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Teleport: rework code to support exit point selection for whirlpools
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@ -90,6 +90,7 @@ class CPlayerInterface : public CGameInterface, public IUpdateable
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public:
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bool observerInDuelMode;
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ObjectInstanceID destinationTeleport; //contain -1 or object id if teleportation
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int3 destinationTeleportPos;
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//minor interfaces
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CondSh<bool> *showingDialog; //indicates if dialog box is displayed
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@ -168,7 +169,7 @@ public:
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void showRecruitmentDialog(const CGDwelling *dwelling, const CArmedInstance *dst, int level) override;
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void showShipyardDialog(const IShipyard *obj) override; //obj may be town or shipyard;
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void showBlockingDialog(const std::string &text, const std::vector<Component> &components, QueryID askID, int soundID, bool selection, bool cancel) override; //Show a dialog, player must take decision. If selection then he has to choose between one of given components, if cancel he is allowed to not choose. After making choice, CCallback::selectionMade should be called with number of selected component (1 - n) or 0 for cancel (if allowed) and askID.
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void showTeleportDialog(TeleportChannelID channel, std::vector<ObjectInstanceID> exits, bool impassable, QueryID askID) override;
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void showTeleportDialog(TeleportChannelID channel, TTeleportExitsList exits, bool impassable, QueryID askID) override;
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void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID) override;
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void showPuzzleMap() override;
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void viewWorldMap() override;
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