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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

New files / project files for VC9.

This commit is contained in:
Michał W. Urbańczyk
2010-04-02 02:23:22 +00:00
parent 993036e4a1
commit b52707f0ae
3 changed files with 253 additions and 0 deletions

175
lib/CCreatureSet.cpp Normal file
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#define VCMI_DLL
#include "CCreatureSet.h"
#include "../hch/CCreatureHandler.h"
#include "VCMI_Lib.h"
#include <assert.h>
const CStackInstance CCreatureSet::operator[](TSlot slot) const
{
TSlots::const_iterator i = slots.find(slot);
if (i != slots.end())
return i->second;
else
throw std::string("That slot is empty!");
}
const CCreature* CCreatureSet::getCreature(TSlot slot) const /*workaround of map issue */
{
TSlots::const_iterator i = slots.find(slot);
if (i != slots.end())
return i->second.type;
else
return NULL;
}
bool CCreatureSet::setCreature(TSlot slot, TCreature type, TQuantity quantity) /*slots 0 to 6 */
{
slots[slot] = CStackInstance(type, quantity); //brutal force
if (quantity == 0)
slots.erase(slot);
if (slots.size() > 7)
return false;
else
return true;
}
TSlot CCreatureSet::getSlotFor(TCreature creature, ui32 slotsAmount/*=7*/) const /*returns -1 if no slot available */
{
for(TSlots::const_iterator i=slots.begin(); i!=slots.end(); ++i)
{
if(i->second.type->idNumber == creature)
{
return i->first; //if there is already such creature we return its slot id
}
}
for(ui32 i=0; i<slotsAmount; i++)
{
if(slots.find(i) == slots.end())
{
return i; //return first free slot
}
}
return -1; //no slot available
}
int CCreatureSet::getAmount(TSlot slot) const
{
TSlots::const_iterator i = slots.find(slot);
if (i != slots.end())
return i->second.count;
else
return 0; //TODO? consider issuing a warning
}
bool CCreatureSet::mergableStacks(std::pair<TSlot, TSlot> &out, TSlot preferable /*= -1*/) /*looks for two same stacks, returns slot positions */
{
//try to match creature to our preferred stack
if(preferable >= 0 && vstd::contains(slots, preferable))
{
const CCreature *cr = slots[preferable].type;
for(TSlots::const_iterator j=slots.begin(); j!=slots.end(); ++j)
{
if(cr == j->second.type && j->first != preferable)
{
out.first = preferable;
out.second = j->first;
return true;
}
}
}
for(TSlots::const_iterator i=slots.begin(); i!=slots.end(); ++i)
{
for(TSlots::const_iterator j=slots.begin(); j!=slots.end(); ++j)
{
if(i->second.type == j->second.type && i->first != j->first)
{
out.first = i->first;
out.second = j->first;
return true;
}
}
}
return false;
}
void CCreatureSet::sweep()
{
for(TSlots::iterator i=slots.begin(); i!=slots.end(); ++i)
{
if(!i->second.count)
{
slots.erase(i);
sweep();
break;
}
}
}
void CCreatureSet::addToSlot(TSlot slot, TCreature cre, TQuantity count)
{
assert(slot >= 0);
const CCreature *c = &VLC->creh->creatures[cre];
assert(!vstd::contains(slots, slot) || slots[slot].type == c); //that slot was empty or contained same type creature
slots[slot].type = c;
slots[slot].count += count;
}
void CCreatureSet::addToSlot(TSlot slot, const CStackInstance &stack)
{
addToSlot(slot, stack.type->idNumber, stack.count);
}
bool CCreatureSet::validTypes(bool allowUnrandomized /*= false*/) const
{
for(TSlots::const_iterator i=slots.begin(); i!=slots.end(); ++i)
{
bool isRand = (i->second.idRand != -1);
if(!isRand)
{
assert(i->second.type);
assert(i->second.type == &VLC->creh->creatures[i->second.type->idNumber]);
}
else
assert(allowUnrandomized);
}
return true;
}
CStackInstance::CStackInstance()
{
init();
}
CStackInstance::CStackInstance(TCreature id, TQuantity Count)
{
init();
setType(id);
count = Count;
}
CStackInstance::CStackInstance(const CCreature *cre, TQuantity Count)
{
init();
type = cre;
count = Count;
}
void CStackInstance::init()
{
experience = 0;
count = 0;
type = NULL;
idRand = -1;
}
int CStackInstance::getQuantityID() const
{
return CCreature::getQuantityID(count);
}
void CStackInstance::setType(int creID)
{
type = &VLC->creh->creatures[creID];
}

70
lib/CCreatureSet.h Normal file
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#ifndef __CCREATURESET_H__
#define __CCREATURESET_H__
#include "../global.h"
#include <map>
class CCreature;
class CGHeroInstance;
//a few typedefs for CCreatureSet
typedef si32 TSlot;
typedef si32 TQuantity;
typedef ui32 TCreature; //creature id
class DLL_EXPORT CStackInstance
{
public:
int idRand; //hlp variable used during loading game -> "id" placeholder for randomization
const CCreature *type;
TQuantity count;
ui32 experience; //TODO: handle
//TODO: stack artifacts
template <typename Handler> void serialize(Handler &h, const int version)
{
h/* & owner*/ & type & count & experience;
}
int getQuantityID() const;
void init();
CStackInstance();
CStackInstance(TCreature id, TQuantity count);
CStackInstance(const CCreature *cre, TQuantity count);
void setType(int creID);
};
typedef std::map<TSlot, CStackInstance> TSlots;
class DLL_EXPORT CCreatureSet //seven combined creatures
{
public:
TSlots slots; //slots[slot_id]=> pair(creature_id,creature_quantity)
ui8 formation; //false - wide, true - tight
const CStackInstance operator[](TSlot slot) const;
void addToSlot(TSlot slot, TCreature cre, TQuantity count); //Adds stack to slot. Slot must be empty or with same type creature
void addToSlot(TSlot slot, const CStackInstance &stack); //Adds stack to slot. Slot must be empty or with same type creature
const CCreature* getCreature(TSlot slot) const; //workaround of map issue;
int getAmount (TSlot slot) const;
bool setCreature (TSlot slot, TCreature type, TQuantity quantity); //slots 0 to 6
TSlot getSlotFor(TCreature creature, ui32 slotsAmount=7) const; //returns -1 if no slot available
bool mergableStacks(std::pair<TSlot, TSlot> &out, TSlot preferable = -1); //looks for two same stacks, returns slot positions;
bool validTypes(bool allowUnrandomized = false) const; //checks if all types of creatures are set properly
template <typename Handler> void serialize(Handler &h, const int version)
{
h & slots & formation;
}
operator bool() const
{
return slots.size() > 0;
}
void sweep();
};
#endif // __CCREATURESET_H__

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@@ -376,6 +376,10 @@
RelativePath="..\hch\CCreatureHandler.h"
>
</File>
<File
RelativePath=".\CCreatureSet.h"
>
</File>
<File
RelativePath="..\hch\CDefObjInfoHandler.h"
>
@@ -453,6 +457,10 @@
>
</File>
</Filter>
<File
RelativePath=".\CCreatureSet.cpp"
>
</File>
</Files>
<Globals>
</Globals>