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	| @@ -1129,6 +1129,7 @@ void CAdvMapInt::centerOn(int3 on) | ||||
|  | ||||
| 	LOCPLINT->adventureInt->position.x=on.x; | ||||
| 	LOCPLINT->adventureInt->position.y=on.y; | ||||
| 	LOCPLINT->adventureInt->position.z=on.z; | ||||
| 	LOCPLINT->adventureInt->updateScreen=true; | ||||
| } | ||||
| CAdvMapInt::CurrentSelection::CurrentSelection() | ||||
|   | ||||
| @@ -215,6 +215,8 @@ bool CCallback::verifyPath(CPath * path, bool blockSea) | ||||
| 					((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].terType!=EterrainType::water) | ||||
| 					&& | ||||
| 					(CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].terType==EterrainType::water)) | ||||
| 				  || | ||||
| 				  (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].terType==EterrainType::rock) | ||||
| 					 | ||||
| 				) | ||||
| 				return false; | ||||
|   | ||||
| @@ -10,6 +10,7 @@ | ||||
| #include "CCallback.h" | ||||
| #include "SDL_Extensions.h" | ||||
| #include "hch/CLodHandler.h" | ||||
| #include "CPathfinder.h" | ||||
| #include <sstream> | ||||
| using namespace CSDL_Ext; | ||||
| class OCM_HLP_CGIN | ||||
| @@ -210,6 +211,12 @@ void CPlayerInterface::heroMoved(const HeroMoveDetails & details) | ||||
| 	//initializing objects and performing first step of move | ||||
| 	CObjectInstance * ho = details.ho; //object representing this hero | ||||
| 	int3 hp = details.src; | ||||
|  | ||||
| 	if (adventureInt->terrain.currentPath) //&& hero is moving | ||||
| 	{ | ||||
| 		adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1); | ||||
| 	} | ||||
|  | ||||
| 	if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl | ||||
| 	{ | ||||
| 		ho->moveDir = 1; | ||||
|   | ||||
| @@ -58,6 +58,8 @@ CPath * CPathfinder::getPath(int3 src, int3 dest, const CHeroInstance * hero, un | ||||
| 			graph[i][j]->coord.x = i; | ||||
| 			graph[i][j]->coord.y = j; | ||||
| 			graph[i][j]->coord.z = dest.z; | ||||
| 			if (CGI->mh->ttiles[i][j][src.z].terType==EterrainType::rock) | ||||
| 				graph[i][j]->accesible = false; | ||||
| 			if ((blockLandSea) && (CGI->mh->ttiles[i][j][src.z].terType==EterrainType::water)) | ||||
| 				graph[i][j]->accesible = false; | ||||
| 			else if ((!blockLandSea) && (CGI->mh->ttiles[i][j][src.z].terType!=EterrainType::water)) | ||||
|   | ||||
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