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* splitted CGameState into general game state and battle game state
* added missing fields to serialize in CHero
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@@ -1,6 +1,16 @@
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#define VCMI_DLL
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#include "BattleAction.h"
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#include "CGameState.h"
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#include "BattleState.h"
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/*
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* BattleAction.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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BattleAction::BattleAction()
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{
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