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Merge branch 'develop' into bank_support
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@@ -227,7 +227,7 @@ TResources CGTownInstance::dailyIncome() const
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auto playerSettings = cb->gameState()->scenarioOps->getIthPlayersSettings(getOwner());
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for(TResources::nziterator it(ret); it.valid(); it++)
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// always round up income - we don't want to always produce zero if handicap in use
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ret[it->resType] = (ret[it->resType] * playerSettings.handicap.percentIncome + 99) / 100;
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ret[it->resType] = vstd::divideAndCeil(ret[it->resType] * playerSettings.handicap.percentIncome, 100);
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return ret;
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}
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@@ -281,7 +281,7 @@ void CGTownInstance::setOwner(const PlayerColor & player) const
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cb->setOwner(this, player);
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}
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void CGTownInstance::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
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void CGTownInstance::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const
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{
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for (auto building : bonusingBuildings)
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building->blockingDialogAnswered(hero, answer);
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@@ -1229,6 +1229,12 @@ void CGTownInstance::serializeJsonOptions(JsonSerializeFormat & handler)
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handler.serializeIdArray( "possibleSpells", possibleSpells);
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handler.serializeIdArray( "obligatorySpells", obligatorySpells);
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}
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{
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auto eventsHandler = handler.enterArray("events");
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eventsHandler.syncSize(events, JsonNode::JsonType::DATA_VECTOR);
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eventsHandler.serializeStruct(events);
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}
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}
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FactionID CGTownInstance::getFaction() const
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@@ -1279,7 +1285,7 @@ int GrowthInfo::totalGrowth() const
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ret += entry.count;
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// always round up income - we don't want buildings to always produce zero if handicap in use
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return (ret * handicapPercentage + 99) / 100;
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return vstd::divideAndCeil(ret * handicapPercentage, 100);
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}
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void CGTownInstance::fillUpgradeInfo(UpgradeInfo & info, const CStackInstance &stack) const
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