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Code style: use parentheses for creating heap-based objects (#344)
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@ -175,7 +175,7 @@ void init()
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if(!settings["session"]["headless"].Bool())
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{
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pomtime.getDiff();
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CCS->curh = new CCursorHandler;
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CCS->curh = new CCursorHandler();
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graphics = new Graphics(); // should be before curh->init()
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CCS->curh->initCursor();
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@ -313,7 +313,7 @@ int main(int argc, char** argv)
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// Init old logging system and new (temporary) logging system
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CStopWatch total, pomtime;
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std::cout.flags(std::ios::unitbuf);
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console = new CConsoleHandler;
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console = new CConsoleHandler();
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*console->cb = processCommand;
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console->start();
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@ -456,25 +456,25 @@ int main(int argc, char** argv)
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logGlobal->infoStream() <<"\tInitializing screen: "<<pomtime.getDiff();
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}
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CCS = new CClientState;
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CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler etc.)
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CCS = new CClientState();
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CGI = new CGameInfo(); //contains all global informations about game (texts, lodHandlers, map handler etc.)
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// Initialize video
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#ifdef DISABLE_VIDEO
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CCS->videoh = new CEmptyVideoPlayer;
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CCS->videoh = new CEmptyVideoPlayer();
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#else
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if (!settings["session"]["headless"].Bool() && !vm.count("disable-video"))
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CCS->videoh = new CVideoPlayer;
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CCS->videoh = new CVideoPlayer();
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else
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CCS->videoh = new CEmptyVideoPlayer;
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CCS->videoh = new CEmptyVideoPlayer();
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#endif
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logGlobal->infoStream()<<"\tInitializing video: "<<pomtime.getDiff();
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//initializing audio
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CCS->soundh = new CSoundHandler;
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CCS->soundh = new CSoundHandler();
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CCS->soundh->init();
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CCS->soundh->setVolume(settings["general"]["sound"].Float());
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CCS->musich = new CMusicHandler;
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CCS->musich = new CMusicHandler();
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CCS->musich->init();
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CCS->musich->setVolume(settings["general"]["music"].Float());
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logGlobal->infoStream()<<"Initializing screen and sound handling: "<<pomtime.getDiff();
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