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Fix issues introduced by automated replacement of redundant types
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7a1cee1a60
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@ -192,7 +192,7 @@ public: // public interface for use by client via LOCPLINT access
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void showInfoDialog(const std::string &text, std::shared_ptr<CComponent> component);
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void showInfoDialog(const std::string &text, const std::vector<std::shared_ptr<CComponent>> & components = std::vector<std::shared_ptr<CComponent>>(), int soundID = 0);
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void showInfoDialogAndWait(std::vector<Component> & components, const MetaString & text);
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auto showYesNoDialog(const std::string &text, CFunctionList<void()> onYes, CFunctionList<void()> onNo, const std::vector<std::shared_ptr<CComponent>> & components = std::vector<std::shared_ptr<CComponent>>());
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void showYesNoDialog(const std::string &text, CFunctionList<void()> onYes, CFunctionList<void()> onNo, const std::vector<std::shared_ptr<CComponent>> & components = std::vector<std::shared_ptr<CComponent>>());
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void moveHero(const CGHeroInstance *h, const CGPath& path);
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@ -118,7 +118,7 @@ void CHighScoreScreen::addHighScores()
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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auto = std::make_shared<CPicture>(ImagePath::builtin(highscorepage == HighScorePage::SCENARIO ? "HISCORE" : "HISCORE2"));
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background = std::make_shared<CPicture>(ImagePath::builtin(highscorepage == HighScorePage::SCENARIO ? "HISCORE" : "HISCORE2"));
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texts.clear();
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images.clear();
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@ -35,7 +35,7 @@ public:
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class HighScoreCalculation
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{
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public:
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auto parameters = std::vector<HighScoreParameter>();
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std::vector<HighScoreParameter> parameters = std::vector<HighScoreParameter>();
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bool isCampaign = false;
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auto calculate();
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@ -49,7 +49,7 @@ std::vector<JsonNode> BattleFieldHandler::loadLegacyData()
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const std::vector<std::string> & BattleFieldHandler::getTypeNames() const
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{
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static auto std::vector<std::string> types = std::vector<std::string> { "battlefield" };
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static const auto types = std::vector<std::string> { "battlefield" };
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return types;
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}
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@ -534,7 +534,7 @@ R CTownHandler::getMappedValue(const JsonNode & node, const R defval, const std:
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void CTownHandler::addBonusesForVanilaBuilding(CBuilding * building) const
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{
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std::shared_ptr<Bonus> b;
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static auto playerPropagator = std::make_shared<CPropagatorNodeType>(CBonusSystemNode::ENodeTypes::PLAYER);
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static TPropagatorPtr playerPropagator = std::make_shared<CPropagatorNodeType>(CBonusSystemNode::ENodeTypes::PLAYER);
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if(building->bid == BuildingID::TAVERN)
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{
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@ -54,7 +54,7 @@ void Progress::reset(int s)
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void Progress::finish()
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{
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auto = _target = std::numeric_limits<Type>::max();
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_progress = _target = std::numeric_limits<Type>::max();
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_step = std::numeric_limits<Type>::min();
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_maxSteps = std::numeric_limits<Type>::min();
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}
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@ -24,7 +24,7 @@
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VCMI_LIB_NAMESPACE_BEGIN
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auto CResourceHandler::knownLoaders = std::map<std::string, ISimpleResourceLoader*>();
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std::map<std::string, ISimpleResourceLoader*> CResourceHandler::knownLoaders = std::map<std::string, ISimpleResourceLoader*>();
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CResourceHandler CResourceHandler::globalResourceHandler;
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CFilesystemGenerator::CFilesystemGenerator(std::string prefix, bool extractArchives):
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