mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-12 02:28:11 +02:00
Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod.
This commit is contained in:
parent
06983fc346
commit
b518fd6ea6
@ -1,4 +1,4 @@
|
|||||||
0.96 -> 0.next
|
0.96 -> 0.97
|
||||||
GENERAL:
|
GENERAL:
|
||||||
* VCMI can now be compiled with SDL2
|
* VCMI can now be compiled with SDL2
|
||||||
* (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
|
* (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
|
||||||
@ -17,6 +17,7 @@ GRAPHICS:
|
|||||||
* Better upscaling when running in fullscreen mode.
|
* Better upscaling when running in fullscreen mode.
|
||||||
* New creature/commader window
|
* New creature/commader window
|
||||||
* New resolutions and bonus icons are now part of a separate mod
|
* New resolutions and bonus icons are now part of a separate mod
|
||||||
|
* Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
|
||||||
|
|
||||||
RANDOM MAP GENERATOR:
|
RANDOM MAP GENERATOR:
|
||||||
* Random map generator now creates complete and playable maps, should match original RMG
|
* Random map generator now creates complete and playable maps, should match original RMG
|
||||||
|
@ -126,6 +126,12 @@
|
|||||||
"description": "Reduces Defense for one attack"
|
"description": "Reduces Defense for one attack"
|
||||||
},
|
},
|
||||||
|
|
||||||
|
"GENERAL_DAMAGE_REDUCTION":
|
||||||
|
{
|
||||||
|
"name": "Reduce Damage (${val}%)",
|
||||||
|
"description": "Reduces physical damage"
|
||||||
|
},
|
||||||
|
|
||||||
"FIRE_IMMUNITY":
|
"FIRE_IMMUNITY":
|
||||||
{
|
{
|
||||||
"name": "Immune to Fire",
|
"name": "Immune to Fire",
|
||||||
|
@ -232,6 +232,17 @@ std::string CBonusTypeHandler::bonusToGraphics(const Bonus* bonus) const
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case Bonus::GENERAL_DAMAGE_REDUCTION:
|
||||||
|
{
|
||||||
|
switch (bonus->subtype)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
fileName = "DamageReductionMelee.bmp"; break;
|
||||||
|
case 1:
|
||||||
|
fileName = "DamageReductionRanged.bmp"; break;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
default:
|
default:
|
||||||
{
|
{
|
||||||
|
@ -14,7 +14,7 @@
|
|||||||
|
|
||||||
namespace GameConstants
|
namespace GameConstants
|
||||||
{
|
{
|
||||||
const std::string VCMI_VERSION = "VCMI 0.96b";
|
const std::string VCMI_VERSION = "VCMI 0.96c";
|
||||||
|
|
||||||
const int BFIELD_WIDTH = 17;
|
const int BFIELD_WIDTH = 17;
|
||||||
const int BFIELD_HEIGHT = 11;
|
const int BFIELD_HEIGHT = 11;
|
||||||
|
Loading…
Reference in New Issue
Block a user