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big images; basic heroes support
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parent
d0522b0fee
commit
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@ -80,7 +80,7 @@ void OptionsTab::recreate()
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}
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}
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size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
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size_t OptionsTab::CPlayerSettingsHelper::getImageIndex(bool big)
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{
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enum EBonusSelection //frames of bonuses file
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{
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@ -104,7 +104,7 @@ size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
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case PlayerSettings::RANDOM:
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return TOWN_RANDOM;
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default:
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return (*CGI->townh)[factionIndex]->town->clientInfo.icons[true][false] + 2;
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return (*CGI->townh)[factionIndex]->town->clientInfo.icons[true][false] + (big ? 0 : 2);
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}
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case HERO:
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switch(settings.hero)
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@ -161,14 +161,14 @@ size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
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return 0;
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}
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std::string OptionsTab::CPlayerSettingsHelper::getImageName()
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std::string OptionsTab::CPlayerSettingsHelper::getImageName(bool big)
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{
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switch(type)
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{
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case OptionsTab::TOWN:
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return "ITPA";
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return big ? "ITPt": "ITPA";
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case OptionsTab::HERO:
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return "PortraitsSmall";
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return big ? "PortraitsLarge": "PortraitsSmall";
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case OptionsTab::BONUS:
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return "SCNRSTAR";
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}
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@ -422,7 +422,7 @@ OptionsTab::SelectionWindow::SelectionWindow(PlayerSettings settings, PlayerInfo
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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pos = Rect(0, 0, 400, 400);
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pos = Rect(0, 0, 700, 700);
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backgroundTexture = std::make_shared<CFilledTexture>("DIBOXBCK", pos);
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updateShadow();
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@ -438,20 +438,20 @@ void OptionsTab::SelectionWindow::genContentCastles(PlayerSettings settings, Pla
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PlayerSettings set = PlayerSettings();
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set.castle = set.RANDOM;
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
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components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, 0, 0));
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components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, (ELEMENTS_PER_LINE / 2) * 58 + (58 - 48) / 2, (64 - 32) / 2));
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int i = 0;
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for(auto & elem : playerInfo.allowedFactions)
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{
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int x = i%3;
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int y = i/3+1;
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int x = i % ELEMENTS_PER_LINE;
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int y = i / ELEMENTS_PER_LINE + 1;
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PlayerSettings set = PlayerSettings();
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set.castle = elem;
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
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components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, x * 48, y * 32));
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components.push_back(std::make_shared<CAnimImage>(helper.getImageName(true), helper.getImageIndex(true), 0, x * 58, y * 64));
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factions.push_back(elem);
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i++;
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@ -460,7 +460,29 @@ void OptionsTab::SelectionWindow::genContentCastles(PlayerSettings settings, Pla
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void OptionsTab::SelectionWindow::genContentHeroes(PlayerSettings settings, PlayerInfo playerInfo)
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{
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std::vector<bool> allowedHeroesFlag = SEL->getMapInfo()->mapHeader->allowedHeroes;
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std::set<HeroTypeID> allowedHeroes;
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for(int i = 0; i < allowedHeroesFlag.size(); i++)
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if(allowedHeroesFlag[i])
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allowedHeroes.insert(HeroTypeID(i));
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int i = 0;
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for(auto & elem : allowedHeroes)
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{
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int x = (i % ELEMENTS_PER_LINE) + (ELEMENTS_PER_LINE + 1);
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int y = i / ELEMENTS_PER_LINE + 1;
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PlayerSettings set = PlayerSettings();
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set.hero = elem;
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
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components.push_back(std::make_shared<CAnimImage>(helper.getImageName(true), helper.getImageIndex(true), 0, x * 58, y * 64));
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heroes.push_back(elem);
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i++;
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}
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}
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void OptionsTab::SelectionWindow::apply()
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@ -477,13 +499,13 @@ FactionID OptionsTab::SelectionWindow::getElementCastle(const Point & cursorPosi
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FactionID faction;
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faction = PlayerSettings().NONE;
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if (loc.x == 0 && loc.y == 0)
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if (loc.x == ELEMENTS_PER_LINE / 2 && loc.y == 0)
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faction = PlayerSettings().RANDOM;
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else if(loc.y > 0 && loc.x < 3)
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else if(loc.y > 0 && loc.x < ELEMENTS_PER_LINE)
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{
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int index = loc.x + (loc.y - 1) * 3;
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int index = loc.x + (loc.y - 1) * ELEMENTS_PER_LINE;
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if (index < factions.size())
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faction = factions[loc.x + (loc.y - 1) * 3];
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faction = factions[loc.x + (loc.y - 1) * ELEMENTS_PER_LINE];
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}
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return faction;
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@ -501,8 +523,8 @@ int OptionsTab::SelectionWindow::getElementBonus(const Point & cursorPosition)
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Point OptionsTab::SelectionWindow::getElement(const Point & cursorPosition)
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{
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int x = (cursorPosition.x - pos.x) / 48;
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int y = (cursorPosition.y - pos.y) / 32;
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int x = (cursorPosition.x - pos.x) / 58;
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int y = (cursorPosition.y - pos.y) / 64;
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return Point(x, y);
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}
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@ -61,8 +61,8 @@ public:
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{}
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/// visible image settings
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size_t getImageIndex();
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std::string getImageName();
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size_t getImageIndex(bool big = false);
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std::string getImageName(bool big = false);
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std::string getName(); /// name visible in options dialog
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std::string getTitle(); /// title in popup box
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@ -97,11 +97,13 @@ public:
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class SelectionWindow : public CWindowObject
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{
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const int ELEMENTS_PER_LINE = 5;
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std::shared_ptr<CFilledTexture> backgroundTexture;
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std::vector<std::shared_ptr<CIntObject>> components;
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std::vector<FactionID> factions;
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std::vector<SHeroName> heroes;
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std::vector<HeroTypeID> heroes;
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void genContentCastles(PlayerSettings settings, PlayerInfo playerInfo);
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void genContentHeroes(PlayerSettings settings, PlayerInfo playerInfo);
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