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Code style: use parentheses for creating heap-based objects (#344)

This commit is contained in:
ArseniyShestakov
2017-07-16 12:58:05 +03:00
committed by GitHub
parent 21c0c95049
commit b52cfe5283
26 changed files with 59 additions and 59 deletions

View File

@ -175,7 +175,7 @@ void init()
if(!settings["session"]["headless"].Bool())
{
pomtime.getDiff();
CCS->curh = new CCursorHandler;
CCS->curh = new CCursorHandler();
graphics = new Graphics(); // should be before curh->init()
CCS->curh->initCursor();
@ -313,7 +313,7 @@ int main(int argc, char** argv)
// Init old logging system and new (temporary) logging system
CStopWatch total, pomtime;
std::cout.flags(std::ios::unitbuf);
console = new CConsoleHandler;
console = new CConsoleHandler();
*console->cb = processCommand;
console->start();
@ -456,25 +456,25 @@ int main(int argc, char** argv)
logGlobal->infoStream() <<"\tInitializing screen: "<<pomtime.getDiff();
}
CCS = new CClientState;
CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler etc.)
CCS = new CClientState();
CGI = new CGameInfo(); //contains all global informations about game (texts, lodHandlers, map handler etc.)
// Initialize video
#ifdef DISABLE_VIDEO
CCS->videoh = new CEmptyVideoPlayer;
CCS->videoh = new CEmptyVideoPlayer();
#else
if (!settings["session"]["headless"].Bool() && !vm.count("disable-video"))
CCS->videoh = new CVideoPlayer;
CCS->videoh = new CVideoPlayer();
else
CCS->videoh = new CEmptyVideoPlayer;
CCS->videoh = new CEmptyVideoPlayer();
#endif
logGlobal->infoStream()<<"\tInitializing video: "<<pomtime.getDiff();
//initializing audio
CCS->soundh = new CSoundHandler;
CCS->soundh = new CSoundHandler();
CCS->soundh->init();
CCS->soundh->setVolume(settings["general"]["sound"].Float());
CCS->musich = new CMusicHandler;
CCS->musich = new CMusicHandler();
CCS->musich->init();
CCS->musich->setVolume(settings["general"]["music"].Float());
logGlobal->infoStream()<<"Initializing screen and sound handling: "<<pomtime.getDiff();