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Optimized blitWithRotate1.
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@@ -455,21 +455,29 @@ static void prepareOutRect(SDL_Rect &dst, const SDL_Rect *dstRect, const SDL_Rec
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dst.h = std::max(0,std::min(dstRect->h - (dst.y - dstRect->y), clip_rect->y + clip_rect->h - dst.y));
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}
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void CSDL_Ext::blitWithRotate1(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24bpp dests
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void CSDL_Ext::blitWithRotate1(const SDL_Surface *src, const SDL_Rect * srcRect, const SDL_Surface * dst, SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests
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{
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Uint8 *dp, *sp = (Uint8 *)src->pixels;
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for(int i=0; i<dstRect->h; i++)
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Uint8 *sp = (Uint8 *)src->pixels;
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const int bpp = dst->format->BytesPerPixel;
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Uint8 *dporg = (Uint8 *)dst->pixels + dstRect->y*dst->pitch + (dstRect->x+dstRect->w)*bpp;
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const SDL_Color * const colors = src->format->palette->colors;
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for(int i=dstRect->h; i>0; i--, dporg += dst->pitch)
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{
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Uint8 *dp = dporg;
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sp += src->w - dstRect->w;
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dp = (Uint8 *)dst->pixels + (i+dstRect->y)*dst->pitch + (dstRect->x+dstRect->w)*dst->format->BytesPerPixel;
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for(int j=0; j<dstRect->w; j++, sp++)
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for(int j=dstRect->w; j>0; j--, sp++)
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{
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const SDL_Color * const color = src->format->palette->colors+(*sp);
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if (dst->format->BytesPerPixel == 4)
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if (bpp == 4)
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*(--dp) = 0;
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*(--dp) = color->r;
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*(--dp) = color->g;
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*(--dp) = color->b;
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const SDL_Color color = colors[*sp];
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*(--dp) = color.r;
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*(--dp) = color.g;
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*(--dp) = color.b;
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}
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}
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}
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@@ -60,7 +60,7 @@ namespace CSDL_Ext
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Uint32 SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte = false);
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SDL_Color SDL_GetPixelColor(SDL_Surface *surface, int x, int y); //returns color of pixel at given position
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SDL_Surface * alphaTransform(SDL_Surface * src); //adds transparency and shadows (partial handling only; see examples of using for details)
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void blitWithRotate1(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
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void blitWithRotate1(const SDL_Surface *src, const SDL_Rect * srcRect, const SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
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void blitWithRotate2(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
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void blitWithRotate3(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
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void blitWithRotate1clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
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