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Code style: use parentheses for creating heap-based objects (#344)

This commit is contained in:
ArseniyShestakov
2017-07-16 12:58:05 +03:00
committed by GitHub
parent 21c0c95049
commit b52cfe5283
26 changed files with 59 additions and 59 deletions

View File

@ -190,7 +190,7 @@ public:
virtual ~CBaseForPGApply(){};
template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
{
return new CApplyOnPG<U>;
return new CApplyOnPG<U>();
}
};
@ -573,7 +573,7 @@ CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EGameM
CServerHandler *sh = nullptr;
if(isHost())
{
sh = new CServerHandler;
sh = new CServerHandler();
sh->startServer();
}
@ -722,7 +722,7 @@ CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EGameM
*serv << &uso;
}
applier = new CApplier<CBaseForPGApply>;
applier = new CApplier<CBaseForPGApply>();
registerTypesPregamePacks(*applier);
serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
}