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Bonus Source ID now uses metaidentifier

This commit is contained in:
Ivan Savenko
2023-10-10 18:05:18 +03:00
parent 77facf9387
commit b394158dc9
85 changed files with 295 additions and 262 deletions

View File

@@ -59,7 +59,7 @@ void CArmedInstance::updateMoraleBonusFromArmy()
auto b = getExportedBonusList().getFirst(Selector::sourceType()(BonusSource::ARMY).And(Selector::type()(BonusType::MORALE)));
if(!b)
{
b = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::MORALE, BonusSource::ARMY, 0, -1);
b = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::MORALE, BonusSource::ARMY, 0, TBonusSourceID::NONE);
addNewBonus(b);
}
@@ -120,7 +120,7 @@ void CArmedInstance::updateMoraleBonusFromArmy()
CBonusSystemNode::treeHasChanged();
//-1 modifier for any Undead unit in army
const ui8 UNDEAD_MODIFIER_ID = -2;
const TBonusSourceID UNDEAD_MODIFIER_ID( "", "", -2);
auto undeadModifier = getExportedBonusList().getFirst(Selector::source(BonusSource::ARMY, UNDEAD_MODIFIER_ID));
if(hasUndead)
{