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Update SideInBattle.cpp
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@ -17,14 +17,17 @@ void SideInBattle::init(const CGHeroInstance * Hero, const CArmedInstance * Army
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{
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hero = Hero;
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armyObject = Army;
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color = armyObject->getOwner();
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if(armyObject->ID == Obj::CREATURE_GENERATOR1
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|| armyObject->ID == Obj::CREATURE_GENERATOR2
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|| armyObject->ID == Obj::CREATURE_GENERATOR3
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|| armyObject->ID == Obj::CREATURE_GENERATOR4)
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switch(armyObject->ID)
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{
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color = PlayerColor::NEUTRAL;
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case Obj::CREATURE_GENERATOR1:
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case Obj::CREATURE_GENERATOR2:
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case Obj::CREATURE_GENERATOR3:
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case Obj::CREATURE_GENERATOR4:
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color = PlayerColor::NEUTRAL;
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break;
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default:
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color = armyObject->getOwner();
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}
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if(color == PlayerColor::UNFLAGGABLE)
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