mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Show opponent name in 1-vs-1 games, minor tweaks
This commit is contained in:
parent
829b754091
commit
b50d9de912
@ -81,8 +81,11 @@
|
||||
"vcmi.lobby.header.rooms" : "Game Rooms",
|
||||
"vcmi.lobby.header.channels" : "Chat Channels",
|
||||
"vcmi.lobby.header.chat" : "Game Chat",
|
||||
"vcmi.lobby.header.history" : "Your Games",
|
||||
"vcmi.lobby.header.history" : "Your Previous Games",
|
||||
"vcmi.lobby.header.players" : "Players Online",
|
||||
"vcmi.lobby.match.solo" : "Solo Game",
|
||||
"vcmi.lobby.match.duel" : "Game with %s",
|
||||
"vcmi.lobby.match.multi" : "%d players",
|
||||
"vcmi.lobby.room.create" : "Create New Room",
|
||||
"vcmi.lobby.room.players.limit" : "Players Limit",
|
||||
"vcmi.lobby.room.description.public" : "Any player can join public room.",
|
||||
|
@ -83,6 +83,9 @@
|
||||
"vcmi.lobby.header.chat" : "Чат гри",
|
||||
"vcmi.lobby.header.history" : "Ваші попередні ігри",
|
||||
"vcmi.lobby.header.players" : "Гравці в мережі",
|
||||
"vcmi.lobby.match.solo" : "Одиночна гра",
|
||||
"vcmi.lobby.match.duel" : "Гра з %s",
|
||||
"vcmi.lobby.match.multi" : "%d гравців",
|
||||
"vcmi.lobby.room.create" : "Створити нову кімнату",
|
||||
"vcmi.lobby.room.players.limit" : "Максимум гравців",
|
||||
"vcmi.lobby.room.description.public" : "Будь-хто з гравців може приєднатися до публічної кімнати.",
|
||||
|
@ -35,7 +35,7 @@ static std::string getCurrentTimeFormatted(int timeOffsetSeconds = 0)
|
||||
return TextOperations::getFormattedTimeLocal(std::chrono::system_clock::to_time_t(timeNowChrono));
|
||||
}
|
||||
|
||||
const std::vector<GameChatMessage> & GameChatHandler::getChatHistory()
|
||||
const std::vector<GameChatMessage> & GameChatHandler::getChatHistory() const
|
||||
{
|
||||
return chatHistory;
|
||||
}
|
||||
|
@ -25,7 +25,7 @@ class GameChatHandler : boost::noncopyable
|
||||
std::vector<GameChatMessage> chatHistory;
|
||||
public:
|
||||
/// Returns all message history for current match
|
||||
const std::vector<GameChatMessage> & getChatHistory();
|
||||
const std::vector<GameChatMessage> & getChatHistory() const;
|
||||
|
||||
/// Erases any local state, must be called when client disconnects from match server
|
||||
void resetMatchState();
|
||||
|
@ -24,6 +24,7 @@
|
||||
#include "../widgets/ObjectLists.h"
|
||||
#include "../widgets/TextControls.h"
|
||||
|
||||
#include "../../lib/CConfigHandler.h"
|
||||
#include "../../lib/Languages.h"
|
||||
#include "../../lib/MetaString.h"
|
||||
|
||||
@ -222,14 +223,23 @@ GlobalLobbyMatchCard::GlobalLobbyMatchCard(GlobalLobbyWindow * window, const Glo
|
||||
MetaString opponentDescription;
|
||||
|
||||
if (matchDescription.participants.size() == 1)
|
||||
opponentDescription.appendRawString("Solo game"); // or "Singleplayer game" is better?
|
||||
opponentDescription.appendTextID("vcmi.lobby.match.solo");
|
||||
|
||||
if (matchDescription.participants.size() == 2)
|
||||
opponentDescription.appendRawString(matchDescription.participants[0].displayName);//FIXME: find opponent - not our player
|
||||
{
|
||||
std::string ourAccountID = settings["lobby"]["accountID"].String();
|
||||
|
||||
opponentDescription.appendTextID("vcmi.lobby.match.duel");
|
||||
// Find display name of our one and only opponent in this game
|
||||
if (matchDescription.participants[0].accountID == ourAccountID)
|
||||
opponentDescription.replaceRawString(matchDescription.participants[1].displayName);
|
||||
else
|
||||
opponentDescription.replaceRawString(matchDescription.participants[0].displayName);
|
||||
}
|
||||
|
||||
if (matchDescription.participants.size() > 2)
|
||||
{
|
||||
opponentDescription.appendRawString("%d players");
|
||||
opponentDescription.appendTextID("vcmi.lobby.match.multi");
|
||||
opponentDescription.replaceNumber(matchDescription.participants.size());
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user