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synced 2025-11-06 09:09:40 +02:00
Code style: add empty parameter list to all lambda expressions (#345)
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@@ -530,22 +530,22 @@ CSystemOptionsWindow::CSystemOptionsWindow():
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rightGroup->add(282, 217, texts["fullscreenButton"]["label"].String());
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//setting up buttons
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load = new CButton (Point(246, 298), "SOLOAD.DEF", CGI->generaltexth->zelp[321], [&] { bloadf(); }, SDLK_l);
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load = new CButton (Point(246, 298), "SOLOAD.DEF", CGI->generaltexth->zelp[321], [&](){ bloadf(); }, SDLK_l);
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load->setImageOrder(1, 0, 2, 3);
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save = new CButton (Point(357, 298), "SOSAVE.DEF", CGI->generaltexth->zelp[322], [&] { bsavef(); }, SDLK_s);
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save = new CButton (Point(357, 298), "SOSAVE.DEF", CGI->generaltexth->zelp[322], [&](){ bsavef(); }, SDLK_s);
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save->setImageOrder(1, 0, 2, 3);
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restart = new CButton (Point(246, 357), "SORSTRT", CGI->generaltexth->zelp[323], [&] { brestartf(); }, SDLK_r);
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restart = new CButton (Point(246, 357), "SORSTRT", CGI->generaltexth->zelp[323], [&](){ brestartf(); }, SDLK_r);
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restart->setImageOrder(1, 0, 2, 3);
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mainMenu = new CButton (Point(357, 357), "SOMAIN.DEF", CGI->generaltexth->zelp[320], [&] { bmainmenuf(); }, SDLK_m);
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mainMenu = new CButton (Point(357, 357), "SOMAIN.DEF", CGI->generaltexth->zelp[320], [&](){ bmainmenuf(); }, SDLK_m);
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mainMenu->setImageOrder(1, 0, 2, 3);
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quitGame = new CButton (Point(246, 415), "soquit.def", CGI->generaltexth->zelp[324], [&] { bquitf(); }, SDLK_q);
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quitGame = new CButton (Point(246, 415), "soquit.def", CGI->generaltexth->zelp[324], [&](){ bquitf(); }, SDLK_q);
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quitGame->setImageOrder(1, 0, 2, 3);
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backToMap = new CButton ( Point(357, 415), "soretrn.def", CGI->generaltexth->zelp[325], [&] { breturnf(); }, SDLK_RETURN);
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backToMap = new CButton ( Point(357, 415), "soretrn.def", CGI->generaltexth->zelp[325], [&](){ breturnf(); }, SDLK_RETURN);
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backToMap->setImageOrder(1, 0, 2, 3);
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backToMap->assignedKeys.insert(SDLK_ESCAPE);
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@@ -1195,9 +1195,9 @@ CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTow
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if ( army->getCreature(SlotID(i)) )
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items.push_back(new CItem(this, army->getStackCount(SlotID(i)), i));
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all = new CButton(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&] { addAll(); }, SDLK_a);
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convert = new CButton(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&] { makeDeal(); }, SDLK_RETURN);
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cancel = new CButton(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&] { close(); },SDLK_ESCAPE);
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all = new CButton(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&](){ addAll(); }, SDLK_a);
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convert = new CButton(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, SDLK_RETURN);
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cancel = new CButton(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&](){ close(); },SDLK_ESCAPE);
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bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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new CLabel(153, 29,FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
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