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* splitted CGameState into general game state and battle game state
* added missing fields to serialize in CHero
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@@ -4,6 +4,8 @@
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#include "../lib/CObjectHandler.h"
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#include "../lib/IGameCallback.h"
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#include "../lib/map.h"
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#include "../lib/CGameState.h"
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#include "../lib/BattleState.h"
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#define PLAYER_OWNS(id) (gh->getPlayerAt(c)==gh->getOwner(id))
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