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* monster campaign bonus handled

* selecting / displaying difficulty
This commit is contained in:
mateuszb
2010-08-01 14:40:34 +00:00
parent c6653949e1
commit b441143a73
3 changed files with 62 additions and 8 deletions

View File

@ -1198,11 +1198,11 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
{
struct HLP
{
//heroType: FFFD means 'most powerful' and FFFE means 'generated'
static void giveCampaignBonusToHero(CGHeroInstance * hero, si32 heroType, const StartInfo * si, const CScenarioTravel & st )
//it's assumed that given hero should receive the bonus
static void giveCampaignBonusToHero(CGHeroInstance * hero, const StartInfo * si, const CScenarioTravel & st )
{
const CScenarioTravel::STravelBonus & curBonus = st.bonusesToChoose[si->choosenCampaignBonus];
if(curBonus.isBonusForHero() && curBonus.info1 == heroType)
if(curBonus.isBonusForHero())
{
//apply bonus
switch (curBonus.type)
@ -1211,7 +1211,19 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
hero->spells.insert(curBonus.info2);
break;
case 1: //monster
//TODO
{
CCreatureSet newArmy = hero->getArmy();
for(int i=0; i<ARMY_SIZE; i++)
{
if(newArmy.slotEmpty(i))
{
newArmy.addToSlot(i, CStackInstance(curBonus.info2, curBonus.info3));
break;
}
}
hero->setArmy(newArmy);
}
break;
case 3: //artifact
hero->giveArtifact(curBonus.info2);
@ -1411,7 +1423,7 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
//give campaign bonus
if (si->mode == 2 && getPlayer(nnn->tempOwner)->human)
{
HLP::giveCampaignBonusToHero(nnn, 0xFFFE, si, campaign->camp->scenarios[si->whichMapInCampaign].travelOptions);
HLP::giveCampaignBonusToHero(nnn, si, campaign->camp->scenarios[si->whichMapInCampaign].travelOptions);
}
}
}
@ -1579,7 +1591,7 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
maxB = b;
}
}
HLP::giveCampaignBonusToHero(heroes[maxB], 0xFFFD, si, campaign->camp->scenarios[si->whichMapInCampaign].travelOptions);
HLP::giveCampaignBonusToHero(heroes[maxB], si, campaign->camp->scenarios[si->whichMapInCampaign].travelOptions);
}
else //specific hero
{
@ -1587,7 +1599,7 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
{
if (heroes[b]->subID == chosenBonus.info1)
{
HLP::giveCampaignBonusToHero(heroes[b], chosenBonus.info1, si, campaign->camp->scenarios[si->whichMapInCampaign].travelOptions);
HLP::giveCampaignBonusToHero(heroes[b], si, campaign->camp->scenarios[si->whichMapInCampaign].travelOptions);
break;
}
}