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Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod.
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06983fc346
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@ -1,4 +1,4 @@
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0.96 -> 0.next
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0.96 -> 0.97
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GENERAL:
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* VCMI can now be compiled with SDL2
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* (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
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@ -17,6 +17,7 @@ GRAPHICS:
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* Better upscaling when running in fullscreen mode.
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* New creature/commader window
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* New resolutions and bonus icons are now part of a separate mod
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* Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
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RANDOM MAP GENERATOR:
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* Random map generator now creates complete and playable maps, should match original RMG
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@ -126,6 +126,12 @@
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"description": "Reduces Defense for one attack"
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},
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"GENERAL_DAMAGE_REDUCTION":
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{
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"name": "Reduce Damage (${val}%)",
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"description": "Reduces physical damage"
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},
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"FIRE_IMMUNITY":
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{
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"name": "Immune to Fire",
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@ -232,6 +232,17 @@ std::string CBonusTypeHandler::bonusToGraphics(const Bonus* bonus) const
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}
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break;
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}
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case Bonus::GENERAL_DAMAGE_REDUCTION:
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{
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switch (bonus->subtype)
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{
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case 0:
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fileName = "DamageReductionMelee.bmp"; break;
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case 1:
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fileName = "DamageReductionRanged.bmp"; break;
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}
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break;
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}
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default:
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{
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@ -14,7 +14,7 @@
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namespace GameConstants
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{
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const std::string VCMI_VERSION = "VCMI 0.96b";
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const std::string VCMI_VERSION = "VCMI 0.96c";
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const int BFIELD_WIDTH = 17;
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const int BFIELD_HEIGHT = 11;
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