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https://github.com/vcmi/vcmi.git
synced 2025-06-17 00:07:41 +02:00
large filesystem update. Filesysytem is now fully functional, everything should work.
- completely replaced CLodHandler, removed bitmaph and spriteh - replaced CLodStream in favour of CCompressedStream (2 new files) - renamed CResourceLoaderFactory and ResourceIndetifier to shorter names NOTES: - campaign loading is currently broken. Will fix. - I am going to remove several unused files in several days (e.g. LodHandler)
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@ -8,13 +8,13 @@
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void CMapInfo::countPlayers()
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{
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actualHumanPlayers = playerAmnt = humenPlayers = 0;
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actualHumanPlayers = playerAmnt = humanPlayers = 0;
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for(int i=0;i<GameConstants::PLAYER_LIMIT;i++)
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{
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if(mapHeader->players[i].canHumanPlay)
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{
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playerAmnt++;
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humenPlayers++;
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humanPlayers++;
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}
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else if(mapHeader->players[i].canComputerPlay)
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{
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@ -35,7 +35,7 @@ CMapInfo::CMapInfo(bool map)
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void CMapInfo::mapInit(const std::string &fname, const ui8 *map )
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{
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filename = fname;
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fileURI = fname;
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int i = 0;
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mapHeader = new CMapHeader();
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mapHeader->version = CMapHeader::invalid;
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@ -61,7 +61,7 @@ CMapInfo::~CMapInfo()
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void CMapInfo::campaignInit()
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{
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campaignHeader = new CCampaignHeader( CCampaignHandler::getHeader(filename, lodCmpgn) );
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campaignHeader = new CCampaignHeader( CCampaignHandler::getHeader(fileURI) );
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}
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void CMapInfo::setHeader(CMapHeader *header)
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