1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00

* fixed #29, #27 and #26

This commit is contained in:
Michał W. Urbańczyk 2007-10-05 20:38:14 +00:00
parent e02f752211
commit b434479b53
4 changed files with 12 additions and 0 deletions

View File

@ -1129,6 +1129,7 @@ void CAdvMapInt::centerOn(int3 on)
LOCPLINT->adventureInt->position.x=on.x;
LOCPLINT->adventureInt->position.y=on.y;
LOCPLINT->adventureInt->position.z=on.z;
LOCPLINT->adventureInt->updateScreen=true;
}
CAdvMapInt::CurrentSelection::CurrentSelection()

View File

@ -215,6 +215,8 @@ bool CCallback::verifyPath(CPath * path, bool blockSea)
((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].terType!=EterrainType::water)
&&
(CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].terType==EterrainType::water))
||
(CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].terType==EterrainType::rock)
)
return false;

View File

@ -10,6 +10,7 @@
#include "CCallback.h"
#include "SDL_Extensions.h"
#include "hch/CLodHandler.h"
#include "CPathfinder.h"
#include <sstream>
using namespace CSDL_Ext;
class OCM_HLP_CGIN
@ -210,6 +211,12 @@ void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
//initializing objects and performing first step of move
CObjectInstance * ho = details.ho; //object representing this hero
int3 hp = details.src;
if (adventureInt->terrain.currentPath) //&& hero is moving
{
adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1);
}
if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
{
ho->moveDir = 1;

View File

@ -58,6 +58,8 @@ CPath * CPathfinder::getPath(int3 src, int3 dest, const CHeroInstance * hero, un
graph[i][j]->coord.x = i;
graph[i][j]->coord.y = j;
graph[i][j]->coord.z = dest.z;
if (CGI->mh->ttiles[i][j][src.z].terType==EterrainType::rock)
graph[i][j]->accesible = false;
if ((blockLandSea) && (CGI->mh->ttiles[i][j][src.z].terType==EterrainType::water))
graph[i][j]->accesible = false;
else if ((!blockLandSea) && (CGI->mh->ttiles[i][j][src.z].terType!=EterrainType::water))