mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-23 00:28:08 +02:00
Use SetMana packet in battle
This commit is contained in:
@ -184,9 +184,16 @@ DLL_LINKAGE void ChangeSpells::applyGs( CGameState *gs )
|
||||
|
||||
DLL_LINKAGE void SetMana::applyGs( CGameState *gs )
|
||||
{
|
||||
CGHeroInstance *hero = gs->getHero(hid);
|
||||
vstd::amax(val, 0); //not less than 0
|
||||
hero->mana = val;
|
||||
CGHeroInstance * hero = gs->getHero(hid);
|
||||
|
||||
assert(hero);
|
||||
|
||||
if(absolute)
|
||||
hero->mana = val;
|
||||
else
|
||||
hero->mana += val;
|
||||
|
||||
vstd::amax(hero->mana, 0); //not less than 0
|
||||
}
|
||||
|
||||
DLL_LINKAGE void SetMovePoints::applyGs( CGameState *gs )
|
||||
@ -1330,13 +1337,6 @@ DLL_LINKAGE void BattleSpellCast::applyGs( CGameState *gs )
|
||||
assert(gs->curB);
|
||||
if (castedByHero)
|
||||
{
|
||||
CGHeroInstance * h = gs->curB->battleGetFightingHero(side);
|
||||
CGHeroInstance * enemy = gs->curB->battleGetFightingHero(!side);
|
||||
|
||||
h->mana -= spellCost;
|
||||
vstd::amax(h->mana, 0);
|
||||
if (enemy && manaGained)
|
||||
enemy->mana += manaGained;
|
||||
if (side < 2)
|
||||
{
|
||||
gs->curB->sides[side].castSpellsCount++;
|
||||
|
Reference in New Issue
Block a user