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Merge pull request #2013 from krs0/feature/Split_processCommand_into_functions
Split Process console commands code into individual functions
This commit is contained in:
@@ -42,7 +42,34 @@
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#include <SDL_surface.h>
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void ClientCommandManager::handleGoSolo()
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void ClientCommandManager::handleQuitCommand()
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{
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exit(EXIT_SUCCESS);
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}
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void ClientCommandManager::handleSaveCommand(std::istringstream & singleWordBuffer)
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{
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if(!CSH->client)
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{
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printCommandMessage("Game is not in playing state");
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return;
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}
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std::string saveFilename;
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singleWordBuffer >> saveFilename;
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CSH->client->save(saveFilename);
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printCommandMessage("Game saved as: " + saveFilename);
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}
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void ClientCommandManager::handleLoadCommand(std::istringstream& singleWordBuffer)
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{
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// TODO: this code should end the running game and manage to call startGame instead
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//std::string fname;
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//singleWordBuffer >> fname;
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//CSH->client->loadGame(fname);
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}
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void ClientCommandManager::handleGoSoloCommand()
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{
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Settings session = settings.write["session"];
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@@ -80,21 +107,33 @@ void ClientCommandManager::handleGoSolo()
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session["aiSolo"].Bool() = !session["aiSolo"].Bool();
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}
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void ClientCommandManager::handleControlAi(const std::string &colorName)
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void ClientCommandManager::handleAutoskipCommand()
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{
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Settings session = settings.write["session"];
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session["autoSkip"].Bool() = !session["autoSkip"].Bool();
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}
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void ClientCommandManager::handleControlaiCommand(std::istringstream& singleWordBuffer)
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{
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std::string colorName;
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singleWordBuffer >> colorName;
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boost::to_lower(colorName);
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boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
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if(!CSH->client)
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{
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printCommandMessage("Game is not in playing state");
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return;
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}
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PlayerColor color;
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if(LOCPLINT)
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color = LOCPLINT->playerID;
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for(auto & elem : CSH->client->gameState()->players)
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{
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if(elem.second.human || (colorName.length() &&
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elem.first.getNum() != vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, colorName)))
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if(elem.second.human ||
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(colorName.length() && elem.first.getNum() != vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, colorName)))
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{
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continue;
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}
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@@ -102,386 +141,319 @@ void ClientCommandManager::handleControlAi(const std::string &colorName)
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CSH->client->removeGUI();
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CSH->client->installNewPlayerInterface(std::make_shared<CPlayerInterface>(elem.first), elem.first);
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}
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GH.totalRedraw();
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if(color != PlayerColor::NEUTRAL)
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giveTurn(color);
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}
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void ClientCommandManager::processCommand(const std::string &message, bool calledFromIngameConsole)
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void ClientCommandManager::handleSetBattleAICommand(std::istringstream& singleWordBuffer)
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{
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std::istringstream singleWordBuffer;
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singleWordBuffer.str(message);
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std::string commandName;
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singleWordBuffer >> commandName;
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currentCallFromIngameConsole = calledFromIngameConsole;
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std::string aiName;
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singleWordBuffer >> aiName;
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if(message==std::string("die, fool"))
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printCommandMessage("Will try loading that AI to see if it is correct name...\n");
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try
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{
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exit(EXIT_SUCCESS);
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if(auto ai = CDynLibHandler::getNewBattleAI(aiName)) //test that given AI is indeed available... heavy but it is easy to make a typo and break the game
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{
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Settings neutralAI = settings.write["server"]["neutralAI"];
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neutralAI->String() = aiName;
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printCommandMessage("Setting changed, from now the battle ai will be " + aiName + "!\n");
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}
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}
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else if(commandName == "redraw")
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catch(std::exception &e)
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{
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GH.totalRedraw();
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printCommandMessage("Failed opening " + aiName + ": " + e.what(), ELogLevel::WARN);
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printCommandMessage("Setting not changed, AI not found or invalid!", ELogLevel::WARN);
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}
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else if(commandName == "screen")
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{
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printCommandMessage("Screenbuf points to ");
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}
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if(screenBuf == screen)
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printCommandMessage("screen", ELogLevel::ERROR);
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else if(screenBuf == screen2)
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printCommandMessage("screen2", ELogLevel::ERROR);
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void ClientCommandManager::handleRedrawCommand()
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{
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GH.totalRedraw();
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}
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void ClientCommandManager::handleScreenCommand()
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{
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printCommandMessage("Screenbuf points to ");
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if(screenBuf == screen)
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printCommandMessage("screen", ELogLevel::ERROR);
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else if(screenBuf == screen2)
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printCommandMessage("screen2", ELogLevel::ERROR);
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else
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printCommandMessage("?!?", ELogLevel::ERROR);
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SDL_SaveBMP(screen, "Screen_c.bmp");
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SDL_SaveBMP(screen2, "Screen2_c.bmp");
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}
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void ClientCommandManager::handleNotDialogCommand()
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{
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LOCPLINT->showingDialog->setn(false);
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}
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void ClientCommandManager::handleGuiCommand()
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{
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for(const auto & child : GH.listInt)
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{
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const auto childPtr = child.get();
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if(const CIntObject * obj = dynamic_cast<const CIntObject*>(childPtr))
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printInfoAboutInterfaceObject(obj, 0);
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else
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printCommandMessage("?!?", ELogLevel::ERROR);
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SDL_SaveBMP(screen, "Screen_c.bmp");
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SDL_SaveBMP(screen2, "Screen2_c.bmp");
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printCommandMessage(std::string(typeid(childPtr).name()) + "\n");
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}
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else if(commandName == "save")
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}
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void ClientCommandManager::handleConvertTextCommand()
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{
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logGlobal->info("Searching for available maps");
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std::unordered_set<ResourceID> mapList = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
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{
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if(!CSH->client)
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{
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printCommandMessage("Game is not in playing state");
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return;
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}
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std::string fname;
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singleWordBuffer >> fname;
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CSH->client->save(fname);
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}
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// else if(commandName=="load")
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// {
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// // TODO: this code should end the running game and manage to call startGame instead
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// std::string fname;
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// singleWordBuffer >> fname;
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// CSH->client->loadGame(fname);
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// }
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else if(message=="convert txt")
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return ident.getType() == EResType::MAP;
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});
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std::unordered_set<ResourceID> campaignList = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
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{
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logGlobal->info("Searching for available maps");
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std::unordered_set<ResourceID> mapList = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
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{
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return ident.getType() == EResType::MAP;
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});
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return ident.getType() == EResType::CAMPAIGN;
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});
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std::unordered_set<ResourceID> campaignList = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
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{
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return ident.getType() == EResType::CAMPAIGN;
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});
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CMapService mapService;
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CMapService mapService;
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logGlobal->info("Loading maps for export");
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for (auto const & mapName : mapList)
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{
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try
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{
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// load and drop loaded map - we only need loader to run over all maps
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mapService.loadMap(mapName);
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}
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catch(std::exception & e)
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{
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logGlobal->error("Map %s is invalid. Message: %s", mapName.getName(), e.what());
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}
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}
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logGlobal->info("Loading campaigns for export");
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for (auto const & campaignName : campaignList)
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{
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CCampaignState state(CCampaignHandler::getCampaign(campaignName.getName()));
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for (auto const & part : state.camp->mapPieces)
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delete state.getMap(part.first);
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}
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VLC->generaltexth->dumpAllTexts();
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}
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else if(message=="get config")
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logGlobal->info("Loading maps for export");
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for (auto const & mapName : mapList)
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{
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printCommandMessage("Command accepted.\t");
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const boost::filesystem::path outPath =
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VCMIDirs::get().userExtractedPath() / "configuration";
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boost::filesystem::create_directories(outPath);
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const std::vector<std::string> contentNames = {"heroClasses", "artifacts", "creatures", "factions", "objects", "heroes", "spells", "skills"};
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for(auto contentName : contentNames)
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{
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auto & content = (*VLC->modh->content)[contentName];
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auto contentOutPath = outPath / contentName;
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boost::filesystem::create_directories(contentOutPath);
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for(auto & iter : content.modData)
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{
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const JsonNode & modData = iter.second.modData;
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for(auto & nameAndObject : modData.Struct())
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{
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const JsonNode & object = nameAndObject.second;
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std::string name = CModHandler::makeFullIdentifier(object.meta, contentName, nameAndObject.first);
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boost::algorithm::replace_all(name,":","_");
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const boost::filesystem::path filePath = contentOutPath / (name + ".json");
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boost::filesystem::ofstream file(filePath);
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file << object.toJson();
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}
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}
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}
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printCommandMessage("\rExtracting done :)\n");
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printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
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}
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#if SCRIPTING_ENABLED
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else if(message=="get scripts")
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{
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printCommandMessage("Command accepted.\t");
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const boost::filesystem::path outPath =
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VCMIDirs::get().userExtractedPath() / "scripts";
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boost::filesystem::create_directories(outPath);
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for(auto & kv : VLC->scriptHandler->objects)
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{
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std::string name = kv.first;
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boost::algorithm::replace_all(name,":","_");
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const scripting::ScriptImpl * script = kv.second.get();
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boost::filesystem::path filePath = outPath / (name + ".lua");
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boost::filesystem::ofstream file(filePath);
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file << script->getSource();
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}
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printCommandMessage("\rExtracting done :)\n");
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printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
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}
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#endif
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else if(message=="get txt")
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{
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printCommandMessage("Command accepted.\t");
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const boost::filesystem::path outPath =
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VCMIDirs::get().userExtractedPath();
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auto list =
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CResourceHandler::get()->getFilteredFiles([](const ResourceID & ident)
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{
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return ident.getType() == EResType::TEXT && boost::algorithm::starts_with(ident.getName(), "DATA/");
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});
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for (auto & filename : list)
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{
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const boost::filesystem::path filePath = outPath / (filename.getName() + ".TXT");
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boost::filesystem::create_directories(filePath.parent_path());
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boost::filesystem::ofstream file(filePath);
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auto text = CResourceHandler::get()->load(filename)->readAll();
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file.write((char*)text.first.get(), text.second);
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}
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printCommandMessage("\rExtracting done :)\n");
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printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
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}
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else if(commandName == "crash")
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{
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int *ptr = nullptr;
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*ptr = 666;
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//disaster!
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}
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else if(commandName == "mp" && adventureInt)
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{
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if(const CGHeroInstance *h = adventureInt->curHero())
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printCommandMessage(std::to_string(h->movement) + "; max: " + std::to_string(h->maxMovePoints(true)) + "/" + std::to_string(h->maxMovePoints(false)) + "\n");
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}
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else if(commandName == "bonuses")
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{
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bool jsonFormat = (message == "bonuses json");
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auto format = [jsonFormat](const BonusList & b) -> std::string
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{
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if(jsonFormat)
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return b.toJsonNode().toJson(true);
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std::ostringstream ss;
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ss << b;
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return ss.str();
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};
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printCommandMessage("Bonuses of " + adventureInt->curArmy()->getObjectName() + "\n");
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printCommandMessage(format(adventureInt->curArmy()->getBonusList()) + "\n");
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printCommandMessage("\nInherited bonuses:\n");
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TCNodes parents;
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adventureInt->curArmy()->getParents(parents);
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for(const CBonusSystemNode *parent : parents)
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{
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printCommandMessage(std::string("\nBonuses from ") + typeid(*parent).name() + "\n" + format(*parent->getAllBonuses(Selector::all, Selector::all)) + "\n");
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}
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}
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else if(commandName == "not dialog")
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{
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LOCPLINT->showingDialog->setn(false);
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}
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else if(commandName == "gui")
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{
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for(auto & child : GH.listInt)
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{
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const auto childPtr = child.get();
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if(const CIntObject * obj = dynamic_cast<const CIntObject *>(childPtr))
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printInfoAboutInterfaceObject(obj, 0);
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else
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printCommandMessage(std::string(typeid(childPtr).name()) + "\n");
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}
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}
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else if(commandName == "tell")
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{
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std::string what;
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int id1, id2;
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singleWordBuffer >> what >> id1 >> id2;
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if(what == "hs")
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{
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for(const CGHeroInstance *h : LOCPLINT->cb->getHeroesInfo())
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if(h->type->getIndex() == id1)
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if(const CArtifactInstance *a = h->getArt(ArtifactPosition(id2)))
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printCommandMessage(a->nodeName());
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}
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}
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else if (commandName == "set")
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{
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std::string what, value;
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singleWordBuffer >> what;
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Settings config = settings.write["session"][what];
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singleWordBuffer >> value;
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if (value == "on")
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{
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config->Bool() = true;
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printCommandMessage("Option " + what + " enabled!", ELogLevel::INFO);
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}
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else if (value == "off")
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{
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config->Bool() = false;
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printCommandMessage("Option " + what + " disabled!", ELogLevel::INFO);
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}
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}
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else if(commandName == "unlock")
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{
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std::string mxname;
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singleWordBuffer >> mxname;
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if(mxname == "pim" && LOCPLINT)
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LOCPLINT->pim->unlock();
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}
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else if(commandName == "def2bmp")
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{
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std::string URI;
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singleWordBuffer >> URI;
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std::unique_ptr<CAnimation> anim = std::make_unique<CAnimation>(URI);
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anim->preload();
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anim->exportBitmaps(VCMIDirs::get().userExtractedPath());
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}
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else if(commandName == "extract")
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{
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std::string URI;
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singleWordBuffer >> URI;
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if (CResourceHandler::get()->existsResource(ResourceID(URI)))
|
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{
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const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / URI;
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auto data = CResourceHandler::get()->load(ResourceID(URI))->readAll();
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boost::filesystem::create_directories(outPath.parent_path());
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boost::filesystem::ofstream outFile(outPath, boost::filesystem::ofstream::binary);
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outFile.write((char*)data.first.get(), data.second);
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}
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else
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printCommandMessage("File not found!", ELogLevel::ERROR);
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}
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else if(commandName == "setBattleAI")
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{
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std::string fname;
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singleWordBuffer >> fname;
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printCommandMessage("Will try loading that AI to see if it is correct name...\n");
|
||||
try
|
||||
{
|
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if(auto ai = CDynLibHandler::getNewBattleAI(fname)) //test that given AI is indeed available... heavy but it is easy to make a typo and break the game
|
||||
// load and drop loaded map - we only need loader to run over all maps
|
||||
mapService.loadMap(mapName);
|
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}
|
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catch(std::exception & e)
|
||||
{
|
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logGlobal->error("Map %s is invalid. Message: %s", mapName.getName(), e.what());
|
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}
|
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}
|
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|
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logGlobal->info("Loading campaigns for export");
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for (auto const & campaignName : campaignList)
|
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{
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||||
CCampaignState state(CCampaignHandler::getCampaign(campaignName.getName()));
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for (auto const & part : state.camp->mapPieces)
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delete state.getMap(part.first);
|
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}
|
||||
|
||||
VLC->generaltexth->dumpAllTexts();
|
||||
}
|
||||
|
||||
void ClientCommandManager::handleGetConfigCommand()
|
||||
{
|
||||
printCommandMessage("Command accepted.\t");
|
||||
|
||||
const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / "configuration";
|
||||
|
||||
boost::filesystem::create_directories(outPath);
|
||||
|
||||
const std::vector<std::string> contentNames = { "heroClasses", "artifacts", "creatures", "factions", "objects", "heroes", "spells", "skills" };
|
||||
|
||||
for(auto contentName : contentNames)
|
||||
{
|
||||
auto& content = (*VLC->modh->content)[contentName];
|
||||
|
||||
auto contentOutPath = outPath / contentName;
|
||||
boost::filesystem::create_directories(contentOutPath);
|
||||
|
||||
for(auto& iter : content.modData)
|
||||
{
|
||||
const JsonNode& modData = iter.second.modData;
|
||||
|
||||
for(auto& nameAndObject : modData.Struct())
|
||||
{
|
||||
Settings neutralAI = settings.write["server"]["neutralAI"];
|
||||
neutralAI->String() = fname;
|
||||
printCommandMessage("Setting changed, from now the battle ai will be " + fname + "!\n");
|
||||
const JsonNode& object = nameAndObject.second;
|
||||
|
||||
std::string name = CModHandler::makeFullIdentifier(object.meta, contentName, nameAndObject.first);
|
||||
|
||||
boost::algorithm::replace_all(name, ":", "_");
|
||||
|
||||
const boost::filesystem::path filePath = contentOutPath / (name + ".json");
|
||||
boost::filesystem::ofstream file(filePath);
|
||||
file << object.toJson();
|
||||
}
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
printCommandMessage("Failed opening " + fname + ": " + e.what(), ELogLevel::WARN);
|
||||
printCommandMessage("Setting not changed, AI not found or invalid!", ELogLevel::WARN);
|
||||
}
|
||||
}
|
||||
else if(commandName == "autoskip")
|
||||
{
|
||||
Settings session = settings.write["session"];
|
||||
session["autoSkip"].Bool() = !session["autoSkip"].Bool();
|
||||
}
|
||||
else if(commandName == "gosolo")
|
||||
{
|
||||
ClientCommandManager::handleGoSolo();
|
||||
}
|
||||
else if(commandName == "controlai")
|
||||
{
|
||||
std::string colorName;
|
||||
singleWordBuffer >> colorName;
|
||||
boost::to_lower(colorName);
|
||||
|
||||
ClientCommandManager::handleControlAi(colorName);
|
||||
printCommandMessage("\rExtracting done :)\n");
|
||||
printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
|
||||
}
|
||||
|
||||
void ClientCommandManager::handleGetScriptsCommand()
|
||||
{
|
||||
#if SCRIPTING_ENABLED
|
||||
printCommandMessage("Command accepted.\t");
|
||||
|
||||
const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / "scripts";
|
||||
|
||||
boost::filesystem::create_directories(outPath);
|
||||
|
||||
for(auto & kv : VLC->scriptHandler->objects)
|
||||
{
|
||||
std::string name = kv.first;
|
||||
boost::algorithm::replace_all(name,":","_");
|
||||
|
||||
const scripting::ScriptImpl * script = kv.second.get();
|
||||
boost::filesystem::path filePath = outPath / (name + ".lua");
|
||||
boost::filesystem::ofstream file(filePath);
|
||||
file << script->getSource();
|
||||
}
|
||||
printCommandMessage("\rExtracting done :)\n");
|
||||
printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
|
||||
#endif
|
||||
}
|
||||
|
||||
void ClientCommandManager::handleGetTextCommand()
|
||||
{
|
||||
printCommandMessage("Command accepted.\t");
|
||||
|
||||
const boost::filesystem::path outPath =
|
||||
VCMIDirs::get().userExtractedPath();
|
||||
|
||||
auto list =
|
||||
CResourceHandler::get()->getFilteredFiles([](const ResourceID & ident)
|
||||
{
|
||||
return ident.getType() == EResType::TEXT && boost::algorithm::starts_with(ident.getName(), "DATA/");
|
||||
});
|
||||
|
||||
for (auto & filename : list)
|
||||
{
|
||||
const boost::filesystem::path filePath = outPath / (filename.getName() + ".TXT");
|
||||
|
||||
boost::filesystem::create_directories(filePath.parent_path());
|
||||
|
||||
boost::filesystem::ofstream file(filePath);
|
||||
auto text = CResourceHandler::get()->load(filename)->readAll();
|
||||
|
||||
file.write((char*)text.first.get(), text.second);
|
||||
}
|
||||
|
||||
printCommandMessage("\rExtracting done :)\n");
|
||||
printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
|
||||
}
|
||||
|
||||
void ClientCommandManager::handleDef2bmpCommand(std::istringstream& singleWordBuffer)
|
||||
{
|
||||
std::string URI;
|
||||
singleWordBuffer >> URI;
|
||||
std::unique_ptr<CAnimation> anim = std::make_unique<CAnimation>(URI);
|
||||
anim->preload();
|
||||
anim->exportBitmaps(VCMIDirs::get().userExtractedPath());
|
||||
}
|
||||
|
||||
void ClientCommandManager::handleExtractCommand(std::istringstream& singleWordBuffer)
|
||||
{
|
||||
std::string URI;
|
||||
singleWordBuffer >> URI;
|
||||
|
||||
if(CResourceHandler::get()->existsResource(ResourceID(URI)))
|
||||
{
|
||||
const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / URI;
|
||||
|
||||
auto data = CResourceHandler::get()->load(ResourceID(URI))->readAll();
|
||||
|
||||
boost::filesystem::create_directories(outPath.parent_path());
|
||||
boost::filesystem::ofstream outFile(outPath, boost::filesystem::ofstream::binary);
|
||||
outFile.write((char*)data.first.get(), data.second);
|
||||
}
|
||||
else
|
||||
printCommandMessage("File not found!", ELogLevel::ERROR);
|
||||
}
|
||||
|
||||
void ClientCommandManager::handleBonusesCommand(std::istringstream & singleWordBuffer)
|
||||
{
|
||||
if(currentCallFromIngameConsole)
|
||||
{
|
||||
if (!commandName.empty() && !vstd::iswithin(commandName[0], 0, ' ')) // filter-out debugger/IDE noise
|
||||
printCommandMessage("Command not found :(", ELogLevel::ERROR);
|
||||
printCommandMessage("Output for this command is too large for ingame chat! Please run it from client console.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
std::string outputFormat;
|
||||
singleWordBuffer >> outputFormat;
|
||||
|
||||
auto format = [outputFormat](const BonusList & b) -> std::string
|
||||
{
|
||||
if(outputFormat == "json")
|
||||
return b.toJsonNode().toJson(true);
|
||||
|
||||
std::ostringstream ss;
|
||||
ss << b;
|
||||
return ss.str();
|
||||
};
|
||||
printCommandMessage("Bonuses of " + adventureInt->curArmy()->getObjectName() + "\n");
|
||||
printCommandMessage(format(adventureInt->curArmy()->getBonusList()) + "\n");
|
||||
|
||||
printCommandMessage("\nInherited bonuses:\n");
|
||||
TCNodes parents;
|
||||
adventureInt->curArmy()->getParents(parents);
|
||||
for(const CBonusSystemNode *parent : parents)
|
||||
{
|
||||
printCommandMessage(std::string("\nBonuses from ") + typeid(*parent).name() + "\n" + format(*parent->getAllBonuses(Selector::all, Selector::all)) + "\n");
|
||||
}
|
||||
}
|
||||
|
||||
void ClientCommandManager::giveTurn(const PlayerColor &colorIdentifier)
|
||||
void ClientCommandManager::handleTellCommand(std::istringstream& singleWordBuffer)
|
||||
{
|
||||
YourTurn yt;
|
||||
yt.player = colorIdentifier;
|
||||
yt.daysWithoutCastle = CSH->client->getPlayerState(colorIdentifier)->daysWithoutCastle;
|
||||
std::string what;
|
||||
int id1, id2;
|
||||
singleWordBuffer >> what >> id1 >> id2;
|
||||
|
||||
ApplyClientNetPackVisitor visitor(*CSH->client, *CSH->client->gameState());
|
||||
yt.visit(visitor);
|
||||
if(what == "hs")
|
||||
{
|
||||
for(const CGHeroInstance* h : LOCPLINT->cb->getHeroesInfo())
|
||||
if(h->type->getIndex() == id1)
|
||||
if(const CArtifactInstance* a = h->getArt(ArtifactPosition(id2)))
|
||||
printCommandMessage(a->nodeName());
|
||||
}
|
||||
}
|
||||
|
||||
void ClientCommandManager::printInfoAboutInterfaceObject(const CIntObject *obj, int level)
|
||||
void ClientCommandManager::handleMpCommand()
|
||||
{
|
||||
std::stringstream sbuffer;
|
||||
sbuffer << std::string(level, '\t');
|
||||
if(const CGHeroInstance* h = adventureInt->curHero())
|
||||
printCommandMessage(std::to_string(h->movement) + "; max: " + std::to_string(h->maxMovePoints(true)) + "/" + std::to_string(h->maxMovePoints(false)) + "\n");
|
||||
}
|
||||
|
||||
sbuffer << typeid(*obj).name() << " *** ";
|
||||
if (obj->active)
|
||||
void ClientCommandManager::handleSetCommand(std::istringstream& singleWordBuffer)
|
||||
{
|
||||
std::string what, value;
|
||||
singleWordBuffer >> what;
|
||||
|
||||
Settings config = settings.write["session"][what];
|
||||
|
||||
singleWordBuffer >> value;
|
||||
|
||||
if(value == "on")
|
||||
{
|
||||
#define PRINT(check, text) if (obj->active & CIntObject::check) sbuffer << text
|
||||
PRINT(LCLICK, 'L');
|
||||
PRINT(RCLICK, 'R');
|
||||
PRINT(HOVER, 'H');
|
||||
PRINT(MOVE, 'M');
|
||||
PRINT(KEYBOARD, 'K');
|
||||
PRINT(TIME, 'T');
|
||||
PRINT(GENERAL, 'A');
|
||||
PRINT(WHEEL, 'W');
|
||||
PRINT(DOUBLECLICK, 'D');
|
||||
#undef PRINT
|
||||
config->Bool() = true;
|
||||
printCommandMessage("Option " + what + " enabled!", ELogLevel::INFO);
|
||||
}
|
||||
else
|
||||
sbuffer << "inactive";
|
||||
sbuffer << " at " << obj->pos.x <<"x"<< obj->pos.y;
|
||||
sbuffer << " (" << obj->pos.w <<"x"<< obj->pos.h << ")";
|
||||
printCommandMessage(sbuffer.str(), ELogLevel::INFO);
|
||||
else if(value == "off")
|
||||
{
|
||||
config->Bool() = false;
|
||||
printCommandMessage("Option " + what + " disabled!", ELogLevel::INFO);
|
||||
}
|
||||
}
|
||||
|
||||
for(const CIntObject *child : obj->children)
|
||||
printInfoAboutInterfaceObject(child, level+1);
|
||||
void ClientCommandManager::handleUnlockCommand(std::istringstream& singleWordBuffer)
|
||||
{
|
||||
std::string mxname;
|
||||
singleWordBuffer >> mxname;
|
||||
if(mxname == "pim" && LOCPLINT)
|
||||
LOCPLINT->pim->unlock();
|
||||
}
|
||||
|
||||
void ClientCommandManager::handleCrashCommand()
|
||||
{
|
||||
int* ptr = nullptr;
|
||||
*ptr = 666;
|
||||
//disaster!
|
||||
}
|
||||
|
||||
void ClientCommandManager::printCommandMessage(const std::string &commandMessage, ELogLevel::ELogLevel messageType)
|
||||
@@ -520,3 +492,131 @@ void ClientCommandManager::printCommandMessage(const std::string &commandMessage
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ClientCommandManager::printInfoAboutInterfaceObject(const CIntObject *obj, int level)
|
||||
{
|
||||
std::stringstream sbuffer;
|
||||
sbuffer << std::string(level, '\t');
|
||||
|
||||
sbuffer << typeid(*obj).name() << " *** ";
|
||||
if (obj->active)
|
||||
{
|
||||
#define PRINT(check, text) if (obj->active & CIntObject::check) sbuffer << text
|
||||
PRINT(LCLICK, 'L');
|
||||
PRINT(RCLICK, 'R');
|
||||
PRINT(HOVER, 'H');
|
||||
PRINT(MOVE, 'M');
|
||||
PRINT(KEYBOARD, 'K');
|
||||
PRINT(TIME, 'T');
|
||||
PRINT(GENERAL, 'A');
|
||||
PRINT(WHEEL, 'W');
|
||||
PRINT(DOUBLECLICK, 'D');
|
||||
#undef PRINT
|
||||
}
|
||||
else
|
||||
sbuffer << "inactive";
|
||||
sbuffer << " at " << obj->pos.x <<"x"<< obj->pos.y;
|
||||
sbuffer << " (" << obj->pos.w <<"x"<< obj->pos.h << ")";
|
||||
printCommandMessage(sbuffer.str(), ELogLevel::INFO);
|
||||
|
||||
for(const CIntObject *child : obj->children)
|
||||
printInfoAboutInterfaceObject(child, level+1);
|
||||
}
|
||||
|
||||
void ClientCommandManager::giveTurn(const PlayerColor &colorIdentifier)
|
||||
{
|
||||
YourTurn yt;
|
||||
yt.player = colorIdentifier;
|
||||
yt.daysWithoutCastle = CSH->client->getPlayerState(colorIdentifier)->daysWithoutCastle;
|
||||
|
||||
ApplyClientNetPackVisitor visitor(*CSH->client, *CSH->client->gameState());
|
||||
yt.visit(visitor);
|
||||
}
|
||||
|
||||
void ClientCommandManager::processCommand(const std::string & message, bool calledFromIngameConsole)
|
||||
{
|
||||
// split the message into individual words
|
||||
std::istringstream singleWordBuffer;
|
||||
singleWordBuffer.str(message);
|
||||
|
||||
// get command name, to be used for single word commands
|
||||
std::string commandName;
|
||||
singleWordBuffer >> commandName;
|
||||
|
||||
currentCallFromIngameConsole = calledFromIngameConsole;
|
||||
|
||||
if(message == std::string("die, fool"))
|
||||
handleQuitCommand();
|
||||
|
||||
else if(commandName == "save")
|
||||
handleSaveCommand(singleWordBuffer);
|
||||
|
||||
else if(commandName=="load")
|
||||
handleLoadCommand(singleWordBuffer); // not implemented
|
||||
|
||||
else if(commandName == "gosolo")
|
||||
handleGoSoloCommand();
|
||||
|
||||
else if(commandName == "autoskip")
|
||||
handleAutoskipCommand();
|
||||
|
||||
else if(commandName == "controlai")
|
||||
handleControlaiCommand(singleWordBuffer);
|
||||
|
||||
else if(commandName == "setBattleAI")
|
||||
handleSetBattleAICommand(singleWordBuffer);
|
||||
|
||||
else if(commandName == "redraw")
|
||||
handleRedrawCommand();
|
||||
|
||||
else if(commandName == "screen")
|
||||
handleScreenCommand();
|
||||
|
||||
else if(commandName == "not dialog")
|
||||
handleNotDialogCommand();
|
||||
|
||||
else if(commandName == "gui")
|
||||
handleGuiCommand();
|
||||
|
||||
else if(message=="convert txt")
|
||||
handleConvertTextCommand();
|
||||
|
||||
else if(message=="get config")
|
||||
handleGetConfigCommand();
|
||||
|
||||
else if(message=="get scripts")
|
||||
handleGetScriptsCommand();
|
||||
|
||||
else if(message=="get txt")
|
||||
handleGetTextCommand();
|
||||
|
||||
else if(commandName == "def2bmp")
|
||||
handleDef2bmpCommand(singleWordBuffer);
|
||||
|
||||
else if(commandName == "extract")
|
||||
handleExtractCommand(singleWordBuffer);
|
||||
|
||||
else if(commandName == "bonuses")
|
||||
handleBonusesCommand(singleWordBuffer);
|
||||
|
||||
else if(commandName == "tell")
|
||||
handleTellCommand(singleWordBuffer);
|
||||
|
||||
else if(commandName == "mp" && adventureInt)
|
||||
handleMpCommand();
|
||||
|
||||
else if (commandName == "set")
|
||||
handleSetCommand(singleWordBuffer);
|
||||
|
||||
else if(commandName == "unlock")
|
||||
handleUnlockCommand(singleWordBuffer);
|
||||
|
||||
else if(commandName == "crash")
|
||||
handleCrashCommand();
|
||||
|
||||
else
|
||||
{
|
||||
if (!commandName.empty() && !vstd::iswithin(commandName[0], 0, ' ')) // filter-out debugger/IDE noise
|
||||
printCommandMessage("Command not found :(", ELogLevel::ERROR);
|
||||
}
|
||||
}
|
||||
|
@@ -17,15 +17,85 @@ class CIntObject;
|
||||
|
||||
class ClientCommandManager //take mantis #2292 issue about account if thinking about handling cheats from command-line
|
||||
{
|
||||
bool currentCallFromIngameConsole = false;
|
||||
bool currentCallFromIngameConsole = false; // commands can come from 2 sources: ingame console (chat) and client console
|
||||
|
||||
void giveTurn(const PlayerColor &color);
|
||||
void printInfoAboutInterfaceObject(const CIntObject *obj, int level);
|
||||
// Quits the game (die, fool command)
|
||||
void handleQuitCommand();
|
||||
|
||||
// Saves current game under the given filename
|
||||
void handleSaveCommand(std::istringstream & singleWordBuffer);
|
||||
|
||||
// Loads a game with the given filename
|
||||
void handleLoadCommand(std::istringstream & singleWordBuffer);
|
||||
|
||||
// AI takes over until the end of turn (unlike original H3 currently causes AI to take over until typed again)
|
||||
void handleGoSoloCommand();
|
||||
|
||||
// Toggles autoskip mode on and off. In this mode, player turns are automatically skipped and only AI moves.
|
||||
// However, GUI is still present and allows to observe AI moves. After this option is activated, you need to end first turn manually.
|
||||
// Press [Shift] before your turn starts to not skip it.
|
||||
void handleAutoskipCommand();
|
||||
|
||||
// Gives you control over specified AI player. If none is specified gives you control over all AI players
|
||||
void handleControlaiCommand(std::istringstream& singleWordBuffer);
|
||||
|
||||
// Change battle AI used by neutral creatures to the one specified. Persists through game quit
|
||||
void handleSetBattleAICommand(std::istringstream& singleWordBuffer);
|
||||
|
||||
// Redraw the current screen
|
||||
void handleRedrawCommand();
|
||||
|
||||
// Prints information about current screen, and saves both screens as .bmp in root folder
|
||||
void handleScreenCommand();
|
||||
|
||||
// Set the state indicating if dialog box is active to "no"
|
||||
void handleNotDialogCommand();
|
||||
|
||||
// Displays tree view of currently present VCMI common GUI elements
|
||||
void handleGuiCommand();
|
||||
|
||||
// Dumps all game text, maps text and campaign maps text into Client log between BEGIN TEXT EXPORT and END TEXT EXPORT
|
||||
void handleConvertTextCommand();
|
||||
|
||||
// Saves current game configuration into extracted/configuration folder
|
||||
void handleGetConfigCommand();
|
||||
|
||||
// Dumps all scripts in Extracted/Scripts
|
||||
void handleGetScriptsCommand();
|
||||
|
||||
// Dumps all .txt files from DATA into Extracted/DATA
|
||||
void handleGetTextCommand();
|
||||
|
||||
// Extract .def animation as BMP files
|
||||
void handleDef2bmpCommand(std::istringstream& singleWordBuffer);
|
||||
|
||||
// Export file into Extracted directory
|
||||
void handleExtractCommand(std::istringstream& singleWordBuffer);
|
||||
|
||||
// Print in console the current bonuses for curent army
|
||||
void handleBonusesCommand(std::istringstream & singleWordBuffer);
|
||||
|
||||
// Get what artifact is present on artifact slot with specified ID for hero with specified ID
|
||||
void handleTellCommand(std::istringstream& singleWordBuffer);
|
||||
|
||||
// Show current movement points, max movement points on land / max movement points on water.
|
||||
void handleMpCommand();
|
||||
|
||||
// set <command> <on/off> - sets special temporary settings that reset on game quit.
|
||||
void handleSetCommand(std::istringstream& singleWordBuffer);
|
||||
|
||||
// Unlocks specific mutex known in VCMI code as "pim"
|
||||
void handleUnlockCommand(std::istringstream& singleWordBuffer);
|
||||
|
||||
// Crashes the game forcing an exception
|
||||
void handleCrashCommand();
|
||||
|
||||
// Prints in Chat the given message
|
||||
void printCommandMessage(const std::string &commandMessage, ELogLevel::ELogLevel messageType = ELogLevel::NOT_SET);
|
||||
void handleGoSolo();
|
||||
void handleControlAi(const std::string &colorName);
|
||||
void printInfoAboutInterfaceObject(const CIntObject *obj, int level);
|
||||
void giveTurn(const PlayerColor &color);
|
||||
|
||||
public:
|
||||
ClientCommandManager() = default;
|
||||
void processCommand(const std::string &message, bool calledFromIngameConsole);
|
||||
void processCommand(const std::string & message, bool calledFromIngameConsole);
|
||||
};
|
||||
|
Reference in New Issue
Block a user