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refactor map loading, few small tweaks

This commit is contained in:
alexvins
2013-02-02 17:20:31 +00:00
parent beb1ca1bf8
commit b376ac8568
6 changed files with 501 additions and 627 deletions

View File

@ -478,7 +478,6 @@ public:
void initObj() override;
void onHeroVisit(const CGHeroInstance * h) const override;
void newTurn() const override;
protected:
void setProperty(ui8 what, ui32 val) override;
private:
void heroAcceptsCreatures(const CGHeroInstance *h, ui32 answer) const;