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Code style: use parentheses for creating heap-based objects (#344)
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@ -124,7 +124,7 @@ CPlayerInterface::CPlayerInterface(PlayerColor Player)
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battleInt = nullptr;
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makingTurn = false;
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showingDialog = new CondSh<bool>(false);
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cingconsole = new CInGameConsole;
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cingconsole = new CInGameConsole();
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GH.terminate_cond.set(false);
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firstCall = 1; //if loading will be overwritten in serialize
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autosaveCount = 0;
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