mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Changelog update
This commit is contained in:
parent
c9e9d93b60
commit
b424ebb628
42
ChangeLog.md
42
ChangeLog.md
@ -1,5 +1,4 @@
|
||||
# 1.1.1 -> 1.2.0
|
||||
(unreleased, changes for 1.1.1..ecbbbed)
|
||||
|
||||
### GENERAL:
|
||||
* Adventure map rendering was entirely rewritten with better, more functional code
|
||||
@ -8,6 +7,7 @@
|
||||
* Implemented hardware cursor support
|
||||
* Heroes III language can now be detected automatically
|
||||
* Increased targeted framerate from 48 to 60
|
||||
* Increased performance of UI updates
|
||||
* Fixed bonus values of heroes who specialize in secondary skills
|
||||
* Fixed bonus values of heroes who specialize in creatures
|
||||
* Fixed damage increase from Adela's Bless specialty
|
||||
@ -15,7 +15,14 @@
|
||||
* Added vcmifaerie, vcmiazure, vcmiarmy, vcmiexp cheats
|
||||
* Video files now play at correct speed
|
||||
* Fixed crash on switching to second mission in campaigns
|
||||
* New cheat code: vcmiarmy or vcminissi - gives specified creatures in every empty slot
|
||||
* New cheat code: vcmiexp or vcmiolorin - gives specified amount of experience to current hero
|
||||
* Fixed oversided message window from Scholar skill that had confirmation button outside game window
|
||||
* Fixed loading of prebuilt creature hordes from h3m maps
|
||||
* Fixed volume of ambient sounds when changing game sounds volume
|
||||
* Fixed might&magic affinities of Dungeon heroes
|
||||
* Fixed Roland's specialty to affect Swordsmen/Crusaders instead of Griffins
|
||||
* Buying boat in town of an ally now correctly uses own resources instead of stealing them from ally
|
||||
|
||||
### MAP EDITOR:
|
||||
* Added translations to German, Polish, Russian, Spanish, Ukrainian
|
||||
@ -33,12 +40,31 @@
|
||||
* Settings tab layout has been redesigned to support longer texts
|
||||
* Added button to start map editor directly from Launcher
|
||||
* Simplified game starting flow from online lobby
|
||||
* Mod description will now show list of languages supported by mod
|
||||
* Launcher now uses separate mod repository from vcmi-1.1 version to prevent mod updates to unsupported versions
|
||||
|
||||
### AI PLAYER:
|
||||
* Nullkiller AI is now used by default
|
||||
* AI should now be more active in destroying heroes causing treat on AI towns
|
||||
* AI now has higher priority for resource-producing mines
|
||||
* Increased AI priority of town dwelling upgrades
|
||||
* AI will now de-prioritize town hall upgrades when low on resources
|
||||
* Messages from cheats used by AI are now hidden
|
||||
|
||||
### RANDOM MAP GENERATOR
|
||||
* RMG will no longer place shipyards or boats at very small lakes
|
||||
* Fixed placement of shipyards in invalid locations
|
||||
* Fixed potential game hang on generation of random map
|
||||
* RMG will now generate addditional monolith pairs to create required number of zone connections
|
||||
* RMG will try to place Subterranean Gates as far away from other objects (including each other) as possible
|
||||
* RMG will now try to place objects as far as possible in both zones sharing a guard, not only the first one.
|
||||
* Use only one template for an object in zone
|
||||
* Objects with limited per-map count will be distributed evenly among zones with suitable terrain
|
||||
* Objects above zone treasure value will not be considered for placement
|
||||
* RMG will prefer terrain-specific templates for objects placement
|
||||
* RMG will place Towns and Monoliths first in order to generate long roads across the zone.
|
||||
* Adjust the position of center town in the zone for better look & feel on S maps.
|
||||
* Description of random map will correctly show number of levels
|
||||
|
||||
### ADVENTURE MAP:
|
||||
* Added option to replace popup messages on object visiting with messages in status window
|
||||
@ -58,6 +84,10 @@
|
||||
* Fixed embarking and disembarking sounds
|
||||
* Fixed selection of "new week" animation for status window
|
||||
* Object render order now mostly matches H3
|
||||
* Fixed movement cost calculation when using "Fly" spell or "Angel Wings"
|
||||
* Fixed game freeze on using Town Portal to teleport into town with unvisited Battle Scholar Academy
|
||||
* Fixed invalid ambient sound of Whirlpool
|
||||
* Hero path will now be correctly removed on defeating monsters that are at the end of hero path
|
||||
|
||||
### INTERFACE
|
||||
* Implemented new settings window
|
||||
@ -83,9 +113,13 @@
|
||||
* Fixed rendering of Shipyard in Castle
|
||||
* Blacksmith purchase button is now properly locked if artifact slot is occupied by another warmachine
|
||||
* Added option to show number of available creatures in place of growth
|
||||
* Fixed possible interaction with hero / town list from adventure map while in town screen
|
||||
* Fixed missing left-click message popup for some town buildings
|
||||
* Moving hero from garrison by pressing space will now correctly show message "Cannot have more than 8 adventuring heroes"
|
||||
|
||||
### BATTLES:
|
||||
* Added settings for even faster animation speed than in H3
|
||||
* Added display of potential kills numbers into attack tooltip in status bar
|
||||
* Added option to skip battle opening music entirely
|
||||
* All effects will now wait for battle opening sound before playing
|
||||
* Hex highlighting will now be disabled during enemy turn
|
||||
@ -113,6 +147,10 @@
|
||||
* Creature currently making turn is now highlighted in the Battle Queue
|
||||
* Hovering over creature icon in Battle Queue will highlight this creature in the battlefield
|
||||
* New battle UI extension allows control over creatures' special abilities
|
||||
* Fixed crash on activating auto-combat in battle
|
||||
* Fixed visibility of unit creature amount labels and timing of their updates
|
||||
* Firewall will no longer hit double-wide units twice when passing through
|
||||
* Unicorn Magic Damper Aura ability now works multiplicatively with Resistance
|
||||
|
||||
### SPELLS:
|
||||
* Hero casting animation will play before spell effect
|
||||
@ -169,6 +207,8 @@
|
||||
* It is now possible to configure number of creature stacks in heroes' starting armies
|
||||
* It is now possible to configure number of constructed dwellings in towns on map start
|
||||
* Game settings previously located in defaultMods.json are now loaded directly from mod.json
|
||||
* It is now possible for spellcaster units to have multiple spells (but only for targeting different units)
|
||||
* Fixed incorrect resolving of identifiers in commander abilities and stack experience definitions
|
||||
|
||||
# 1.1.0 -> 1.1.1
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user