
/*
|
||||
* CObjectHandler.h, part of VCMI engine
|
||||
* MiscObjects.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
|
@ -1,15 +1,15 @@
|
||||
#include "StdInc.h"
|
||||
#include "CObjectClassesHandler.h"
|
||||
|
||||
#include "filesystem/Filesystem.h"
|
||||
#include "filesystem/CBinaryReader.h"
|
||||
#include "../filesystem/Filesystem.h"
|
||||
#include "../filesystem/CBinaryReader.h"
|
||||
#include "../lib/VCMI_Lib.h"
|
||||
#include "GameConstants.h"
|
||||
#include "StringConstants.h"
|
||||
#include "CGeneralTextHandler.h"
|
||||
#include "../GameConstants.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "CObjectHandler.h"
|
||||
#include "CModHandler.h"
|
||||
#include "JsonNode.h"
|
||||
#include "../CModHandler.h"
|
||||
#include "../JsonNode.h"
|
||||
|
||||
#include "CRewardableConstructor.h"
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "GameConstants.h"
|
||||
#include "../GameConstants.h"
|
||||
|
||||
/*
|
||||
* ObjectTemplate.h, part of VCMI engine
|
||||
|
@ -14,7 +14,6 @@
|
||||
#include "CMapService.h"
|
||||
#include "../GameConstants.h"
|
||||
#include "../ResourceSet.h"
|
||||
//#include "../mapObjects/CObjectClassesHandler.h"
|
||||
#include "../mapObjects/ObjectTemplate.h"
|
||||
|
||||
#include "../int3.h"
|
||||
|
@ -5,8 +5,6 @@
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../mapping/CMapEditManager.h"
|
||||
//#include "../mapObjects/CObjectHandler.h"
|
||||
//#include "../mapObjects/CObjectClassesHandler.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../filesystem/Filesystem.h"
|
||||
|
@ -8,9 +8,7 @@
|
||||
#include "../lib/CModHandler.h"
|
||||
#include "../lib/CArtHandler.h"
|
||||
#include "../lib/CBuildingHandler.h"
|
||||
//#include "../lib/mapObjects/CObjectClassesHandler.h"
|
||||
#include "../lib/CHeroHandler.h"
|
||||
//#include "../lib/mapObjects/CObjectHandler.h"
|
||||
#include "../lib/CSpellHandler.h"
|
||||
#include "../lib/CGeneralTextHandler.h"
|
||||
#include "../lib/CTownHandler.h"
|
||||
|
@ -8,7 +8,6 @@
|
||||
#include "../lib/Connection.h"
|
||||
#include "../lib/CModHandler.h"
|
||||
#include "../lib/CArtHandler.h"
|
||||
//#include "../lib/mapObjects/CObjectClassesHandler.h"
|
||||
#include "../lib/CGeneralTextHandler.h"
|
||||
#include "../lib/CHeroHandler.h"
|
||||
#include "../lib/CTownHandler.h"
|
||||
@ -26,7 +25,6 @@
|
||||
#include "../lib/VCMIDirs.h"
|
||||
#include "CGameHandler.h"
|
||||
#include "../lib/mapping/CMapInfo.h"
|
||||
//#include "../lib/mapObjects/CObjectHandler.h"
|
||||
#include "../lib/GameConstants.h"
|
||||
#include "../lib/logging/CBasicLogConfigurator.h"
|
||||
#include "../lib/CConfigHandler.h"
|
||||
|
@ -2,7 +2,6 @@
|
||||
#include "../lib/NetPacks.h"
|
||||
|
||||
#include "CGameHandler.h"
|
||||
//#include "../lib/mapObjects/CObjectHandler.h"
|
||||
#include "../lib/IGameCallback.h"
|
||||
#include "../lib/mapping/CMap.h"
|
||||
#include "../lib/CGameState.h"
|
||||
|
@ -4,10 +4,7 @@
|
||||
|
||||
#include <boost/crc.hpp>
|
||||
#include <boost/date_time/posix_time/posix_time_types.hpp> //no i/o just types
|
||||
//#include <boost/interprocess/mapped_region.hpp>
|
||||
//#include <boost/interprocess/shared_memory_object.hpp>
|
||||
#include <boost/random/linear_congruential.hpp>
|
||||
#include <boost/random/mersenne_twister.hpp>
|
||||
#include <boost/random/variate_generator.hpp>
|
||||
#include <boost/system/system_error.hpp>
|
||||
//#include <boost/asio.hpp>
|
||||
|
Loading…
Reference in New Issue
Block a user