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* beegee's comments patch
* very minor changes
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@ -28,6 +28,7 @@ class IShipyard;
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*
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*/
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/// Adventure options dialogue where you can view the world, dig, play the replay of the last turn,...
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class CAdventureOptions : public CIntObject
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{
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public:
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@ -39,7 +40,7 @@ public:
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static void showScenarioInfo();
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};
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/// Minimap which is displayed at the right upper corner of adventure map
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class CMinimap : public CIntObject
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{
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public:
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@ -70,6 +71,8 @@ public:
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void showTile(const int3 &pos); //removes FoW
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void showVisibleTiles(int level=-1);// (level==-1) => redraw all levels
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};
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/// Holds information about which tiles of the terrain are shown/not shown at the screen
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class CTerrainRect
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: public CIntObject
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{
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@ -93,6 +96,9 @@ public:
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int3 whichTileIsIt(const int & x, const int & y); //x,y are cursor position
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int3 whichTileIsIt(); //uses current cursor pos
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};
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/// Resources bar which shows information about how many gold, crystals,... you have
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/// Current date is displayed too
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class CResDataBar
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: public CIntObject
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{
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@ -111,6 +117,8 @@ public:
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void draw(SDL_Surface * to);
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void show(SDL_Surface * to);
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};
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/// Info box which shows next week/day information, hold the current date
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class CInfoBar : public CIntObject
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{
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public:
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@ -133,8 +141,11 @@ public:
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void deactivate();
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void updateSelection(const CGObjectInstance *obj);
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};
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/*****************************/
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class CAdvMapInt : public CIntObject //adventure map interface
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/// That's a huge class which handles general adventure map actions and
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/// shows the right menu(questlog, spellbook, end turn,..) from where you
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/// can get to the towns and heroes.
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class CAdvMapInt : public CIntObject
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{
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public:
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CAdvMapInt();
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