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Fixed crash on empty save game list after filtering
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3d30e04184
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@ -4,6 +4,7 @@
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* Fixed movement cost penalty from terrain
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* Fixed empty Black Market on game start
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* Fixed centering of scenario information window
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* Fixed crash on empty save game list after filtering
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* Fixed blocked progress in Launcher on language detection failure
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* Launcher will now correctly handle selection of Data directory in H3 install
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@ -31,8 +31,6 @@ CSavingScreen::CSavingScreen()
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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center(pos);
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// TODO: we should really use std::shared_ptr for passing StartInfo around.
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localSi = new StartInfo(*LOCPLINT->cb->getStartInfo());
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localMi = std::make_shared<CMapInfo>();
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localMi->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
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@ -52,7 +50,9 @@ const CMapInfo * CSavingScreen::getMapInfo()
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const StartInfo * CSavingScreen::getStartInfo()
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{
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return localSi;
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if (localMi)
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return localMi->scenarioOptionsOfSave;
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return LOCPLINT->cb->getStartInfo();
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}
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void CSavingScreen::changeSelection(std::shared_ptr<CMapInfo> to)
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@ -61,7 +61,6 @@ void CSavingScreen::changeSelection(std::shared_ptr<CMapInfo> to)
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return;
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localMi = to;
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localSi = localMi->scenarioOptionsOfSave;
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card->changeSelection();
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}
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@ -23,7 +23,6 @@ class CSelectionBase;
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class CSavingScreen : public CSelectionBase
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{
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public:
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const StartInfo * localSi;
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std::shared_ptr<CMapInfo> localMi;
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CSavingScreen();
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