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* splitted CGameState into general game state and battle game state
* added missing fields to serialize in CHero
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@ -23,6 +23,9 @@
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#include "SDL_Extensions.h"
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#include "CBattleInterface.h"
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#include "../lib/CCampaignHandler.h"
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#include "../lib/CGameState.h"
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#include "../lib/BattleState.h"
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//macro to avoid code duplication - calls given method with given arguments if interface for specific player is present
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#define INTERFACE_CALL_IF_PRESENT(player,function,...) \
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