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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-01 00:45:26 +02:00

large filesystem update. Filesysytem is now fully functional, everything should work.

- completely replaced CLodHandler, removed bitmaph and spriteh
- replaced CLodStream in favour of CCompressedStream (2 new files)
- renamed CResourceLoaderFactory and ResourceIndetifier to shorter names
NOTES:
- campaign loading is currently broken. Will fix.
- I am going to remove several unused files in several days (e.g. LodHandler)
This commit is contained in:
Ivan Savenko
2012-08-01 12:02:54 +00:00
parent 17a513c01b
commit b3c17d2788
55 changed files with 1319 additions and 767 deletions

View File

@ -43,7 +43,6 @@ std::map<int,std::map<int, std::vector<int> > > CGTeleport::objs;
std::vector<std::pair<int, int> > CGTeleport::gates;
IGameCallback * IObjectInterface::cb = NULL;
DLL_LINKAGE void loadToIt(std::string &dest, const std::string &src, int &iter, int mode);
extern CLodHandler * bitmaph;
extern boost::rand48 ran;
std::map <ui8, std::set <ui8> > CGKeys::playerKeyMap;
std::map <si32, std::vector<si32> > CGMagi::eyelist;