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Teleport: rework code to support exit point selection for whirlpools
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@ -834,7 +834,7 @@ bool CGTeleport::isTeleport(const CGObjectInstance * obj)
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bool CGTeleport::isConnected(const CGTeleport * src, const CGTeleport * dst)
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{
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return src && dst && src != dst && src->isChannelExit(dst->id);
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return src && dst && src->isChannelExit(dst->id);
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}
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bool CGTeleport::isConnected(const CGObjectInstance * src, const CGObjectInstance * dst)
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@ -913,7 +913,13 @@ void CGMonolith::onHeroVisit( const CGHeroInstance * h ) const
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if(isEntrance())
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{
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if(cb->isTeleportChannelBidirectional(channel) && 1 < cb->getTeleportChannelExits(channel).size())
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td.exits = cb->getTeleportChannelExits(channel);
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{
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auto exits = cb->getTeleportChannelExits(channel);
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for(auto exit : exits)
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{
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td.exits.push_back(std::make_pair(exit, CGHeroInstance::convertPosition(cb->getObj(exit)->visitablePos(), true)));
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}
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}
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if(cb->isTeleportChannelImpassable(channel))
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{
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@ -929,9 +935,9 @@ void CGMonolith::onHeroVisit( const CGHeroInstance * h ) const
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cb->showTeleportDialog(&td);
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}
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void CGMonolith::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, std::vector<ObjectInstanceID> exits) const
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void CGMonolith::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const
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{
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ObjectInstanceID objId(answer);
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int3 dPos;
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auto realExits = getAllExits(true);
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if(!isEntrance() // Do nothing if hero visited exit only object
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|| (!exits.size() && !realExits.size()) // Do nothing if there no exits on this channel
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@ -939,14 +945,12 @@ void CGMonolith::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer,
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{
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return;
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}
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else if(objId == ObjectInstanceID())
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objId = getRandomExit(hero);
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else if(vstd::isValidIndex(exits, answer))
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dPos = exits[answer].second;
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else
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assert(vstd::contains(exits, objId)); // Likely cheating attempt: not random teleporter choosen, but it's not from provided list
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dPos = CGHeroInstance::convertPosition(cb->getObj(getRandomExit(hero))->visitablePos(), true);
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auto obj = cb->getObj(objId);
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if(obj)
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cb->moveHero(hero->id,CGHeroInstance::convertPosition(obj->pos,true) - getVisitableOffset(), true);
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cb->moveHero(hero->id, dPos, true);
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}
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void CGMonolith::initObj()
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@ -986,7 +990,10 @@ void CGSubterraneanGate::onHeroVisit( const CGHeroInstance * h ) const
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td.impassable = true;
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}
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else
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td.exits.push_back(getRandomExit(h));
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{
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auto exit = getRandomExit(h);
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td.exits.push_back(std::make_pair(exit, CGHeroInstance::convertPosition(cb->getObj(exit)->visitablePos(), true)));
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}
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cb->showTeleportDialog(&td);
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}
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@ -1085,29 +1092,35 @@ void CGWhirlpool::onHeroVisit( const CGHeroInstance * h ) const
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cb->changeStackCount(StackLocation(h, targetstack), -countToTake);
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}
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else
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td.exits = getAllExits(true);
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{
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auto exits = getAllExits();
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for(auto exit : exits)
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{
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auto blockedPosList = cb->getObj(exit)->getBlockedPos();
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for(auto bPos : blockedPosList)
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td.exits.push_back(std::make_pair(exit, CGHeroInstance::convertPosition(bPos, true)));
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}
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}
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cb->showTeleportDialog(&td);
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}
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void CGWhirlpool::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, std::vector<ObjectInstanceID> exits) const
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void CGWhirlpool::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const
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{
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ObjectInstanceID objId(answer);
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int3 dPos;
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auto realExits = getAllExits();
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if(!exits.size() && !realExits.size())
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return;
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else if(objId == ObjectInstanceID())
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objId = getRandomExit(hero);
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else if(vstd::isValidIndex(exits, answer))
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dPos = exits[answer].second;
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else
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assert(vstd::contains(exits, objId)); // Likely cheating attempt: not random teleporter choosen, but it's not from provided list
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auto obj = cb->getObj(objId);
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if(obj)
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{
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auto obj = cb->getObj(getRandomExit(hero));
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std::set<int3> tiles = obj->getBlockedPos();
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auto & tile = *RandomGeneratorUtil::nextItem(tiles, cb->gameState()->getRandomGenerator());
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cb->moveHero(hero->id, CGHeroInstance::convertPosition(tile, true), true);
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dPos = CGHeroInstance::convertPosition(*RandomGeneratorUtil::nextItem(tiles, cb->gameState()->getRandomGenerator()), true);
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}
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cb->moveHero(hero->id, dPos, true);
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}
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bool CGWhirlpool::isProtected( const CGHeroInstance * h )
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