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Code style: add empty parameter list to all lambda expressions (#345)

This commit is contained in:
ArseniyShestakov
2017-07-17 15:35:57 +03:00
committed by GitHub
parent ef73f416dc
commit b2f74a93cf
14 changed files with 60 additions and 60 deletions

View File

@@ -530,22 +530,22 @@ CSystemOptionsWindow::CSystemOptionsWindow():
rightGroup->add(282, 217, texts["fullscreenButton"]["label"].String());
//setting up buttons
load = new CButton (Point(246, 298), "SOLOAD.DEF", CGI->generaltexth->zelp[321], [&] { bloadf(); }, SDLK_l);
load = new CButton (Point(246, 298), "SOLOAD.DEF", CGI->generaltexth->zelp[321], [&](){ bloadf(); }, SDLK_l);
load->setImageOrder(1, 0, 2, 3);
save = new CButton (Point(357, 298), "SOSAVE.DEF", CGI->generaltexth->zelp[322], [&] { bsavef(); }, SDLK_s);
save = new CButton (Point(357, 298), "SOSAVE.DEF", CGI->generaltexth->zelp[322], [&](){ bsavef(); }, SDLK_s);
save->setImageOrder(1, 0, 2, 3);
restart = new CButton (Point(246, 357), "SORSTRT", CGI->generaltexth->zelp[323], [&] { brestartf(); }, SDLK_r);
restart = new CButton (Point(246, 357), "SORSTRT", CGI->generaltexth->zelp[323], [&](){ brestartf(); }, SDLK_r);
restart->setImageOrder(1, 0, 2, 3);
mainMenu = new CButton (Point(357, 357), "SOMAIN.DEF", CGI->generaltexth->zelp[320], [&] { bmainmenuf(); }, SDLK_m);
mainMenu = new CButton (Point(357, 357), "SOMAIN.DEF", CGI->generaltexth->zelp[320], [&](){ bmainmenuf(); }, SDLK_m);
mainMenu->setImageOrder(1, 0, 2, 3);
quitGame = new CButton (Point(246, 415), "soquit.def", CGI->generaltexth->zelp[324], [&] { bquitf(); }, SDLK_q);
quitGame = new CButton (Point(246, 415), "soquit.def", CGI->generaltexth->zelp[324], [&](){ bquitf(); }, SDLK_q);
quitGame->setImageOrder(1, 0, 2, 3);
backToMap = new CButton ( Point(357, 415), "soretrn.def", CGI->generaltexth->zelp[325], [&] { breturnf(); }, SDLK_RETURN);
backToMap = new CButton ( Point(357, 415), "soretrn.def", CGI->generaltexth->zelp[325], [&](){ breturnf(); }, SDLK_RETURN);
backToMap->setImageOrder(1, 0, 2, 3);
backToMap->assignedKeys.insert(SDLK_ESCAPE);
@@ -1195,9 +1195,9 @@ CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTow
if ( army->getCreature(SlotID(i)) )
items.push_back(new CItem(this, army->getStackCount(SlotID(i)), i));
all = new CButton(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&] { addAll(); }, SDLK_a);
convert = new CButton(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&] { makeDeal(); }, SDLK_RETURN);
cancel = new CButton(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&] { close(); },SDLK_ESCAPE);
all = new CButton(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&](){ addAll(); }, SDLK_a);
convert = new CButton(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, SDLK_RETURN);
cancel = new CButton(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&](){ close(); },SDLK_ESCAPE);
bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
new CLabel(153, 29,FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area