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https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
fixed regressions
This commit is contained in:
parent
ef1fbffad4
commit
b42c6dbf44
@ -173,9 +173,9 @@ bool CCallback::swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation
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* @param assembleTo If assemble is true, this represents the artifact ID of the combination
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* artifact to assemble to. Otherwise it's not used.
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*/
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void CCallback::assembleArtifacts(const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)
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void CCallback::assembleArtifacts(const ObjectInstanceID & heroID, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)
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{
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AssembleArtifacts aa(hero->id, artifactSlot, assemble, assembleTo);
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AssembleArtifacts aa(heroID, artifactSlot, assemble, assembleTo);
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sendRequest(&aa);
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}
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@ -93,7 +93,7 @@ public:
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virtual bool swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation &l2)=0;
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virtual void scrollBackpackArtifacts(ObjectInstanceID hero, bool left) = 0;
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virtual void manageHeroCostume(ObjectInstanceID hero, size_t costumeIndex, bool saveCostume) = 0;
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virtual void assembleArtifacts(const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)=0;
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virtual void assembleArtifacts(const ObjectInstanceID & heroID, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)=0;
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virtual void eraseArtifactByClient(const ArtifactLocation & al)=0;
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virtual bool dismissCreature(const CArmedInstance *obj, SlotID stackPos)=0;
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virtual void endTurn()=0;
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@ -176,7 +176,7 @@ public:
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int bulkMergeStacks(ObjectInstanceID armyId, SlotID srcSlot) override;
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bool dismissHero(const CGHeroInstance * hero) override;
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bool swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation &l2) override;
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void assembleArtifacts(const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo) override;
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void assembleArtifacts(const ObjectInstanceID & heroID, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo) override;
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void bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap, bool equipped = true, bool backpack = true) override;
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void scrollBackpackArtifacts(ObjectInstanceID hero, bool left) override;
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void manageHeroCostume(ObjectInstanceID hero, size_t costumeIdx, bool saveCostume) override;
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@ -23,7 +23,22 @@
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#include "widgets/CComponent.h"
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#include "windows/CWindowWithArtifacts.h"
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bool ArtifactsUIController::askToAssemble(const CGHeroInstance * hero, const ArtifactPosition & slot, std::set<ArtifactID> * ignoredArtifacts)
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bool ArtifactsUIController::askToAssemble(const ArtifactLocation & al, const bool onlyEquipped, std::set<ArtifactID> * ignoredArtifacts)
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{
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if(auto hero = LOCPLINT->cb->getHero(al.artHolder))
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{
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if(hero->getArt(al.slot) == nullptr)
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{
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logGlobal->error("artifact location %d points to nothing", al.slot.num);
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return false;
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}
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return askToAssemble(hero, al.slot, onlyEquipped, ignoredArtifacts);
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}
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return false;
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}
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bool ArtifactsUIController::askToAssemble(const CGHeroInstance * hero, const ArtifactPosition & slot,
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const bool onlyEquipped, std::set<ArtifactID> * ignoredArtifacts)
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{
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assert(hero);
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const auto art = hero->getArt(slot);
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@ -32,17 +47,23 @@ bool ArtifactsUIController::askToAssemble(const CGHeroInstance * hero, const Art
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if(hero->tempOwner != LOCPLINT->playerID)
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return false;
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auto assemblyPossibilities = ArtifactUtils::assemblyPossibilities(hero, art->getTypeId(), true);
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if(numOfArtsAskAssembleSession != 0)
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numOfArtsAskAssembleSession--;
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auto assemblyPossibilities = ArtifactUtils::assemblyPossibilities(hero, art->getTypeId(), onlyEquipped);
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if(!assemblyPossibilities.empty())
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{
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auto askThread = new boost::thread([this, hero, art, slot, assemblyPossibilities, ignoredArtifacts]() -> void
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{
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boost::mutex::scoped_lock askLock(askAssembleArtifactsMutex);
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boost::mutex::scoped_lock askLock(askAssembleArtifactMutex);
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for(const auto combinedArt : assemblyPossibilities)
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{
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boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
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if(ignoredArtifacts && vstd::contains(*ignoredArtifacts, combinedArt->getId()))
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if(ignoredArtifacts)
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{
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if(vstd::contains(*ignoredArtifacts, combinedArt->getId()))
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continue;
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ignoredArtifacts->emplace(combinedArt->getId());
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}
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bool assembleConfirmed = false;
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MetaString message = MetaString::createFromTextID(art->artType->getDescriptionTextID());
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@ -53,12 +74,10 @@ bool ArtifactsUIController::askToAssemble(const CGHeroInstance * hero, const Art
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LOCPLINT->showYesNoDialog(message.toString(), [&assembleConfirmed, hero, slot, combinedArt]()
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{
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assembleConfirmed = true;
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LOCPLINT->cb.get()->assembleArtifacts(hero, slot, true, combinedArt->getId());
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LOCPLINT->cb.get()->assembleArtifacts(hero->id, slot, true, combinedArt->getId());
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}, nullptr, {std::make_shared<CComponent>(ComponentType::ARTIFACT, combinedArt->getId())});
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LOCPLINT->waitWhileDialog();
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if(ignoredArtifacts)
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ignoredArtifacts->emplace(combinedArt->getId());
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if(assembleConfirmed)
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break;
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}
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@ -89,7 +108,7 @@ bool ArtifactsUIController::askToDisassemble(const CGHeroInstance * hero, const
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message.appendRawString(CGI->generaltexth->allTexts[733]); // Do you wish to disassemble this artifact?
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LOCPLINT->showYesNoDialog(message.toString(), [hero, slot]()
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{
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LOCPLINT->cb->assembleArtifacts(hero, slot, false, ArtifactID());
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LOCPLINT->cb->assembleArtifacts(hero->id, slot, false, ArtifactID());
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}, nullptr);
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return true;
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}
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@ -98,7 +117,7 @@ bool ArtifactsUIController::askToDisassemble(const CGHeroInstance * hero, const
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void ArtifactsUIController::artifactRemoved()
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{
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for(auto & artWin : GH.windows().findWindows<CWindowWithArtifacts>())
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for(const auto & artWin : GH.windows().findWindows<CWindowWithArtifacts>())
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artWin->update();
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LOCPLINT->waitWhileDialog();
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}
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@ -109,34 +128,34 @@ void ArtifactsUIController::artifactMoved()
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if(numOfMovedArts != 0)
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numOfMovedArts--;
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for(auto & artWin : GH.windows().findWindows<CWindowWithArtifacts>())
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if(numOfMovedArts == 0)
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for(const auto & artWin : GH.windows().findWindows<CWindowWithArtifacts>())
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{
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artWin->update();
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artWin->redraw();
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}
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LOCPLINT->waitWhileDialog();
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}
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void ArtifactsUIController::bulkArtMovementStart(size_t numOfArts)
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void ArtifactsUIController::bulkArtMovementStart(size_t totalNumOfArts, size_t possibleAssemblyNumOfArts)
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{
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numOfMovedArts = numOfArts;
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assert(totalNumOfArts >= possibleAssemblyNumOfArts);
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numOfMovedArts = totalNumOfArts;
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if(numOfArtsAskAssembleSession == 0)
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{
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// Do not start the next session until the previous one is finished
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numOfArtsAskAssembleSession = numOfArts; // TODO this is wrong
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numOfArtsAskAssembleSession = possibleAssemblyNumOfArts;
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ignoredArtifacts.clear();
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}
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}
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void ArtifactsUIController::artifactAssembled()
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{
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for(auto & artWin : GH.windows().findWindows<CWindowWithArtifacts>())
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for(const auto & artWin : GH.windows().findWindows<CWindowWithArtifacts>())
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artWin->update();
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}
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void ArtifactsUIController::artifactDisassembled()
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{
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for(auto & artWin : GH.windows().findWindows<CWindowWithArtifacts>())
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for(const auto & artWin : GH.windows().findWindows<CWindowWithArtifacts>())
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artWin->update();
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}
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@ -10,6 +10,7 @@
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#pragma once
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#include "../lib/constants/EntityIdentifiers.h"
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#include "../lib/networkPacks/ArtifactLocation.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -24,14 +25,16 @@ public:
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size_t numOfArtsAskAssembleSession;
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std::set<ArtifactID> ignoredArtifacts;
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boost::mutex askAssembleArtifactsMutex;
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boost::mutex askAssembleArtifactMutex;
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bool askToAssemble(const CGHeroInstance * hero, const ArtifactPosition & slot, std::set<ArtifactID> * ignoredArtifacts = nullptr);
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bool askToAssemble(const ArtifactLocation & al, const bool onlyEquipped = false, std::set<ArtifactID> * ignoredArtifacts = nullptr);
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bool askToAssemble(const CGHeroInstance * hero, const ArtifactPosition & slot, const bool onlyEquipped = false,
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std::set<ArtifactID> * ignoredArtifacts = nullptr);
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bool askToDisassemble(const CGHeroInstance * hero, const ArtifactPosition & slot);
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void artifactRemoved();
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void artifactMoved();
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void bulkArtMovementStart(size_t numOfArts);
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void bulkArtMovementStart(size_t totalNumOfArts, size_t possibleAssemblyNumOfArts);
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void artifactAssembled();
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void artifactDisassembled();
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};
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@ -66,7 +66,6 @@
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#include "../CCallback.h"
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#include "../lib/CArtHandler.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CHeroHandler.h"
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@ -1708,17 +1707,7 @@ void CPlayerInterface::showShipyardDialogOrProblemPopup(const IShipyard *obj)
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void CPlayerInterface::askToAssembleArtifact(const ArtifactLocation &al)
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{
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if(auto hero = cb->getHero(al.artHolder))
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{
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if(hero->getArt(al.slot) == nullptr)
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{
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logGlobal->error("artifact location %d points to nothing", al.slot.num);
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return;
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}
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askToAssemble(hero, al.slot, &ignoredArtifacts);
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if(numOfArtsAskAssembleSession != 0)
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numOfArtsAskAssembleSession--;
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}
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ArtifactsUIController::askToAssemble(al, true, &ignoredArtifacts);
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}
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void CPlayerInterface::artifactPut(const ArtifactLocation &al)
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@ -1741,9 +1730,9 @@ void CPlayerInterface::artifactMoved(const ArtifactLocation &src, const Artifact
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ArtifactsUIController::artifactMoved();
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}
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void CPlayerInterface::bulkArtMovementStart(size_t numOfArts)
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void CPlayerInterface::bulkArtMovementStart(size_t totalNumOfArts, size_t possibleAssemblyNumOfArts)
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{
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ArtifactsUIController::bulkArtMovementStart(numOfArts);
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ArtifactsUIController::bulkArtMovementStart(totalNumOfArts, possibleAssemblyNumOfArts);
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}
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void CPlayerInterface::artifactAssembled(const ArtifactLocation &al)
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@ -9,17 +9,16 @@
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*/
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#pragma once
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#include "ArtifactsUIController.h"
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#include "../lib/FunctionList.h"
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#include "../lib/CGameInterface.h"
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#include "gui/CIntObject.h"
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#include "ArtifactsUIController.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class Artifact;
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struct TryMoveHero;
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class CGHeroInstance;
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class CStack;
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class CCreature;
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struct CGPath;
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@ -97,7 +96,7 @@ protected: // Call-ins from server, should not be called directly, but only via
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void artifactPut(const ArtifactLocation &al) override;
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void artifactRemoved(const ArtifactLocation &al) override;
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void artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst) override;
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void bulkArtMovementStart(size_t numOfArts) override;
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void bulkArtMovementStart(size_t totalNumOfArts, size_t possibleAssemblyNumOfArts) override;
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void artifactAssembled(const ArtifactLocation &al) override;
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void askToAssembleArtifact(const ArtifactLocation & dst) override;
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void artifactDisassembled(const ArtifactLocation &al) override;
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@ -316,13 +316,25 @@ void ApplyClientNetPackVisitor::visitBulkMoveArtifacts(BulkMoveArtifacts & pack)
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}
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};
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size_t possibleAssemblyNumOfArts = 0;
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const auto calcPossibleAssemblyNumOfArts = [&possibleAssemblyNumOfArts](const auto & slotToMove)
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{
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if(slotToMove.askAssemble)
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possibleAssemblyNumOfArts++;
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};
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std::for_each(pack.artsPack0.cbegin(), pack.artsPack0.cend(), calcPossibleAssemblyNumOfArts);
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std::for_each(pack.artsPack1.cbegin(), pack.artsPack1.cend(), calcPossibleAssemblyNumOfArts);
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// Begin a session of bulk movement of arts. It is not necessary but useful for the client optimization.
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callInterfaceIfPresent(cl, pack.interfaceOwner, &IGameEventsReceiver::bulkArtMovementStart, pack.artsPack0.size() + pack.artsPack1.size());
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callInterfaceIfPresent(cl, pack.interfaceOwner, &IGameEventsReceiver::bulkArtMovementStart,
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pack.artsPack0.size() + pack.artsPack1.size(), possibleAssemblyNumOfArts);
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if(pack.interfaceOwner != dstOwner)
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callInterfaceIfPresent(cl, dstOwner, &IGameEventsReceiver::bulkArtMovementStart, pack.artsPack0.size() + pack.artsPack1.size());
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callInterfaceIfPresent(cl, dstOwner, &IGameEventsReceiver::bulkArtMovementStart,
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pack.artsPack0.size() + pack.artsPack1.size(), possibleAssemblyNumOfArts);
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applyMove(pack.artsPack0);
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if(pack.swap)
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if(!pack.artsPack1.empty())
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applyMove(pack.artsPack1);
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}
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@ -146,7 +146,7 @@ void CAltarArtifacts::updateAltarSlots()
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for(auto & tradeSlot : tradeSlotsMapNewArts)
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{
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assert(tradeSlot.first->id == -1);
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assert(altarArtifacts->getSlotByInstance(tradeSlot.second) != ArtifactPosition::PRE_FIRST);
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assert(altarArtifacts->getArtPos(tradeSlot.second) != ArtifactPosition::PRE_FIRST);
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tradeSlot.first->setID(tradeSlot.second->getTypeId().num);
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tradeSlot.first->subtitle->setText(std::to_string(calcExpCost(tradeSlot.second->getTypeId())));
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}
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@ -188,6 +188,7 @@ void CWindowWithArtifacts::update()
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if(auto artPlace = artSet->getArtPlace(GH.getCursorPosition()))
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artPlace->hover(true);
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}
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redraw();
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}
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void CWindowWithArtifacts::markPossibleSlots() const
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@ -90,7 +90,7 @@ public:
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virtual void artifactAssembled(const ArtifactLocation &al){};
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virtual void artifactDisassembled(const ArtifactLocation &al){};
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virtual void artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst){};
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virtual void bulkArtMovementStart(size_t numOfArts) {};
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virtual void bulkArtMovementStart(size_t totalNumOfArts, size_t possibleAssemblyNumOfArts) {};
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virtual void askToAssembleArtifact(const ArtifactLocation & dst) {};
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virtual void heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visitedObj, bool start){};
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@ -1058,7 +1058,6 @@ struct DLL_LINKAGE BulkMoveArtifacts : CArtifactOperationPack
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: interfaceOwner(PlayerColor::NEUTRAL)
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, srcArtHolder(ObjectInstanceID::NONE)
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, dstArtHolder(ObjectInstanceID::NONE)
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, swap(false)
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, srcCreature(std::nullopt)
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, dstCreature(std::nullopt)
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{
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@ -1067,7 +1066,6 @@ struct DLL_LINKAGE BulkMoveArtifacts : CArtifactOperationPack
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: interfaceOwner(interfaceOwner)
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, srcArtHolder(srcArtHolder)
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, dstArtHolder(dstArtHolder)
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, swap(swap)
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, srcCreature(std::nullopt)
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, dstCreature(std::nullopt)
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{
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@ -1077,7 +1075,6 @@ struct DLL_LINKAGE BulkMoveArtifacts : CArtifactOperationPack
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std::vector<LinkedSlots> artsPack0;
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std::vector<LinkedSlots> artsPack1;
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bool swap;
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void visitTyped(ICPackVisitor & visitor) override;
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@ -1090,7 +1087,6 @@ struct DLL_LINKAGE BulkMoveArtifacts : CArtifactOperationPack
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h & dstArtHolder;
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h & srcCreature;
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h & dstCreature;
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h & swap;
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}
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};
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@ -2774,7 +2774,6 @@ bool CGameHandler::moveArtifact(const PlayerColor & player, const ArtifactLocati
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// Previous artifact must be swapped
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COMPLAIN_RET_FALSE_IF(!dstArtifact->canBePutAt(srcArtSet, src.slot, true), "Cannot swap artifacts!");
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ma.artsPack1.push_back(BulkMoveArtifacts::LinkedSlots(dstSlot, src.slot));
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ma.swap = true;
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}
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auto hero = getHero(dst.artHolder);
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@ -460,7 +460,7 @@ void BattleResultProcessor::endBattleConfirm(const CBattleInfoCallback & battle)
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iw.player = finishingBattle->winnerHero->tempOwner;
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iw.text.appendLocalString(EMetaText::GENERAL_TXT, 30); //You have captured enemy artifact
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for(auto art : arts) //TODO; separate function to display loot for various objects?
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for(const auto art : arts) //TODO; separate function to display loot for various objects?
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{
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if(art->isScroll())
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iw.components.emplace_back(ComponentType::SPELL_SCROLL, art->getScrollSpellID());
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