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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Move MarketInstanceConstructor class to a separate file

This commit is contained in:
Ivan Savenko
2025-07-21 19:38:24 +03:00
parent fe2a981ddf
commit b3167a44ee
8 changed files with 159 additions and 122 deletions

View File

@@ -51,6 +51,7 @@
#include "../lib/mapObjects/CGHeroInstance.h"
#include "../lib/mapObjects/CGMarket.h"
#include "../lib/mapObjects/CGTownInstance.h"
#include "../lib/mapObjects/ObjectTemplate.h"
#include "../lib/gameState/CGameState.h"
#include "../lib/gameState/SThievesGuildInfo.h"
#include "../lib/gameState/TavernHeroesPool.h"

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@@ -140,6 +140,7 @@ set(lib_MAIN_SRCS
mapObjectConstructors/DwellingInstanceConstructor.cpp
mapObjectConstructors/FlaggableInstanceConstructor.cpp
mapObjectConstructors/HillFortInstanceConstructor.cpp
mapObjectConstructors/MarketInstanceConstructor.cpp
mapObjectConstructors/ShipyardInstanceConstructor.cpp
mapObjects/CGCreature.cpp
@@ -565,6 +566,7 @@ set(lib_MAIN_HEADERS
mapObjectConstructors/HillFortInstanceConstructor.h
mapObjectConstructors/FlaggableInstanceConstructor.h
mapObjectConstructors/IObjectInfo.h
mapObjectConstructors/MarketInstanceConstructor.h
mapObjectConstructors/RandomMapInfo.h
mapObjectConstructors/ShipyardInstanceConstructor.h
mapObjectConstructors/SObjectSounds.h

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@@ -25,6 +25,7 @@
#include "../mapObjectConstructors/DwellingInstanceConstructor.h"
#include "../mapObjectConstructors/FlaggableInstanceConstructor.h"
#include "../mapObjectConstructors/HillFortInstanceConstructor.h"
#include "../mapObjectConstructors/MarketInstanceConstructor.h"
#include "../mapObjectConstructors/ShipyardInstanceConstructor.h"
#include "../mapObjects/CGCreature.h"

View File

@@ -10,24 +10,20 @@
#include "StdInc.h"
#include "CommonConstructors.h"
#include "../texts/CGeneralTextHandler.h"
#include "../json/JsonRandom.h"
#include "../constants/StringConstants.h"
#include "../TerrainHandler.h"
#include "../GameLibrary.h"
#include "../CConfigHandler.h"
#include "../callback/IGameInfoCallback.h"
#include "../entities/faction/CTownHandler.h"
#include "../entities/hero/CHeroClass.h"
#include "../json/JsonUtils.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../mapObjects/CGMarket.h"
#include "../mapObjects/CGTownInstance.h"
#include "../mapObjects/MiscObjects.h"
#include "../mapObjects/ObjectTemplate.h"
#include "../mapping/TerrainTile.h"
#include "../modding/IdentifierStorage.h"
#include "../texts/TextIdentifier.h"
VCMI_LIB_NAMESPACE_BEGIN
@@ -277,90 +273,4 @@ AnimationPath BoatInstanceConstructor::getBoatAnimationName() const
return actualAnimation;
}
void MarketInstanceConstructor::initTypeData(const JsonNode & input)
{
if (settings["mods"]["validation"].String() != "off")
JsonUtils::validate(input, "vcmi:market", getJsonKey());
if (!input["description"].isNull())
{
std::string description = input["description"].String();
descriptionTextID = TextIdentifier(getBaseTextID(), "description").get();
LIBRARY->generaltexth->registerString( input.getModScope(), descriptionTextID, input["description"]);
}
if (!input["speech"].isNull())
{
std::string speech = input["speech"].String();
if (!speech.empty() && speech.at(0) == '@')
{
speechTextID = speech.substr(1);
}
else
{
speechTextID = TextIdentifier(getBaseTextID(), "speech").get();
LIBRARY->generaltexth->registerString( input.getModScope(), speechTextID, input["speech"]);
}
}
for(auto & element : input["modes"].Vector())
{
if(MappedKeys::MARKET_NAMES_TO_TYPES.count(element.String()))
marketModes.insert(MappedKeys::MARKET_NAMES_TO_TYPES.at(element.String()));
}
marketEfficiency = input["efficiency"].isNull() ? 5 : input["efficiency"].Integer();
predefinedOffer = input["offer"];
}
bool MarketInstanceConstructor::hasDescription() const
{
return !descriptionTextID.empty();
}
std::shared_ptr<CGMarket> MarketInstanceConstructor::createObject(IGameInfoCallback * cb) const
{
if(marketModes.size() == 1)
{
switch(*marketModes.begin())
{
case EMarketMode::ARTIFACT_RESOURCE:
case EMarketMode::RESOURCE_ARTIFACT:
return std::make_shared<CGBlackMarket>(cb);
case EMarketMode::RESOURCE_SKILL:
return std::make_shared<CGUniversity>(cb);
}
}
return std::make_shared<CGMarket>(cb);
}
const std::set<EMarketMode> & MarketInstanceConstructor::availableModes() const
{
return marketModes;
}
void MarketInstanceConstructor::randomizeObject(CGMarket * object, IGameRandomizer & gameRandomizer) const
{
JsonRandom randomizer(object->cb, gameRandomizer);
JsonRandom::Variables emptyVariables;
if(auto * university = dynamic_cast<CGUniversity *>(object))
{
for(auto skill : randomizer.loadSecondaries(predefinedOffer, emptyVariables))
university->skills.push_back(skill.first);
}
}
std::string MarketInstanceConstructor::getSpeechTranslated() const
{
assert(marketModes.count(EMarketMode::RESOURCE_SKILL));
return LIBRARY->generaltexth->translate(speechTextID);
}
int MarketInstanceConstructor::getMarketEfficiency() const
{
return marketEfficiency;
}
VCMI_LIB_NAMESPACE_END

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@@ -15,10 +15,8 @@
#include "../mapObjects/MiscObjects.h"
#include "../mapObjects/CGCreature.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../mapObjects/CGMarket.h"
#include "../mapObjects/CGResource.h"
#include "../mapObjects/CGTownInstance.h"
#include "../mapObjects/ObstacleSetHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
@@ -126,25 +124,4 @@ public:
AnimationPath getBoatAnimationName() const;
};
class MarketInstanceConstructor : public CDefaultObjectTypeHandler<CGMarket>
{
std::string descriptionTextID;
std::string speechTextID;
std::set<EMarketMode> marketModes;
JsonNode predefinedOffer;
int marketEfficiency;
void initTypeData(const JsonNode & config) override;
public:
std::shared_ptr<CGMarket> createObject(IGameInfoCallback * cb) const override;
void randomizeObject(CGMarket * object, IGameRandomizer & gameRandomizer) const override;
const std::set<EMarketMode> & availableModes() const;
bool hasDescription() const;
std::string getSpeechTranslated() const;
int getMarketEfficiency() const;
};
VCMI_LIB_NAMESPACE_END

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@@ -0,0 +1,105 @@
/*
* MarketInstanceConstructor.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "MarketInstanceConstructor.h"
#include "../CConfigHandler.h"
#include "../GameLibrary.h"
#include "../constants/StringConstants.h"
#include "../json/JsonRandom.h"
#include "../json/JsonUtils.h"
#include "../texts/CGeneralTextHandler.h"
#include "../texts/TextIdentifier.h"
void MarketInstanceConstructor::initTypeData(const JsonNode & input)
{
if (settings["mods"]["validation"].String() != "off")
JsonUtils::validate(input, "vcmi:market", getJsonKey());
if (!input["description"].isNull())
{
std::string description = input["description"].String();
descriptionTextID = TextIdentifier(getBaseTextID(), "description").get();
LIBRARY->generaltexth->registerString( input.getModScope(), descriptionTextID, input["description"]);
}
if (!input["speech"].isNull())
{
std::string speech = input["speech"].String();
if (!speech.empty() && speech.at(0) == '@')
{
speechTextID = speech.substr(1);
}
else
{
speechTextID = TextIdentifier(getBaseTextID(), "speech").get();
LIBRARY->generaltexth->registerString( input.getModScope(), speechTextID, input["speech"]);
}
}
for(auto & element : input["modes"].Vector())
{
if(MappedKeys::MARKET_NAMES_TO_TYPES.count(element.String()))
marketModes.insert(MappedKeys::MARKET_NAMES_TO_TYPES.at(element.String()));
}
marketEfficiency = input["efficiency"].isNull() ? 5 : input["efficiency"].Integer();
predefinedOffer = input["offer"];
}
bool MarketInstanceConstructor::hasDescription() const
{
return !descriptionTextID.empty();
}
std::shared_ptr<CGMarket> MarketInstanceConstructor::createObject(IGameInfoCallback * cb) const
{
if(marketModes.size() == 1)
{
switch(*marketModes.begin())
{
case EMarketMode::ARTIFACT_RESOURCE:
case EMarketMode::RESOURCE_ARTIFACT:
return std::make_shared<CGBlackMarket>(cb);
case EMarketMode::RESOURCE_SKILL:
return std::make_shared<CGUniversity>(cb);
}
}
return std::make_shared<CGMarket>(cb);
}
const std::set<EMarketMode> & MarketInstanceConstructor::availableModes() const
{
return marketModes;
}
void MarketInstanceConstructor::randomizeObject(CGMarket * object, IGameRandomizer & gameRandomizer) const
{
JsonRandom randomizer(object->cb, gameRandomizer);
JsonRandom::Variables emptyVariables;
if(auto * university = dynamic_cast<CGUniversity *>(object))
{
for(auto skill : randomizer.loadSecondaries(predefinedOffer, emptyVariables))
university->skills.push_back(skill.first);
}
}
std::string MarketInstanceConstructor::getSpeechTranslated() const
{
assert(marketModes.count(EMarketMode::RESOURCE_SKILL));
return LIBRARY->generaltexth->translate(speechTextID);
}
int MarketInstanceConstructor::getMarketEfficiency() const
{
return marketEfficiency;
}

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@@ -0,0 +1,39 @@
/*
* MarketInstanceConstructor.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CDefaultObjectTypeHandler.h"
#include "../mapObjects/CGMarket.h"
#include "../json/JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN
class MarketInstanceConstructor : public CDefaultObjectTypeHandler<CGMarket>
{
std::string descriptionTextID;
std::string speechTextID;
std::set<EMarketMode> marketModes;
JsonNode predefinedOffer;
int marketEfficiency;
void initTypeData(const JsonNode & config) override;
public:
std::shared_ptr<CGMarket> createObject(IGameInfoCallback * cb) const override;
void randomizeObject(CGMarket * object, IGameRandomizer & gameRandomizer) const override;
const std::set<EMarketMode> & availableModes() const;
bool hasDescription() const;
std::string getSpeechTranslated() const;
int getMarketEfficiency() const;
};
VCMI_LIB_NAMESPACE_END

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@@ -11,19 +11,21 @@
#include "StdInc.h"
#include "CGMarket.h"
#include "../callback/IGameInfoCallback.h"
#include "../callback/IGameEventCallback.h"
#include "../callback/IGameRandomizer.h"
#include "../texts/CGeneralTextHandler.h"
#include "../CCreatureHandler.h"
#include "CGHeroInstance.h"
#include "CGTownInstance.h"
//#include "../CCreatureHandler.h"
#include "../CPlayerState.h"
//#include "../CSkillHandler.h"
#include "../IGameSettings.h"
#include "../CSkillHandler.h"
#include "../callback/IGameEventCallback.h"
#include "../callback/IGameInfoCallback.h"
#include "../callback/IGameRandomizer.h"
#include "../mapObjectConstructors/AObjectTypeHandler.h"
#include "../mapObjectConstructors/CObjectClassesHandler.h"
#include "../mapObjectConstructors/CommonConstructors.h"
#include "../mapObjectConstructors/MarketInstanceConstructor.h"
#include "../networkPacks/PacksForClient.h"
#include "CPlayerState.h"
#include "../texts/TextIdentifier.h"
VCMI_LIB_NAMESPACE_BEGIN