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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Fixed path glitchicng.

This commit is contained in:
DjWarmonger 2012-05-05 08:57:32 +00:00
parent 82b60c00a2
commit b4c58a5644

View File

@ -966,7 +966,10 @@ void VCAI::makeTurnInternal()
{
auto it = safeCopy.begin();
if (it->first && it->first->tempOwner == playerID && vstd::contains(lockedHeroes, it->first)) //make sure hero still has his goal
{
cb->recalculatePaths(); //every time we change a hero
striveToGoal (it->second);
}
safeCopy.erase(it);
}
@ -1255,7 +1258,7 @@ void VCAI::setGoal (const CGHeroInstance *h, const CGoal goal)
if (goal.goalType == EGoals::INVALID)
remove_if_present(lockedHeroes, h);
else
lockedHeroes[h] = goal;
lockedHeroes[h] = CGoal(goal).setisElementar(false); //always evaluate goals before realizing
}
void VCAI::setGoal (const CGHeroInstance *h, EGoals goalType)
@ -1263,7 +1266,7 @@ void VCAI::setGoal (const CGHeroInstance *h, EGoals goalType)
if (goalType == EGoals::INVALID)
remove_if_present(lockedHeroes, h);
else
lockedHeroes[h] = CGoal(goalType);
lockedHeroes[h] = CGoal(goalType).setisElementar(false); //always evaluate goals before realizing;
}
void VCAI::battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side)
@ -1458,6 +1461,7 @@ bool VCAI::moveHeroToTile(int3 dst, const CGHeroInstance * h)
{
tlog1 << "Hero " << h->name << " cannot reach " << dst << std::endl;
setGoal(h, INVALID);
cb->recalculatePaths();
throw std::runtime_error("Wrong move order!");
}
@ -1509,7 +1513,10 @@ bool VCAI::moveHeroToTile(int3 dst, const CGHeroInstance * h)
if(h->tempOwner == playerID) //lost hero after last move
cb->recalculatePaths();
if (startHpos == h->visitablePos())
{
throw cannotFulfillGoalException("Invalid path found!"); //FIXME
cb->recalculatePaths();
}
BNLOG("Hero %s moved from %s to %s", h->name % startHpos % h->visitablePos());
return ret;
}
@ -1573,16 +1580,15 @@ void VCAI::tryRealize(CGoal g)
break;
case VISIT_TILE:
{
//cb->recalculatePaths();
if(!g.hero->movement)
throw cannotFulfillGoalException("Cannot visit tile: hero is out of MPs!");
if(!g.isBlockedBorderGate(g.tile))
{
if (ai->moveHeroToTile(g.tile, g.hero))// || g.tile == g.hero->visitablePos())
if (ai->moveHeroToTile(g.tile, g.hero))
{
//g.goalType = INVALID; //disable goal now... dirty workaround
setGoal (g.hero, INVALID); //tile reached, we can unlock hero
throw goalFulfilledException("");
//throw cannotFulfillGoalException("Tile visited, goal complete");
}
}
else
@ -2252,6 +2258,9 @@ TSubgoal CGoal::whatToDoToAchieve()
//return CGoal(EXPLORE); // TODO improve
case EXPLORE:
{
if (hero)
return CGoal(VISIT_TILE).settile(whereToExplore(hero));
auto hs = cb->getHeroesInfo();
int howManyHeroes = hs.size();