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Initial version of AI object value config
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@ -13,6 +13,9 @@
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"name": {
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"type":"string",
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},
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"defaultAiValue": {
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"type":"number",
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},
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"handler": {
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"type":"string",
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@ -13,6 +13,9 @@
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"name": {
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"type":"string",
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},
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"aiValue": {
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"type":"number",
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},
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"sounds": {
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"type":"object",
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@ -206,6 +206,11 @@ CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(co
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obj->handlerName = json["handler"].String();
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obj->base = json["base"];
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obj->id = selectNextID(json["index"], objects, 256);
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if(json["defaultAiValue"].isNull())
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obj->groupDefaultAiValue = boost::none;
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else
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obj->groupDefaultAiValue = json["defaultAiValue"].Integer();
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for (auto entry : json["types"].Struct())
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{
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loadObjectEntry(entry.first, entry.second, obj);
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@ -387,6 +392,11 @@ std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const
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return objects.at(type)->handlerName;
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}
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boost::optional<si32> CObjectClassesHandler::getObjGroupAiValue(si32 primaryID) const
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{
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return objects.at(primaryID)->groupDefaultAiValue;
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}
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AObjectTypeHandler::AObjectTypeHandler():
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type(-1), subtype(-1)
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{
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@ -457,6 +467,11 @@ void AObjectTypeHandler::init(const JsonNode & input, boost::optional<std::strin
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for(const JsonNode & node : input["sounds"]["removal"].Vector())
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sounds.removal.push_back(node.String());
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if(input["aiValue"].isNull())
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aiValue = boost::none;
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else
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aiValue = input["aiValue"].Integer();
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initTypeData(input);
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}
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@ -545,6 +560,11 @@ const RandomMapInfo & AObjectTypeHandler::getRMGInfo()
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return rmgInfo;
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}
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boost::optional<si32> AObjectTypeHandler::getAiValue() const
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{
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return aiValue;
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}
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bool AObjectTypeHandler::isStaticObject()
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{
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return false; // most of classes are not static
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@ -146,6 +146,8 @@ class DLL_LINKAGE AObjectTypeHandler : public boost::noncopyable
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std::vector<ObjectTemplate> templates;
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SObjectSounds sounds;
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boost::optional<si32> aiValue;
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protected:
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void preInitObject(CGObjectInstance * obj) const;
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virtual bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const;
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@ -184,6 +186,8 @@ public:
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const RandomMapInfo & getRMGInfo();
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boost::optional<si32> getAiValue() const;
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virtual bool isStaticObject();
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virtual void afterLoadFinalization();
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@ -215,6 +219,10 @@ public:
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{
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h & sounds;
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}
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if(version >= 788)
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{
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h & aiValue;
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}
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}
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};
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@ -237,6 +245,8 @@ class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
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SObjectSounds sounds;
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boost::optional<si32> groupDefaultAiValue;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & name;
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@ -252,6 +262,10 @@ class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
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{
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h & sounds;
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}
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if(version >= 788)
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{
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h & groupDefaultAiValue;
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}
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}
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};
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@ -306,7 +320,7 @@ public:
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/// Returns handler string describing the handler (for use in client)
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std::string getObjectHandlerName(si32 type) const;
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boost::optional<si32> getObjGroupAiValue(si32 primaryID) const; //default AI value of objects belonging to particular primaryID
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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@ -12,7 +12,7 @@
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#include "../ConstTransitivePtr.h"
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#include "../GameConstants.h"
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const ui32 SERIALIZATION_VERSION = 787;
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const ui32 SERIALIZATION_VERSION = 788;
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const ui32 MINIMAL_SERIALIZATION_VERSION = 753;
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const std::string SAVEGAME_MAGIC = "VCMISVG";
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