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Code style: use parentheses for creating heap-based objects (#344)

This commit is contained in:
ArseniyShestakov
2017-07-16 12:58:05 +03:00
committed by GitHub
parent 21c0c95049
commit b52cfe5283
26 changed files with 59 additions and 59 deletions

View File

@@ -73,7 +73,7 @@ InfoBox::InfoBox(Point position, InfoPos Pos, InfoSize Size, IInfoBoxData *Data)
if (value)
pos = pos | value->pos;
hover = new CHoverableArea;
hover = new CHoverableArea();
hover->hoverText = data->getHoverText();
hover->pos = pos;
}
@@ -599,7 +599,7 @@ void CKingdomInterface::generateMinesList(const std::vector<const CGObjectInstan
minesBox[i]->removeUsedEvents(LCLICK|RCLICK); //fixes #890 - mines boxes ignore clicks
}
incomeArea = new CHoverableArea;
incomeArea = new CHoverableArea();
incomeArea->pos = Rect(pos.x+580, pos.y+31+footerPos, 136, 68);
incomeArea->hoverText = CGI->generaltexth->allTexts[255];
incomeAmount = new CLabel(628, footerPos + 70, FONT_SMALL, TOPLEFT, Colors::WHITE, boost::lexical_cast<std::string>(totalIncome));
@@ -866,9 +866,9 @@ CHeroItem::CHeroItem(const CGHeroInstance* Hero):
OBJ_CONSTRUCTION_CAPTURING_ALL;
artTabs.resize(3);
auto arts1 = new ArtSlotsTab;
auto arts2 = new ArtSlotsTab;
auto backpack = new BackpackTab;
auto arts1 = new ArtSlotsTab();
auto arts2 = new ArtSlotsTab();
auto backpack = new BackpackTab();
artTabs[0] = arts1;
artTabs[1] = arts2;
artTabs[2] = backpack;