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Lighthouse / flaggable objects now has dedicated bonus system node
this alows to remove multiple hacks from lighthouse logic
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@@ -21,7 +21,8 @@ Currently, it is possible to make flaggable objects that provide player with:
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// Alternatively, it is possible to reuse existing string from H3 using form '@core.advevent.69'
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"onVisit" : "{Object Name}\r\n\r\nText of messages that player will see on visit.",
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// List of bonuses that will be granted to player that owns this object
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// List of bonuses that player that owns this object may receive
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// Make sure to use required propagator, such as PLAYER_PROPAGATOR
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"bonuses" : {
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"firstBonus" : { BONUS FORMAT },
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"secondBonus" : { BONUS FORMAT },
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