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Bonus Source ID now uses metaidentifier

This commit is contained in:
Ivan Savenko
2023-10-10 18:05:18 +03:00
parent 77facf9387
commit b394158dc9
85 changed files with 295 additions and 262 deletions

View File

@@ -58,7 +58,7 @@ public:
ui32 level() const;
si32 magicResistance() const override; //include aura of resistance
std::vector<si32> activeSpells() const; //returns vector of active spell IDs sorted by time of cast
std::vector<SpellID> activeSpells() const; //returns vector of active spell IDs sorted by time of cast
const CGHeroInstance * getMyHero() const; //if stack belongs to hero (directly or was by him summoned) returns hero, nullptr otherwise
static std::vector<BattleHex> meleeAttackHexes(const battle::Unit * attacker, const battle::Unit * defender, BattleHex attackerPos = BattleHex::INVALID, BattleHex defenderPos = BattleHex::INVALID);