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refactor map loading, few small tweaks
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@ -478,7 +478,6 @@ public:
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void initObj() override;
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void onHeroVisit(const CGHeroInstance * h) const override;
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void newTurn() const override;
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protected:
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void setProperty(ui8 what, ui32 val) override;
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private:
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void heroAcceptsCreatures(const CGHeroInstance *h, ui32 answer) const;
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